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Robot Master - Wikipedia, the free encyclopedia

Robot Master

From Wikipedia, the free encyclopedia

In the Mega Man original series, a Robot Master (AKA "Super Robot") is a special kind of robot or android that possesses a very advanced level of artificial intelligence. There are roughly one hundred thirty six Robot Masters. The Robot Master AI system is jointly credited to Dr. Thomas Light and Dr. Albert Wily. Most Robot Masters possess a unique identification code, consisting of a two-letter "series code" followed by one of N, No, or #, then a three-digit "serial number".

Robot Masters have AIs vastly superior to the smaller, minor robots within the Mega Man universe. This, even more than their generally humanoid appearance (after all, Sniper Joes are also humanoid, yet obviously inferior to Robot Masters) is what separates Robot Masters from other advanced robots. They often are designed with a particular strength or element in mind, thus allowing them to thrive in specific environments. Robot Masters tend to be programmed with human-like personalities and quirks, advanced enough to fool most people into believing them to think and act of their own accord. However, this is not true, as the Mega Man X series states X as the first robot to truly be able to think for himself. Robot Masters have a certain capability of thought and will--this allows them to be decisive on the battlefield, yet cannot generally operate beyond certain guidelines. There have been some exceptions, such as Proto Man, Ballade, and King, but every one of these occurrences can be explained away somehow--either the robot is faulty to begin with or could have malfunctioned due to damage incurred.

Another telling feature of a Robot Master is their special "weapons", which are generally specialized for that robot and his environment. There is a system that allows a robot to copy that weapon and use it against his foes, but the only documented robots that possess this feature (at least in the classic series) are Mega Man, Proto Man, Bass, and Duo.

Proto Man, Mega Man, and Roll are all Robot Masters, but they are not usually thought of as such by fans due to their standing as main characters, and the fact that they seem even more advanced still.

NOTE: Some of these Robot Masters have NetNavi counterparts in the MegaMan Battle Network series. The ones that have them will be noted.

Contents

[edit] List of Robot Masters

DRN is the series code for Right Labs, specifically, "Dr. Right Numbers". Despite changing the spelling of Dr. Right to Dr. Light in the English localization of the games, the code has remained the same.

[edit] DRN series

Series Number Japanese Name Short Description Weapon NetNavi Counterpart
DRN-000 Proto Man Blues (ブルース)
Proto/Blues Buster, Proto/Blues Shield Yes
DRN-001 Mega Man Rockman (ロックマン)
Main article: Mega Man (character)
Mega/Rock Kick (as Mega/Rock), Mega/Rock Buster (as Mega Man/Rockman) Yes
DRN-002 Roll Roll (ロール)
Roll Swing Yes
DRN-003 Cut Man Cut Man (カットマン) Cut Man was originally designed for land reclamation work; particularly deforestation. His battle abilities center around his advanced jumping abilities and the pair of boomerang-like shears on his head. As revealed in Mega Man: Powered Up, he is easily fooled, and can turn his scissors into a more shuriken-like weapon. Rolling Cutter (ローリングカッター) Yes
DRN-004 Guts Man Guts Man (ガッツマン) Guts Man was also designed for land reclamation work, but was created specifically for construction of public works. By far the strongest of any robot, Gutsman is able to lift objects of up to 80 tons over his head and hurl them at his foe with startling accuracy. Super Arm (スーパーアーム) Yes
DRN-005 Ice Man Ice Man (アイスマン) Originally designed for the exploration and mapping of regions far below the temperature that humans can withstand, Ice Man also supervises transportation of supplies to various research teams on the continent. Afterwards, he got the job of transporting materials in frozen food warehouses. He has the ability to shoot waves of super-chilled air from his mouth which is laced with liquid nitrogen, that then crystallizes into a projectile. Ice Slasher (アイススラッシャー) Yes
DRN-006 Bomb Man Bomb Man (ボンバーマン Bomber Man) Bomb Man was also designed for land reclamation work. He and Guts Man were originally intended to work as a pair, with Guts Man functioning as a foreman. He can make various forms of explosives, most of which are deadly. Hyper Bomb (ハイパーボム) Yes (renamed BlasterMan.exe in the English dub of the anime)
DRN-007 Fire Man Fire Man (ファイアーマン) Fire Man was designed for waste management work; in particular, incineration. He can withstand temperatures in excess of 8000 °C. Fire Man attacks by surrounding himself in a circle of flame and shooting balls of fire with impressive destructive properties. Fire Storm (ファイヤーストーム) Yes (known as TorchMan.exe in the English dub of the anime)
DRN-008 Elec Man Elec Man (エレキマン) Elec Man was aesigned to oversee and control atomic energy power plants. At the time of his creation, Elec Man was often hailed as Dr. Light's greatest creation and boasts superhuman calculation speed and razor-sharp judgement, as well as a physical agility that would not be matched for some time. He is very conceited and egotistical, but is otherwise very responsible and competent. His mode of attack centers around him throwing electrically charged wires and later, compressed balls of electric energy. Thunder Beam (サンダービーム) Yes

The following Robot Masters are from Mega Man Powered Up. Their actual numbers are not known, but their presence at the time of the first game would logically make them part of the DRN series.

Name Short Description Weapon NetNavi Counterpart
Timeman (タイムマン) Time Man is Dr. Light's pioneering experiment in the creation of time travelling. He can slow the passage of time for brief intervals. He is also very concerned about wasting time, telling people that they are early or late for their battle. Time Slow (タイムスロー) No
Oilman (オイルマン) Oil Man is a new type of high performance robot designed for maintenance. Oil for robots can be made inside his body and output through his arm cannon. He uses this oil to attack and can ride an oil slick much like a snowboard. In the Japanese version and the demo given in Mega Man: Maverick Hunter X, Oilman looks like a blackface character. He has been changed in other versions to be blue with yellow lips instead of the possibly offensive black with pink lips. Oil Slider (オイルスライダー) No

[edit] DWN series

DWN is the series code for Robot Masters that have been built or modified by Dr. Wily.
Starting with Mega Man 2, Capcom ran an annual Robot Master design contest for each game. Nintendo Power magazine ran a similar contest, but only for Mega Man 6. The DWN series is the result of these contests. The original designer's name is listed in parenthesis at the end of each entry.
Contrary to popular belief, most DWN robots were not built from scratch by Dr. Wily.

[edit] 009-016 (Mega Man 2)

Name Short Description Weapon NetNavi Counterpart
DWN-009 Metal Man (メタルマン) Metal Man was designed by Wily as a modification of Cut Man's design. Unfortunately, due to an error in design, Metal Man developed a strong weakness to Mega Man's Mega Buster. His weapon, the Metal Blade, is a buzzsaw-type projectile that easily slices through most materials. (Masanori Satou) Metal Blade (メタルブレード) Yes (known as HeavyMetalMan.exe in the English dub of the anime)
DWN-010 Air Man (エアーマン) Air Man resulted from Wily's experiments in creating Robot Masters that did not use the same internal architecture as the general humanoid model. He can create a wall of small tornadoes that fly forward and block projectiles. (Yuji Kanazawa) Air Shooter (エアーシューター) Yes
DWN-011 Bubble Man (バブルマン) Wily designed Bubble Man for underwater combat, but due to an error in design, Bubble Man's internal buoyancy system made it impossible for him to swim or walk properly, hampering his underwater mobility. This mistake has apparently been fixed in Mega Man: The Power Fighters. Bubble Man's weapon is Bubble Lead, bubbles that roll forward along the ground. (Takashi Tanaka) Bubble Lead (バブルリード) Yes
DWN-012 Quick Man (クイックマン) Quick Man was designed by Wily as a modification of Elec Man's design. Wily vastly improved Elec Man's already lightning-fast reflexes and general design mobility, making Quick Man the fastest Robot Master. He is able to launch multiple Quick Boomerangs that are even faster than he is. (Hirofumi Mizoguchi) Quick Boomerang (クイックブーメラン) Yes
DWN-013 Crash/Clash Man (クラッシュマン) Crash Man was designed by Wily to withstand strong explosions. For this purpose, he has superhuman agility and a special armor coating. He takes advantage of this resistance by use of heavy-duty Crash Bombs. These bombs are able to burrow into any surface and detonate on a short timer. (Akira Yoshida) Crash/Clash Bomb (クラッシュボム) No
DWN-014 Flash Man (フラッシュマン) In an experiment attempting to develop control over time, Wily built Flash Man. He can freeze time momentarily with the Time Stopper, as opposed to merely slowing it down like Time Man. His battle abilities are below par, and he cannot sustain too much damage. (Tomoo Yamaguchi) Time Stopper (タイムストッパー) Yes
DWN-015 Heat Man (ヒートマン) Wily, utilizing the schematics of Fire Man, created Heat Man as a high-temperature combat robot. Heat Man's armored container is impervious to temperatures in excess of 12000 °C, but to be fully effective, he must remain sealed. This gives his body a rather amusing Zippo lighter shape. Heat Man's weapon, Atomic Fire, creates a slowly-growing flame that surrounds Heat Man's armored container. He may also ignite his body and hurl himself at opponents with startlingly destructive results. (Toshiyuki Kataoka) Atomic Fire (アトミックファイヤー) Yes
DWN-016 Wood Man (ウッドマン) Wily made Wood Man entirely of Hinoki Cypress. Wood Man also has a thin protective coating, but cannot withstand high temperatures. He has the ability to call together a razor-sharp Leaf Shield that can also be used as a projectile. He uses this shield in unison with a series of four more leaves that drift from the ceiling. (Masakatsu Ichikawa) Leaf Shield (リーフシールド) Yes

[edit] 017-024 (Mega Man 3)

Name Short Description Weapon NetNavi Counterpart
DWN-017 Needle Man (ニードルマン) Needle Man can launch heavy, armor-piercing needles in rapid succession. He has impressive jumping abilities despite his size, and has formidable melee skills, able to strike forward with the spikes crowning his head. (Nobuhiko Akatsuka) Needle Cannon (ニードルキャノン) Yes (Renamed SpikeMan.exe in the English dub of the anime)
DWN-018 Magnet Man (マグネットマン) A magnet on Magnet Man's head can attract metal opponents to their doom. His main method of attack is to jump high into the air and launch Magnet Missiles that then rain down on his opponent. (Nagashi Kii) Magnet Missile (マグネットミサイル) Yes
DWN-019 Gemini Man (ジェミニマン) With a hologram-generating device, Gemini Man can duplicate himself and fire powerful reflecting laser blasts. As a result of his duplication, Gemini Man is a narcissist. (Yoshihito Hattori) Gemini Laser (ジェミニレーザー) No
DWN-020 Hard Man (ハードマン) Hard Man possesses a virtually unbreakable helmet, shell and fists, and uses his own weight of 3 tons to attack. A propulsion system running through the center of his body gives him incredible jumping abilities. He can fire his forearms like missiles, which immediately return to him. (Kazuhiko Oguro) Hard Knuckle (ハードナックル) No
DWN-021 Top Man (タップマン) With his auto balance system, Top Man can spin like a human top and throw spinning tops. The wheels on his feet make him very fast, and while spinning, projectiles are reflected away from him. (Yasushi Konjiki) Top Spin (タップスピン) Yes
DWN-022 Snake Man (スネークマン) Snake Man is dressed like a snake, and the area he is found in also has a snake motif. He launches mechanical Search Snakes which move and scale walls in search of a target. (Yuhjiro Ishitani) Search Snake (サーチスネーク) Yes
DWN-023 Spark Man (スパークマン) Spark Man is an electric robot who generates spark currents. When he taps his arms against the top of his head, he sends out a potent electrical pulse. (Mikihiro Suzuki) Spark Shock (スパークショック) Yes
DWN-024 Shadow Man (シャドーマン) Shadow Man is a mysterious ninja robot made with extraterrestrial materials. He is very fast, can darken the room, and throw shurikens covered in a special kind of liquid that can induce insanity. His melee abilities are also potent, as he knows several forms of martial arts. (Takumine Yoshida) Shadow Blade (シャドーブレード) Yes

[edit] 025-032 (Mega Man 4)

Each of the Robot Masters numbered 025-032 were designed by Dr. Cossack and later modified by Dr. Wily. The game lists three of the Robot Masters with the wrong identification codes.[1]

Name Short Description Weapon NetNavi Counterpart
DCN-025 Bright Man (ブライトマン) Bright Man was created for emergency illumination and rescue work. His weapon, the Flash Stopper, sends out a powerful wave of electricity of up to 10 million watts in the form of a brief and instantaneous flash of light. This flash temporarily stuns opponents. (Yoshitaka Enomoto) Flash Stopper (フラッシュストッパー) Yes
DCN-026 Toad Man (トードマン) Toad Man is a frog themed robot created for terraforming. His Rain Flush is caused by floating devices that can expel tremendous amounts of liquid in the form of raindrops over large areas. However, after Dr. Wily converted him, the devices were modified to unleash acid rain instead. The game lists his identification code as DCN-029. (Atsushi Ootsuka) Rain Flush (レインフラッシュ) Yes
DCN-027 Drill Man (ドリルマン) Drill Man was designed for underground tunnel construction work. His Drill Bomb punctures through rock and metals, and then explodes within them to break up as much material as possible with one blast. He can cut through solid rock like a shark through water. (Masayuki Hoshi) Drill Bomb (ドリルボム) Yes
DCN-028 Pharaoh Man (ファラオマン) Pharaoh Man was created for archaeological excavation. The pharaoh motif was intended to ward off curses. His Pharaoh Shot can be charged to unleash bursts of solar energy. He was later given the ability to teleport and float. The game lists his identification code as DCN-026. (Takayuki Ebara) Pharaoh Shot (ファラオショット), Pharaoh Wave (ファラオウェーブ) Yes
DCN-029 Ring Man (リングマン) Ring Man was created expressly for anti-Mega Man combat as a modification of an earlier police-robot design. The Ring Boomerang acts much like a chakram. As their name implies, they return to the user after being thrown. The game lists his identification code as DCN-028. (Hiromi Uchida) Ring Boomerang (リングブーメラン) There is no direct NetNavi counterpart, however he did inspire a female NetNavi called "Ring" that has a similar "boomerang" attack.
DCN-030 Dust Man (ダストマン) Dust Man was created for industrial sanitation projects. His weapon is a bomb covered in thick layers of scrap metal. Its explosion sends debris off in several directions, making it a difficult to avoid attack. The large vent on his head can draw air in very fast, moving physical matter towards him. (Yuusuke Murata) Dust Crusher/Dust Crasher (ダストクラッシャー) Yes
DCN-031 Dive Man (ダイブマン) Created for deep sea exploration, Dive Man is installed with a propulsion system. This system launches him forward, crashing into any target. His Dive Missiles possess homing abilities and work in and out of the water. (Suguru Nakayama) Dive Missile (ダイブミサイル) Yes
DCN-032 Skull Man (スカルマン) Skull Man was created for wartime combat purposes. He balances offensive and defensive strengths. His skull motif is used as a kind of psychological warfare tactic. His Skull Barrier is not only impenetrable but is also capable of damaging enemies that come in contact with it. (Toshiyuki Miyachi) Skull Barrier (スカルバリアー) Yes

[edit] 033-040 (Mega Man 5)

Name Short Description Weapon NetNavi Counterpart
DWN-033 Gravity Man (グラビティーマン) A robot dedicated to research, Gravity Man can manipulate local gravity with an internal gravitation control device. His Gravity Hold hurls airborne enemies into the upper atmosphere by unleashing a gravitational force of up to 20 g, immediately followed by a minus pull (upward/reversed/anti-gravity). (Yukiko Mori) Gravity Hold (グラビティーホールド) Yes
DWN-034 Wave Man (ウェーブマン) Wave Man occupies a water quality control facility. He wields a powerful harpoon launcher on his arm. His Water Wave unleashes a surge of water along the ground. He is just as potent on land as he is underwater, unlike the previous aquatic Robot Masters. (Hideyuki Monno) Water Wave (ウォーターウェーブ) No
DWN-035 Stone Man (ストーンマン) Stone Man has a body made of separable stones. He also has a jumping ability that he uses to crush things under his weight. He can manipulate the rock on his body, hurling it at foes or repairing damaged bricks on his body. (Kenta Oonishi) Power Stone (パワーストーン) Yes
DWN-036 Gyro Man (ジャイロマン) Dr. Wily gave Gyro Man propeller-driven flight. He often injures others unintentionally with his propeller blades. He can throw the propeller on his head like a razor-bladed boomerang. (Katsunari Oguri) Gyro Attack (ジャイロアタック) Yes
DWN-037 Star Man (スターマン) Designed for space exploration, Star Man occupies a satellite base. His Star Crash ability creates an energy barrier that protects him against enemy attacks. It can also be flung at enemies. (Tatsumi Saegusa) Star Crash (スタークラッシュ) Yes (known as NovaMan.Exe in the English dub of the anime)
DWN-038 Charge Man (チャージマン) Designed for global transport, Charge Man is coal-powered, thus costing a fortune to keep powered. His Charge Kick ability provides a quick burst of speed, and he can fire red-hot coal rocks out of his smokestack. (Toshiaki Sugiura) Charge Kick (チャージキック) Yes
DWN-039 Napalm Man (ナパームマン) Napalm Man was built for heavy jungle combat and as a guard for Dr. Wily's secret arsenal. He is equipped with heavily destructive dual Napalm Bomb launchers on his arms that throw pairs of explosives upward in an arc. He is also able to launch straight-flying rockets. (Shinichirou Seki) Napalm Bomb (ナパームボム) Yes (known as MoltanicMan.exe in the English dub of the anime)
DWN-040 Crystal Man (クリスタルマン) Designed to provide income for Wily's operations, Crystal Man has the ability to create artificial crystals, which double as dangerous rebounding weapons capable of splitting into smaller orbs. (Yuusuke Murata) Crystal Eye (クリスタルアイ) No

[edit] 041-048 (Mega Man 6)

The catalyst of the plot for Mega Man 6 was an international robotics competition sponsored by the mysterious Mr. X (later revealed to be Dr. Wily in disguise). Mr. X steals the eight finalists and reprograms them, turning them into the new Robot Masters.

Name Short Description Weapon NetNavi Counterpart
DWN-041 Blizzard Man (ブリザードマン) An Antarctic exploration robot, Blizzard Man was once a ski instructor in Russia. After being modified for combat, he was given the ability to create snow. He uses his great size to crush opponents by barreling into them. (Hirofumi Ogawa) Blizzard Attack (ブリザードアタック) Yes
DWN-042 Centaur Man (ケンタウロスマン) Centaur Man was built by a Greek company to serve as a guide around the monuments of ancient Greece. He was given a time/space distorter that allowed him to teleport or cause stretches in the time/space continuum which could temporarily freeze enemies. He is also equipped with a plasma rifle whose shots break into seven bullets when they rebound off a wall. He often tramples foes as an alternate method of attack. (Kazuki Kidoguchi) Centaur Flash (ケンタウロスフラッシュ), Centaur Arrow (ケンタウロスアロー) No
DWN-043 Flame Man (フレイムマン) In Saudi Arabia, Flame Man was originally a refinery worker. Unlike most robots, Flame Man doesn't depend on solar energy for his power, instead relying on a special steam system run by petroleum. He is fitted with an oil-powered flamethrower which can be used to shoot fireballs or unleash a wall of flame on his opponent. (Noritsugu Kurokawa) Flame Blast (フレイムブラスト) Yes (Changed to FlamMan.EXE in MegaMan Battle Network 3
DWN-044 Knight Man (ナイトマン) Knight Man is a stereotypical medieval knight. Originally a fighter entered by England, his main method of attack is using the large ball and chain on his left arm. In his right hand, he carries a nigh-invincible shield. He swings his morningstar-like weapon with great efficiency, but this leaves him open to attack. (Daniel Vallie) Knight Crusher (ナイトクラッシャー) Yes
DWN-045 Plant Man (プラントマン) Plant Man was originally a mascot of a botanical garden hailing from Brazil. He creates a shield of petal-shaped panels of energy, and hurls the shield at opponents. (Nobuhiro Hoshino) Plant Barrier (プラントバリア) Yes (known as VineMan.exe in the English dub of the anime)
DWN-046 Tomahawk Man (トマホークマン) Tomahawk Man's main weapon is his arm mounted projectile tomahawk. He can also fling razor-edged feathers from his headdress. He hails from the midwest United States, as he possesses a Native American motif. (Yoshinobu Suda) Silver Tomahawk (シルバートマホーク) Yes
DWN-047 Wind Man (ウィンドマン) Wind Man was entered from China. He has the ability to fire his shoulder-mounted propellers at foes. He can also draw and repel air with great power, lift into the air despite his large size, and use his great mass to crush his opponents under his feet. (Michael Leader) Wind Storm (ウィンドストーム) Yes (known as WindblastMan.exe in the English dub of the anime)
DWN-048 Yamato Man (ヤマトマン) Yamato Man wields a Japanese spear in combat. He can use his spear with great finesse in melee combat and throw spearheads at enemies from a distance. It must be retrieved afterwards, however. (Rai Ichikawa) Yamato Spear (ヤマトスピア) Yes (known as JapanMan.exe in English media)

[edit] 049-056 (Mega Man 7)

Name Short Description Weapon NetNavi Counterpart
DWN-049 Freeze Man (フリーズマン) Freeze Man was originally created as part of an experiment to design a method to harvest the thermal energy of the surrounding environment. Freeze Man's job was to reduce the temperature of the energy collection system to allow for optimal energy absorption and to work the physical aspects of the experiment. He uses various ice attacks in combat. (Shigeaki Sakamoto) Freeze Cracker (フリーズクラッカー) Yes
DWN-050 Junk Man (ジャンクマン) Junk Man's body is held together by a series of electromagnets. He was designed to collect parts from garbage that could be used for building robots. He throws said junk at foes. (Jun Akiba) Junk Shield (ジャンクシールド) Yes (known as JunkDataMan.exe in the English dub of the anime)
DWN-051 Burst Man (バーストマン) Burst Man is a deep sea combat robot armed with mines. The mines are encased in bubbles that wrap around their target, preventing escape. In the manga, he is shown to have a hobby of creating fireworks. (Keishi Tsuchiya) Danger Wrap (デンジャーラップ) No
DWN-052 Cloud Man (クラウドマン) Cloud Man floats through the air with the aid of an anti-gravity device. He was originally created as an experimental weather monitoring and control device. He can create rain and channel bolts of lightning. (Isao Nakagiri) Thunder Bolt/Thunder Strike (サンダーストライク) Yes
DWN-053 Spring Man (スプリングマン) Spring Man's body is comprised of 2,000 springs, which gives him unprecedented jumping capabilities. He can also launch springs at enemies. (Akira Ito) Wild Coil (ワイルドコイル) No
DWN-054 Slash Man (スラッシュマン) Slash Man is an animal-like robot designed for jungle exploration. His claws are lethally sharp and long, and he uses them for a deadly slash attack. Wily based his design off of a previous robot, the Stardroid Pluto. (Yoichi Amano) Slash Claw (スラッシュクロー) Yes
DWN-055 Shade Man (シェードマン) Shade Man is a vampire robot designed as a fun house attraction. His Noise Crush attack bounces off walls much like a bat's sonar. Upon receiving the amplified sounds waves, he can blast them back out at incredible force. (Tetsuya Watada) Noise Crush/Crush Noise (クラッシュノイズ) Yes
DWN-056 Turbo Man (ターボマン) Turbo Man is an automobile-themed robot able to change between a humanoid form and a car form. His signature weapon is the Scorch Wheel, which is a group of spinning fireballs that rotate in a 'wheel' fashion. (Takashi Kino) Scorch Wheel/Burning Wheel (バーニングホイール) Yes

[edit] 057-064 (Mega Man 8)

Name Short Description Weapon NetNavi Counterpart
DWN-057 Tengu Man (テングマン) Tengu Man is an experimental weather-control robot modeled after the tengu. His attacks are Tornado Hold, which causes a small tornado and sometimes encases enemies in the vortex, and Tengu Blade, a blade that throws a whirlwind after being swung. He reappears in Mega Man & Bass. Tornado Hold (トルネードホールド), Tengu Blade (テングブレード) Yes
DWN-058 Astro Man (アストロマン) Built from abandoned planetarium parts, Wily intended Astro Man to hypnotize observers in the planetarium. By manipulating the dimensional space around him, Astro Man can create a virtual-reality subspace, an ability which makes him incredibly talented at hide-and-seek. Astro Man was not built for battle, resulting in the indirect nature of his attacks. He reappears in Mega Man & Bass. Astro Crush (アストロクラッシュ), Copy Vision (コピービジョン) No
DWN-059 Sword Man (ソードマン) Wily once stole an ancient sword from a museum. The sword was so large, however, that he could find no use for it, so he made Sword Man to use it as a weapon. However, the sword was still too heavy for Sword Man to lift. For this reason, Sword Man's upper body and lower body were split, allowing them to move independently, and a gyroscopic stabilizer was installed in the upper half. His attack channels energy through the sword to cause a burst of flame. (Keigo Matsuo) Flame Sword (フレイムソード) Yes
DWN-060 Clown Man (クラウンマン) Wily stole Clown Man from the set of a cancelled science fiction show and remodeled him using props. His arms are able to extend several times longer than his own body. His attacks are electricity-based. (Hiroshige Sakai) Thunder Claw (サンダークロー) No
DWN-061 Search Man (サーチマン) Using parts from a decommissioned security robot, Wily added an extra head to Search Man. However, instead of adding to the abilities of this surveillance robot, the heads tend to watch each other rather than look for intruders. Using guerrilla tactics, they try to ambush opponents with a barrage of missiles. (Yuuta Hata) Homing Sniper (ホーミングスナイパー) Yes
DWN-062 Frost Man (フロストマン) During Clown Man's remodeling, Wily went a little overboard ordering parts. Frost Man was built to use the extras. Wily had enough spare parts so that he could install an ice machine inside Frost Man, allowing him to produce icicle spikes on the ground in an attack called the Ice Wave. Although he shows limited intelligence, he seems to make ice sculptures as a hobby. (Akifumi Nomura) Ice Wave (アイスウェーブ) No
DWN-063 Grenade Man (グレネードマン) Due to Grenade Man's faulty programming, he cannot discriminate between targets and allies, and tends to attack anyone and anything, including himself. His personality is that of a masochist. His attack, Flash Bomb, is a stunning concussion grenade. (Kenichirou Komaki) Flash Bomb (フラッシュボム) No
DWN-064 Aqua Man (アクアマン) Aqua Man is the result of Wily's first attempt to build Frost Man's ice machine. Instead of scrapping him, Wily gave him a water tank and sent him to a water treatment facility to train. His personality is that of a showboating trickster. His attacks involve water. (Morito Kuriki) Water Balloon (ウォーターバルーン) Yes (known as SpoutMan.exe in the English anime dub and then in the English version of Mega Man Battle Network 6)

[edit] Other series

[edit] RKN series

RKN is the series code for "Rockman Killers". In the English versions, they were called "Mega Man Hunters" in the games for the Game Boy, but "Megaman Killers" in Mega Man & Bass. Regardless, the code remained the same. Each RKN robot is named after a musical genre.

Name Weapon NetNavi Counterpart
RKN-001 Enker (エンカー) Mirror Buster (ミラーバスター) No
RKN-002 Punk (パンク) Screw Crusher (スクリュークラッシャー) Yes
RKN-003 Ballade (バラード) Ballade Cracker (バラードクラッカー) No

[edit] SRN series

SRN is the series code for the "Space Rulers" that appeared in Mega Man V. The Space Rulers were called "Stardroids" in the English releases. Each SRN robot is named after one of the nine planets in the solar system at the time of Mega Man V's release. (Pluto was redesignated as a dwarf planet in 2006.) None of the SRN Robot Masters have Net Navi counterparts.

Name Short Description Weapon
SRN-001 Terra (Earth) (アース) The leader of the Stardroids, Terra is very greedy and self-centered. His Spark Chaser can attack a opponent multiple times with one hit. He can also teleport. His name was changed to Terra in the English releases because the name Earth could be mistranslated to Gaia, which carried connotations of religion.[citation needed] Spark Chaser (スパークチェイサー)
SRN-002 Mercury (マーキュリー) Mercury is a weapons manufacturer, a kleptomaniac and a follower of communism. His powers reference his planet's name in Japanese, "water star" (水星 Suisei?), as he is able to transfrom from solid to liquid or vice versa much like the Yellow Devil. He can also use Grab Buster, a spark of light than can steal a small powerup from the enemy. Grab Buster (スナッチバスター)
SRN-003 Venus (ビーナス) Venus is the grumpy weapons manufacturer of the Stardroids. He fires Bubble Bombs in two sizes; the small ones can home in on a target, but the large ones are stationary. Bubble Bomb (バブルボム)
SRN-004 Mars (マース) Mars is well armed with a number of weapons. He can fire several types of missiles or perform an invincible dash, leaving landmines in the path behind him. Photon Missile (フォトンミサイル)
SRN-005 Jupiter (ジュピター) Jupiter rules storms and the weather. Modeled after a falcon, he has a jetpack that allows him to fly and is able to launch electrical attacks. Electric Shock (エレクトリックショック)
SRN-006 Saturn (サターン) Saturn can temporarily stop time. He can also use the ring on his body to create Black Holes and slide. Black Hole (ブラックホール)
SRN-007 Uranus (ウラノス) Uranus's attacks are earth-based. Shaped like a bull, he is the largest of the Stardroids by far and is capable of hurling huge rocks or causing a fatal cave-in with a single high jump. Deep Digger (ディープディガー)
SRN-008 Pluto (プルート) Pluto is modeled after a snowcat. He can use his claws to latch onto walls, fire homing missiles or punch the enemy while moving very quickly. Break Dash (ブレイクダッシュ)
SRN-009 Neptune (ネプチューン) Neptune is an aquatic Robot Master. He is the second-largest of the Stardroids after Uranus and is heavy enough to cause the ground to shake by jumping high. His Salt Water projectiles can split into three smaller ones upon hitting a wall. Salt Water (ソルトウォーター)

[edit] MWN series

MWN is the series code for the "Megaworld Corps" that appeared in Mega Man: The Wily Wars. In Mega Man & Bass, they are referred to as the "Genesis Unit". Each MWN robot is based on a character from the Chinese epic work Journey to the West.

Name Short Description
MWN-001 Buster Rod.G Leader of the Megaworld army. The G is for Son Gokū, the Japanese reading of the name Sun Wukong. He resembles a monkey and uses an extendable staff as a weapon.
MWN-002 Mega Water.S Head of the Megaworld Army Mental Ops. The S is for Sagojō, the Japanese reading of the name Sha Wujing. Resembles a Kappa.
MWN-003 Hyper Storm.H Boar-shaped leader of the Megaworld Army Physical Ops. The H is for Cho Hakkai, the Japanese reading of the name Zhu Bajie.

[edit] KGN series

KGN is the series code for robots designed by King, a robot created by Dr. Wily to cover for one of his schemes for world domination. The KGN series appeared in Mega Man & Bass.

Name Short Description Weapon NetNavi Counterpart
KGN-001 Dynamo Man (ダイナモマン) Dynamo Man was originally a tour guide for children at a power plant. King modified him with an internal power generator. The power from this generator is too much for his body to stand, causing unstable feedback to anyone who goes near him. He uses various electricity based attacks. Lightning Bolt (ライトニングボルト) No
KGN-002 Cold Man (コールドマン) Cold Man was originally designed by Dr. Light to monitor the freezers for dinosaur DNA. King modified him to be a guardian. The center of his body is always at close to absolute zero, causing him to have slow movement. His attack, Ice Wall, allows him to make a brick of ice and push it as a projectile. Ice Wall (アイスウォール) Yes (Known as FridgeMan.Exe in the English dub of the anime)
KGN-003 Ground Man (グランドマン) Ground Man was designed to excavate ruins. He joined King's army in order to collect treasures. Like Turbo Man, he can change between a humanoid form and a vehicular form outfitted with drills. Spread Drill (グランドマン) Yes
KGN-004 Pirate Man (パイレーツマン) Pirate Man was built to raid cargo ships in the open sea. He is said to have a massive stash of goods underwater. His attack is Remote Mine, an electromagnetic mine that attaches to the enemy and then explodes. Remote Mine (リモートマイン) No
KGN-005 Burner Man (バーナーマン) Burner Man was created to destroy waste. His primary means of attack is using a flamethrower mounted on his arm. He was tricked into burning forests or a "bomb" in his body would explode. Wave Burner (ウェーブバーナー) Yes (known as BurnMan.exe in the English version of Mega Man Battle Network 4, restored to BurnerMan.exe in the English dub of anime)
KGN-006 Magic Man (マジックマン) A former member of the King Army Circus Group, Magic Man enlisted as a guardian, thinking it would make him cool. He likes to research magic and illusions as well as fortune telling, but just to impress his peers. His attack, Magic Card, is a razor sharp playing card that shoots in a straight path and returns to him in boomerang fashion. Magic Card (マジックカード) Yes

[edit] Special series

Generally, these robots have unknown or special origins, and have unique numbers or no number at all.

Name Short Description Weapon NetNavi Counterpart
Doc Robot (Docman) A strange robot that has the ability to mimic the traits and abilities of other robots. It appeared in Mega Man 3 where Dr. Wily used several of them to distract Mega Man while he tried to steal Gamma. In each battle, Doc Robot mimics the attacks and movements of a Robot Master from Mega Man 2. Various Mega Man 2 weapons No
Dark Man (ダークマン) Designed as another cover for his schemes, Dr. Wily copied Proto Man's data and programmed it into Dark Man, who was the presumed leader of an army of Robot Masters in Mega Man 5. He has the ability to don the appearance of others, and he is battle-capable. Later he was destroyed by Mega Man after being revealed as a fake by the real Proto Man. There are four versions of Dark Man: the first version being a tank-like shooter, the second version; a barrier-using walker, the third version; a walking shooter that attacks in tandem with immobilizing projectiles, and the fourth version; an amalgam of the previous three, which used enhanced versions of their abilities, with the total exception of the immobilizing projectiles used by the third version. Yes
SWN-001 Bass (Forte) (フォルテ)
Bass/Forte Buster Yes
Auto (Rightot) Dr. Light's personal assistant. Able to build various devices from bolts and screws. Likes to wave around a Japanese flag fan. No
Duo
Yes
Quint (クイント)
Sakugarne (サクガーン) No
Sunstar (Sungod) An extremely powerful and advanced android of extraterrestrial origins discovered by Wily. He commands incredible power, but exists only to destroy. He refuses to obey Wily's orders upon being activated and, after shooting down the watching scientist, challenges Mega Man to a final battle. He is one of the few characters that have been the final boss of a classic series game besides Dr. Wily. No
King A robot created by Dr. Wily to eventually use as a cover for one of his schemes for world domination. No
Chest One of three announcer robots for the Battle and Chase racing tournament. Chest is the "anchor" of the group. He is largely absent from the American and European versions. None No
Plum Plum is the second of the three Battle and Chase announcers. She is a mobile interviewer, equipped with high-speed wheels on both feet to cover the races from the ground. None No
Report The diminutive aerial reporter for the Battle and Chase tournament. He works with Plum and Chest to cover the tournament. None No
La Thor A underdeveloped character who is the penultimate boss of Superadventure Rockman. He is an extraterrestrial robot built by La Moon, along with fellow creation La Devil. No
Mega Man? In Mega Man Powered Up, if the player plays as one of the boss Robot Masters, Dr. Wily will apparently steal Mega Man as well. However on the stage select screen, there is a question mark after his name, and after choosing him, Dr. Wily's "W" symbol appears next to his name, rather than Dr. Light's "L" symbol, as is the case with the other Robot Masters. His appearance differs slightly from that of the real Mega Man: his helmet has a triangle instead of a square, his pupils are thinner, he wears a purple scarf, and he is prone to bearing a psychotic expression on his face. Resembles Mega Buster, only his shots are green. No
Copy Robot Although appearing to be merely an exact replica of Mega Man in the original Mega Man game, in Mega Man Powered Up it is revealed as a robot who can copy the appearance, abilities, but at the same time also the weaknesses of any adversary. Whatever weapon the original has. No

[edit] Dimensions series

A mysterious robot force which serves Rockman Shadow, a prototype robot based on early Mega Man redesigns (Quint). They arrived from the future and destroyed Symphony City. Although they do not have a specific series code, they are known collectively as the Dimensions. These RMs appear in the WonderSwan game Rockman & Forte: Challengers From the Future.

Name Weapon given to Mega Man Weapon given to Bass NetNavi Counterpart
Dangan Man (ダンガンマン) Rock Vulcan (ロックバルカン) Forte Vulcan (フォルテバルカン) No
Konro Man (コンロマン) Flame Shower (フレイムシャワー) Flame Mixer (フレイムミキサー) No
Aircon Man (エアコンマン) Barrier Wind (バリアウィンド) Forte Cyclone (フォルテサイクロン) Yes (known as Thermo Man in the English version of Mega Man Star Force)
Komusou Man (コムソウマン) Doppel Crush (ドッペルクラッシュ) Doppler Attack (ドップラーアタック) No
Clock Men (クロックメン) Time Switch (タイムスイッチ) Time Bomb (タイムボム) No
Compass Man (コンパスマン) None None No

[edit] See also


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