Europa Universalis II
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Europa Universalis II | |
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Developer(s) | Paradox Interactive |
Publisher(s) | Strategy First MacPlay |
Engine | Europa Universalis engine |
Platform(s) | Windows, Mac OS, Mac OS X |
Release date | NA November 12, 2001 |
Genre(s) | Real-time strategy, Grand strategy |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: E (Everyone) |
Media | 1 CD-ROM |
System requirements | Windows: 266 MHz CPU, 64 MB RAM, 2 MB video card RAM, DirectX 8.0, Windows 95 Mac OS: 333 MHz CPU, 128 MB RAM |
Europa Universalis II is an empire-building, computer strategy game based on European and world history spanning a timeline between 1419 through 1820.
Contents |
[edit] Gameplay
In the game, the player controls a single nation across many centuries, managing its economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. In addition, yearly random events, as well as hundreds of pre-scripted ones based on the historical record, make for a great deal of gameplay challenge and variety.
Europa Universalis II differs from many similar turn-based strategy games in that time flows continuously during gameplay, rather than taking place in discrete turns. The player is able to pause the action to ponder the situation and give orders, then speed up or slow down time to let events take their course.
The game ships with several historical scenarios, including games that take place during the Age of Exploration, the American Revolution, and the Napoleonic Wars. The Grand Campaign lets players choose one world power and guide it from the end of the Middle Ages and into the 19th Century. There is also a Fantasy Scenario in which starting positions are more or less equal.
While the Grand Campaign is geared primarily towards the major European powers of the time, such as Russia, England, France, Turkey, the Holy Roman Empire, Spain, Portugal, and Poland, the game is unique in that players can choose to play as one of more than a hundred obscure, no longer existing nations, from the Indian subcontinent to the Balkans.
[edit] Game Modding
The game goes into a great deal of granular detail, including urban populations for each of the hundreds of provinces, thousands of historical monarchs, generals, and explorers, as well as names for colonies, armies, and fleets.
In addition, with almost all of the game data stored in easy-to-edit text files, Europa Universalis II is easy to modify and customize, which has yielded a large and thriving mod community. Players have been able to create new flags, maps, units, historical events, leaders, and even entire scenarios.
[edit] Publishing History
The game was developed by Paradox Interactive as a sequel to Europa Universalis, and was first released for the PC in 2001 by Strategy First, with a Macintosh port created by Virtual Programming and published by MacPlay.
[edit] Asia Chapters
A version of the game, called Europa Universalis II: Asia Chapters, was released for Asian markets, adding new graphics and scenarios that center around Asian history instead. It featured an updated map with greater detail and added provinces in Japan, Korea, and China.
[edit] External links
Official Sites
Reference
- Europa Universalis II at MobyGames
- Europa Universalis II at the Open Directory Project
- Europa Universalis II Wiki
- Game Rankings.com (avg. 85%, 63 reviews)
Mod Sites
(scenario's, events, map other graphic modifications, game mods)
- AGCEEP mod - Alternative Grand Campaign / Event Exchange Project Mod
- Crazy Ivan's Europa Universalis 2 website - MyMAP New Provinces Mod
- Kaigon's Flagsite for Europa Universalis 2 Over 650 flags, shields for the countries all over the world.
- Mod Directory Paradox Forums
Editing Guides
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