Big Huge Games
From Wikipedia, the free encyclopedia
Big Huge Games | |
---|---|
Type | Subsidiary of THQ |
Founded | February, 2000 |
Headquarters | Timonium, Maryland |
Key people | Brian Reynolds Tim Train David Inscore Jason Coleman Ken Rolston |
Industry | Computer and video game industry |
Products | Rise of Nations series |
Employees | 115[1] |
Parent | THQ |
Website | http://www.bighugegames.com/ |
Big Huge Games is a computer game developer located in Timonium, Maryland. The company was founded in February of 2000 by four veteran game industry developers: Tim Train, David Inscore, Jason Coleman and Brian Reynolds, lead designer of Civilization II, Alpha Centauri and Colonization.
Contents |
[edit] History / Events
Although Reynolds was a founding member of Firaxis Games, he and the others allegedly left Firaxis to found a new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre. The corporate website stresses the company's dedication to the strategy game genre.
In February 2007, Big Huge Games announced that Ken Rolston, the lead designer behind The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind, had come out of retirement to join the company as Lead Designer on an untitled RPG. [2] Later that May it was announced that THQ would publish the title in 2009.[3] This will mark the first title from Big Huge Games that isn't distributed by Microsoft.
On May 18, 2007, Big Huge Games announced they will be developing the second expansion in the Age of Empires III series titled Age of Empires III: Asian Dynasties and is scheduled for release in the Fall of 2007. [4]
On January 15, 2008, THQ acquired the developer.[5]
[edit] Releases
- Rise of Nations, May 2003
- Rise of Nations: Thrones and Patriots, April 2004
- Rise of Nations: Rise of Legends, May 2006
- Catan, May 2007 (Xbox 360 version)
- Age of Empires III: The Asian Dynasties, October 2007
[edit] Upcoming titles
[edit] Game engine
Many of the titles developed by Big Huge Games makes use of their internally developed game engine, the Big Huge Engine. Although the engine is available for licensing by third parties, its primary use is in-house, where it was used for both Rise of Nations and Catan.
According to the website, the engine features support for a variety of applications and technologies, including physics, artificial intelligence, animation, and others.[8]
[edit] References
- ^ Big Huge Games' Team. Retrieved on 2008-05-31.
- ^ "Acclaimed 'Oblivion' Designer Heads To Big Huge Games", Totalgaming.net, 2007-02-20. Retrieved on 2007-05-03.
- ^ "Big Huge Games RPG Gets Publisher, Date", Totalgaming.net, 2007-05-03. Retrieved on 2007-05-03.
- ^ "Asian Dynasties" (05-18-07). Retrieved on 2007-05-18.
- ^ Gamasutra: THQ Acquires BHG
- ^ BHG and THQ join hands. THQ Investor Relations (2007-05-03). Retrieved on 2007-05-03.
- ^ BHG Big Huge Games now working on Wii title (2007-08-28). Retrieved on 2007-08-28.
- ^ Big Huge Engine. Big Huge Games. Retrieved on 2007-05-07.
[edit] External links
|