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Delta Force 2 - Wikipedia, the free encyclopedia

Delta Force 2

From Wikipedia, the free encyclopedia

Delta Force 2
Developer(s) Novalogic
Publisher(s) Novalogic
Platform(s) Microsoft Windows
Release date November 3, 1999
Genre(s) Tactical first-person shooter
Mode(s) Single player, multiplayer
Media CD
System requirements Intel Pentium II, 64MB RAM
Input methods Keyboard and mouse

Delta Force 2 is a tactical first-person shooter computer game. It is a member of the Delta Force series of games produced by Novalogic, and a sequel to Delta Force.

Delta Force 2 improved over its predecessor in visuals and gameplay.

Contents

[edit] Story

The game pits the player, as a member of the United States Army Delta Force. Two campaigns exist, one which sends the player's team in pursuit of militants possessing biological weapons, and another which pits the player's team against forces trying to obtain nuclear weapons.

Each campaign consists of a series of missions which are scattered across various locations, including Africa and Siberia.

[edit] Gameplay

First-person view while lying prone on top of a truck.
First-person view while lying prone on top of a truck.

As a military shooter, the Delta Force 2 pits the player against enemy military forces consisting primarily of infantry but also including tanks, helicopters, and other military vehicles. The player has access to several real-life weapons and equipment used by the United States military, including the M4 Carbine and M249 SAW, and may choose which equipment to bring along for each mission.

Delta Force 2 offers very limited tactical control - the player may issue basic orders to teammates such as "hold position" and "hold fire". The player may also use the in-game tactical map to review the positions of different mission objects and place custom waypoints.

The multiplayer aspect of the game is also highly addictive with its fast game play and the option to allow you to respawn after a death. Though this option does sometimes cause fustration after multiple deaths, for the better players it allows for a skill called "base raping".


Missions consist of a series of objectives which must be completed by the player. Objectives may include defeating all enemies in a given location, rescuing hostages, or destroying enemy vehicles and facilities. Many missions feature allied two-man teams which may work separately to help accomplish mission objectives. Mission events are handled through scripted sequences.

[edit] Game engine

A view of the voxel terrain taken while parachuting.
A view of the voxel terrain taken while parachuting.

The voxel game engine allows for nearly unlimited draw distance, providing for expansive outdoor environments which vastly exceed the size of levels in many games with polygon-based terrain. Although the base terrain for each level is only a square kilometer, this is tiled in all directions, potentially allowing for literally unlimited travel. Due to the expansive size of the environment, gameplay is focused more on long-range combat, and many gunfights take place at hundreds of metres.

While the landscape itself is voxel, all other in-game objects, including buildings and characters, are rendered with polygons.

[edit] Realism

The game features some realism elements uncommon in first-person shooters, including bullet drop and very limited health. However, other elements of the game lack realism. The only weapon with any recoil in the game is the M82A1 .50 calibre, while even the squad automatic weapon lacks recoil, allowing for unrealistically accurate fire. Additionally, enemy AI characters will always die when hit by a single bullet, regardless of range or hit location.

[edit] Mission editor

The game includes a mission editor which allows the user to place objects, enemies, and objectives in one of the game's existing landscapes.

[edit] See also

[edit] External links

Languages


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