Nights: Journey of Dreams
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NiGHTS: Journey of Dreams | |
---|---|
Developer(s) | Sega Studio USA |
Publisher(s) | Sega |
Designer(s) | Takashi Iizuka Kazuyuki Hoshino |
Engine | PhysX |
Platform(s) | Wii |
Release date | JP December 13, 2007 |
Genre(s) | Action-adventure |
Mode(s) | Single player, multiplayer, online multiplayer[2] |
Rating(s) | ESRB: E PEGI: 7+ |
Media | Wii Optical Disc |
Input methods | Wii Remote, Wii Remote with Nunchuk, Classic Controller, GameCube controller |
NiGHTS: Journey of Dreams is a video game for the Wii console. It is the sequel to the 1996 Sega Saturn title NiGHTS into Dreams.... It is the fourth game developed by Sega Studio USA, with Takashi Iizuka, the head of the US branch and one of the designers of the original, as producer, director, and lead game designer.[3] Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS.[4]
Contents |
[edit] Story
Like the original game, Nights: Journey of Dreams is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren. William Taylor and Helen Cartwright are the two new chosen dreamers. Will is an aspiring soccer player, while Helen is studying to be a violinist. They're both from the London-like city of Bellbridge.[5]
Will and Helen's stories are unique, though they share a similar structure at some points and some of the same cut scenes appear in both stories.
[edit] Characters
- NiGHTS: the game's main protagonist, whom Helen and William befriend.
- Helen Cartwright: one of the dreamers, in whose dreams the game takes place.
- William Taylor: one of the dreamers, in whose dreams the game takes place.
- Wizeman the Wicked: the game's main antagonist and the creator of Girania, Queen Bella, Donbalon, Bomamba, Chamelan and Cerberus as well as many other minor Nightmaren.
- Reala: Wizeman's chief henchman, appointed commander of the Nightmaren, and NiGHTS' rival.
- Owl: the player's tutor.[6]
[edit] Gameplay
Much like in the first game, the primary means of gameplay in this game is to glide, spiral and loop through a variety of worlds, blasting through rings and gathering orbs. Special power ups can transform Nights' form into a dolphin, a dragon, or a rocket, to reach areas not accessible otherwise. There are also platform stages where the player controls one of the children. There is a variety of gameplay styles, and Nights is not playable in every level.
The game features four different control options, featuring the Wii Remote as a standalone controller, the Wii Remote in combination with the Nunchuk, the Nintendo GameCube controller and the Classic Controller.[7]
[edit] Levels
The player starts by choosing one of two dreamers, the game's main characters, and from a central hub area called the Dream Gate, they choose one of seven worlds they wish to play. When a player first enters a new world, they are automatically given the world's first mission. After successfully completing this mission and beating the world's boss, more missions are opened up, which can now be chosen when the player again enters this world.[8]
When a world has been chosen, the player starts out as one of the dreamers. While the game's main objective is playing with Nights, the dreamers can also explore the world, albeit with only a limited amount of time. By opening up treasure chests, players can extend the time with a dreamer. When the player wants to start playing the level with NiGHTS, they need to find him/her, and climb into NiGHTS' cage, causing the dreamer to merge with NiGHTS.
Will's worlds
- Pure Valley
- Lost Park
- Delight City
Helen's Worlds
- Aqua Garden
- Crystal Castle
- Memory Forest
[edit] Persona masks
The gameplay involves the use of "persona masks" that transform NiGHTS and give it new abilities. With some of the persona masks, NiGHTS is able to transform into the mask's form with the dreamer, while some are used without the dreamer.
When first unlocked, persona masks can be found in the home world area called Dream Gate. To become accustomed with the new forms, tutorials are set up within the Dream Gate area, just like when first starting the game and getting used to the way NiGHTS flies. A small lake area is located on the outer perimeters for testing Dolphin NiGHTS.[8]
The Persona masks are as follows:
- Dragon Mask: to allow NiGHTS to withstand any winds.
- Dolphin Mask: transforming NiGHTS into a dolphin allowing him/her to swim.
- Rocket Mask: gives NiGHTS the ability to reach high speeds.
[edit] Multiplayer mode
NiGHTS: Journey of Dreams has two multiplayer modes: Battle Mode and Speed Mode. The Speed mode is playable online via Nintendo Wi-Fi Connection.[2]
The Speed mode can be played through three modes:
- Nearby Friend with another player on the same console.
- With a Friend Far Away for online play with friends.
- Random Character in the World for a random challenge online with anyone in the world.[9]
[edit] Online scoreboard
The game will also keep track of high scores in the single player levels and publish them via an online scoreboard. When the player selects one of the two stories, the game will automatically update their scores and show their online rank.
[edit] My Dream
From NiGHTS into Dreams..., the Artificial Life (A-Life) feature returns in NiGHTS: Journey of Dreams, also known as "My Dream". This is a feature where the player can capture, raise and combine the inhabitants of the world of Nightopia and Nightmaren in their self-developed sandbox environment.[2]
The Nightopians outside of the My Dream world act with similar artificial intelligence as they did in the first game: they will follow the children if they are fed blue chips, and they will panic if Nightmarens, besides NiGHTS, are nearby.
In addition to this, in the Nightopias, one can make a creation called a Mepian if they somehow manage to make a Nightmaren make physical contact with a Nightopian, just like in the previous game.
The My Dream world receives inhabitants when Nightopians, Nightopian eggs, Nightmarens, Mepians, and Mepian eggs are sucked into one of NiGHTS' paraloops. Nightopians and Mepians can be taken care of. They can be picked up, carried about, fed blue chips, and played with. Nightmarens, on the other hand, will eat Nightopians and Mepians if they aren't defeated with blue chips first.[10]
The game uses features from the Forecast Channel on the Wii, changing the in-game weather conditions according to real-world's weather conditions in the My Dream world. There will also be special content made available during special days, such as the holiday season.[1]
[edit] Dreamdrops
Hidden away across every stage are a total of 60 "dreamdrops". When one is found, the dreamdrop is sent to the Dream Gate fountain, which displays the current number of dreamdrops collected. when all 60 dreamdrops are collected, and the fountain is completely filled, the player will be able to play as the original heroes, Claris Sinclair and Elliot Edwards, from NiGHTS into Dreams... if they jump in.
[edit] Development
Takashi Iizuka first started working on NiGHTS 2 in November 2005, after Shadow the Hedgehog was shipped. In May 2006 the actual development started.[11]
[edit] Air NiGHTS
Demand for a sequel to NiGHTS into Dreams... has been strong for many years. A game with the working title Air NiGHTS was in development to use a tilt sensor in the Saturn analog pad, and development later moved to the Dreamcast for a time, but eventually the project was discontinued and ended up being a mere prototype for the motion-sensing technology that was later used in Sonic Team's Samba De Amigo.
According to the game's original producer and main programmer of NiGHTS, Yuji Naka:
“ | I know a lot of people love it and want us to make a sequel, but for us it's a really important game. Like the way Spielberg likes E.T. so much he won't remake it, I don't want to make another NiGHTS.[12] | ” |
In an interview in the November 2003 edition of Edge, he was asked whether he would like to develop another NiGHTS game:
“ | I see NiGHTS as a license. When dealing with such a license from the past it is quite a lot of work, but I would like to use NiGHTS to reinforce Sega's identity, yes. | ” |
In April 2006 the Japanese game magazine Famitsu published a rumour implying that a NiGHTS sequel was in development for the Wii.[13] Rumours regarding a Wii version continued to appear during 2006.[14]
[edit] Spring 2007 confirmation
In March 2007, Sega.com ran a poll titled "Which Sega game/character would you like to see return?" featuring NiGHTS as one of the options (along with Streets of Rage, Samba de Amigo, Virtua Cop and Flicky).[15]
Around the same time as the poll, Official Nintendo Magazine stated that an upcoming game for the Wii would be revealed in its May 2007 issue. It printed the words "a classic game makes a long overdue return" underneath an image of a constellation in the shape of the NiGHTS logo. This caused further speculation on the future of the franchise[16] however, the issue's proximity to April Fools' Day left the validity of the report in question.[17] Official Nintendo Magazine stated that the teaser was valid, but also made clear they never stated it was a NiGHTS sequel.[18]
On the cover of the April 2007 issue of Swedish magazine Gamereactor, a mildly redesigned Nights is shown, along with the text "Sega's dreamdemon returns."[19] The cover has since been replaced with an outline of Nights, with 'GameReactor commenting that Sega had contacted them about it.
In the April issue of the Portuguese magazine Maxi Consolas, the first images of the game were published, finally confirming the existence of a new NiGHTS game for the Wii. Scans of the article were posted onto Jeux-France [2]. The article reports that Sega will officially announce the game in early April.[20]
In April 2007, Famitsu announced the name NiGHTS: Journey of Dreams.[21]
[edit] Development notes
- Naofumi Hataya, one of the composers from the original game, helped produce the sequel's music as the sound director.[22]
- Being aware of the heavy American influence in the latest Sonic the Hedgehog-games, Iizuka and his team chose for a distinctive European influence in the game, with the Big Ben-like tower and the "British accent."
- Takashi Iizuka initially thought of having the game take advantage of a completely free-roaming 3D flight system, however it didn't turn out to be as fun.[11]
- 26 Sonic Team staff members have been involved in the game. Despite the game having some of the core members from the original game, the entire team from Shadow the Hedgehog worked on this game. While the game was developed in San Francisco, the music and CGI movie production were made in Japan.[11]
- Although there are a number of returning characters, Journey of Dreams is a stand-alone sequel to NiGHTS into Dreams..., not a remake.
[edit] Reception
Overall reviews have been mixed, averaging at around 74%.[23] Nintendo Power, reviewing the game in their January 2008 issue, gave the game a 9 out of 10, saying "Director Takashi Iizuka and his team have hit one out of the park, delivering a follow-up in every way worthy of its legendary predecessor."[24] Electronic Gaming Monthly also reviewed the game in their January 2008 issue, giving the game a 7.0, 7.5, and 7.0, averaging out to a score of 7.2/10. They praised the game for its appealing art style, pleasant soundtrack, and its faithfulness to the original game, but criticized it for the 3D platforming segments, confusing boss battles, and saying the Wii remote controls don't work nearly as well as the standard control scheme. IGN scored the game a 6.5/10, saying it was only for die hard fans of the original. GameSpot scored the game a 7.5/10, and Game Zone gave it 8/10. Famitsu gave the game an overall score of 29 out of 40, praising it for its heartwarming story and good replay value, but criticizing sometimes bothersome controls. [3]
[edit] See also
- NiGHTS (character)
- Chao (Sonic the Hedgehog)
- Nights into Dreams...
- Takashi Iizuka (game designer)
- Sonic Team
[edit] References
- ^ Martijn Müller (2007-01-12). "Nights: Journey of Dreams interview and releasedate". GameLegend. Retrieved on 2007-02-12.
- ^ a b c Martijn Müller (2007-10-24). "Nights: Journey of Dreams -releasedate, A-Life and online". GameLegend. Retrieved on 2007-10-24.
- ^ Matt Casamassina (2007-04-02). "Nights is Official". IGN. Retrieved on 2007-04-03.
- ^ Sega of America
- ^ Nights: Journey of Dreams Instruction Booklet pg. 4-5
- ^ Nights: Journey of Dreams Instruction Booklet pg. 6-7
- ^ Nights: Journey of Dreams Instruction Booklet pg. 3
- ^ a b Tawny Ditmer (2007-11-14). "New Nights-trailer and a lot of new information". GameLegend. Retrieved on 2007-11-14.
- ^ Nights: Journey of Dreams Instruction Booklet pg. 19
- ^ Nights: Journey of Dreams Instruction Booklet pg. 16-17
- ^ a b c Chad Chamberlain (2007-11-20). "Gamespeak: "NiGHTS: Journey of Dreams". CBS News. Retrieved on 2007-12-01.
- ^ Lomas, Ed. "Sonic Team Player", Official Dreamcast Magazine [UK] issue 14 (December 2000), pp. 35.
- ^ Anoop Gantayat (2006-04-20). "NiGHTS Set For Revolution?". IGN. Retrieved on 2007-04-03.
- ^ Micah Seff (2007-01-04). "NiGHTS Sequel Wii-bound?". IGN. Retrieved on 2007-03-07.
- ^ Whiting, Mark (2007-03-07). "Vote on Which Sega Franchise to Resurrect". 1UP.com. Retrieved on 2007-03-23.
- ^ Kevin Cassidy (March 16, 2007). Official Nintendo Magazine claims world exclusive Wii game in next issue - UPDATE (might be Nights!). Go Nintendo.
- ^ Alexander Sliwinski (2007-03-17). "Rumorang: Nights returning on the Wii -- Part 2". Joystiq.
- ^ Alexander Sliwinski (March 19, 2007). ONM says 'world exclusive' not April Fools prank. Joystiq.
- ^ Gamereactor #46 preview. GameReactor (March 23, 2007).
- ^ Maxi Consolas, May 2007 Issue
- ^ Famitsu website statement of the title NiGHTS: Journey of Dreams. Famitsu (2007-04-02). Retrieved on 2007-04-02.
- ^ Anon. ("NGamer staff") (2007-04-20). "NGamer exclusive - Nights: Journey of Dreams interview" [interview with Takeshi Iizuka]. NGamer/ComputerAndVideoGames.com. Retrieved on 2007-04-23.
- ^ "GameStats" http://www.gamestats.com/objects/873/873984/
- ^ Thomason, Steve. "Golden Slumber", Nintendo Power volume 224 (January 2008), p. 86.