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SpeedTree - Wikipedia, the free encyclopedia

SpeedTree

From Wikipedia, the free encyclopedia

SpeedTree
SpeedTree Logo
Developed by Interactive Data Visualization, Inc.
Genre Middleware
Website SpeedTree Official Website

SpeedTree is a programming package produced by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage in real time for video games and simulations. It has been licensed to next generation MMORPG and PC video game developers.

Contents

[edit] Origins

In a "Postmortem" feature on Gamasutra.com[1], Kevin Meredith of IDV recounted SpeedTree as originating due to their lack of satisfaction with 3rd-party plug-ins on the market. The initial version of SpeedTreeCAD (CAD standing for "computer-aided design") was developed by IDV for a real-time golf simulation. Although backers pulled out of the golf project, IDV refined the CAD software as a 3D Studio Max component for an animated architectural rendering. After refining SpeedTreeMAX for retail, IDV went on to produce the real-time version SDK version to much commercial success.

[edit] Components

SpeedTreeRT (RT standing for "real-time") is a software development kit (SDK) written in C++ whose source code is available to licensees. It is intended to be fitted into a larger graphical engine, with the SpeedTree software handling the rendering of trees and foliage alone and the specific product's engine incorporating these into the larger environment.

SpeedTreeCAD is a Windows-based specialized modeling tool created specifically for creating and editing foliage. SpeedTreeCAD permits specification of such variables as branch length, branching angles, bark texture and gravitational influence, and then generates a tree from that information. Trees created in SpeedTreeCAD can be more or less detailed, and consequently can be used for either real-time or prerendered display.

IDV also provides SpeedTreeMAX and SpeedTreeMAYA, plug-ins for the popular 3D Studio Max and Maya modeling programs.

An example of large scale forest rendering with SpeedTree.
An example of large scale forest rendering with SpeedTree.

[edit] Licensees

SpeedTreeMAX was launched in February 2002, and SpeedTreeRT was licensed for its first titles, including The Elder Scrolls IV: Oblivion, in December 2002. SpeedTree has been licensed for MMO, PC, and next-generation console titles with developers including:

SpeedTree is a licensed middleware partner with both Xbox 360 and PlayStation 3.

SpeedTree has partnered with Epic Games in order to integrate the software with Epic's Unreal Engine 3. Partnerships have also been formed between SpeedTree and BigWorld Tech, the Vision Engine by Trinigy, Multiverse Network, and the Gamebryo engine by Emergent Game Technologies.

[edit] SpeedTree in Games

This list is incomplete, and may never satisfy certain standards for completion, as many game developers do not reveal their use of middleware, or will not announce the tools they have used until the game is released.

[edit] SpeedTree in Non-Game Applications

SpeedTree has been integrated as an optional module with the Vega Prime visualization product line (official announcement) developed by MultiGen-Paradigm, Inc. (now Presagis) prior to its acquisition by CAE in May 2007. Vega Prime is a 3D visual simulation software package used by the global military industry and in other game and non-game markets

In addition, the following non-game projects have been announced by IDV:

[edit] Awards

  • 2005 Frontline Award, Middleware category. This award program, sponsored by Game Developer magazine, recognizes exceptional game development tools.
  • Frontline Award Finalist: 2003, 2004, 2006
  • MT2 Top 100: 2003, 2004, 2005, 2006. The MT2 Top 100 awards are sponsored by Kerrigan Media International and Military Training Technology to recognize companies and technologies that have made a significant impact in the military training industry.

[edit] See also

[edit] External links


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