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Resident Evil – Wikipedia tiếng Việt

Resident Evil

Bách khoa toàn thư mở Wikipedia


Resident Evil

Bià chính thức cuả game Resident Evil ở Mỹ. Người trong bìa game là Chris Redfield.
Phát triển Capcom Production Studio 4
Westwood Studios (PC Port)
Phát hành Capcom
Virgin Interactive (phiên bản châu Âu và PC)
Nintendo (phiên bản Nintendo DS)
Thiết kế Shinji Mikami
Tokuro Fujiwara (Tổng sản xuất)
Loạt trò chơi Resident Evil series
Ngày phát hành PlayStation:
Japan: 22 tháng 3, 1996
Mỹ: 30 tháng 3, 1996
Châu Âu: 1 tháng 8, 1996
PC:
Nhật: 6 tháng 12, 1996
Châu Âu: 17 tháng 9, 1997
Mỹ: 30 tháng 9, 1997
Sega Saturn:
Nhật: 25 tháng 7, 1997
Mỹ: 31 tháng 8, 1997
Châu Âu: 1 tháng 10, 1997
PlayStation (Director's Cut):
Nhật: 25 tháng 9, 1997
Mỹ: 30 tháng 9, 1997
Châu Âu: 10 tháng 12, 1997
PlayStation (Director's Cut - Dual Shock ver.):
Nhật: 6 tháng 8, 1998
Mỹ: 14 tháng 9, 1998
Nintendo GameCube:
Nhật: 22 tháng 3, 2002
Mỹ: 30 tháng 4, 2002
Châu Âu: 13 tháng 9, 2002
Điện thoaị di động:
Nhật: 2004
Mỹ: 20 tháng 9, 2004
Nintendo DS (Deadly Silence):
Nhật: 19 tháng 1, 2006
Mỹ: 7 tháng 2, 2006
Châu Âu: 31 tháng 3, 2006
Thể loại Kinh dị / Bắn súng góc nhìn ngươì thứ ba
Kiểu chơi Chơi đơn
Xếp loại ESRB: M (Mature)
CERO: D (17 and up)
BBFC: 15
BBFC: 18 (PC version)
PEGI: 16+
Hệ máy Sony PlayStation, Sega Saturn, PC Windows, remade for the Nintendo GameCube, Nintendo DS, Famicom (Unofficially released), PC (12th anniversary Edition), Playstation Network
Phương tiện lưu giữ 1 × CD-ROM (PS, Saturn, PC)
2 × optical discs (GameCube)
1 × Nintendo DS Flash Card
Yêu cầu hệ thống PC: Windows 95, Pentium 90 CPU, 3D card với 4 MB RAM, ổ CD-ROM 4X, 16-bit card âm thanh
Điều khiển Joystick, Bàn phím

Resident Evil, được biết ở Nhật như là Biohazard (バイオハザード Baiohazādo?), là một game kinh dị được sản xuất bởi hãng Capcom.[[The inaugural title and first installment in the Resident Evil series, it was originally released in 1996 for the Sony PlayStation and has subsequently been ported to the Sega Saturn and PC.

In 2002, a remake of the game was released for the Nintendo GameCube featuring new graphics, voice acting and many significant gameplay changes. A Nintendo DS port of the original was released in early 2006.

It was the first game to be dubbed a "survival horror," borrowing from the "ambient survival horror" genre coined by Alone in the Dark.[1] The inspiration for Resident Evil was the earlier Capcom game Sweet Home. Shinji Mikami was initially commissioned to make a horror game set in a haunted mansion like Sweet Home.[2]

Mục lục

[sửa] Cốt truyện

Trò chơi bắt đầu vào buổi tối ngày 24 tháng 7 năm 1998. Ở ngoại ô về phía nam thành phố Raccoon đã xảy ra hàng loạt vụ giết người man rợ. Nạn nhân bị tấn công ở nhà họ bởi một nhóm người bí ẩn.Bằng chứng để lại duy nhất là việc ăn thịt người. Chính quyền địa phương đã gửi đội S.T.A.R.S. Bravo . After contact is lost, the Alpha Team is sent out to find Bravo Team and to continue the investigation. Alpha Team locates the downed Bravo Team helicopter, but there is no sign of survivors; only a severed hand is found. While searching the area for further clues, Alpha Team is attacked by ferocious dogs, which kills one of the team's members, Joseph Frost. Alpha's helicopter pilot, Brad Vickers, suddenly lifts off and abandons the team. Pursued by the violent dogs who killed their colleague, Alpha Team is forced to seek refuge within a nearby mansion, believed to be abandoned.

With the dogs roaming the outside of the building, the four remaining Alpha Team members (Jill Valentine, Chris Redfield, Barry Burton and Albert Wesker) are besieged within. A gun shot rings out, to which the player's selected character moves to investigate. At this point, the player takes control of the character and begins to explore the mansion. One of the first discoveries is a member of Bravo Team, Kenneth Sullivan, being eaten by a zombie. The character eventually finds the mansion to be anything but abandoned, riddled with puzzles, traps, and horrors. Scattered documents and files suggest that a series of illegal experiments and criminal activities were being undertaken on the property by a clandestine research team, under the authority and supervision of pharmaceutical conglomerate, the Umbrella Corporation. The creatures roaming the mansion and surrounding region are the results of these experiments, which have exposed the mansion's personnel and various animals and insects to a highly contagious and mutagenic biological agent known as the T-Virus (hence the Japanese title, "Biohazard").

After navigating a series of tunnels, passageways and buildings, the player discovers a secret underground laboratory containing detailed records of the Umbrella Corporation's experiments. In the lab, Albert Wesker reveals that he is a double agent working for Umbrella and releases the Tyrant T-002, a giant humanoid monster created through prolonged exposure to the T-Virus. Upon release, the Tyrant turns toward Wesker and impales him with its left arm. The player then apparently kills the Tyrant. After killing the Tyrant, a self-destruct program is triggered. After the player calls for a rescue chopper, the Tyrant bursts through the roof of the lab onto the helicopter pad and attacks. The Tyrant is finally slain when the chopper pilot, Brad Vickers, drops a rocket launcher and the player uses it to completely destroy the creature. The player escapes in the chopper and the game ends as the mansion explodes.

The ending varies depending on choices made by the player. The ending plays out as described above in Chris' and Jill's endings if the player saves only one or neither of their teammates.

Canonically, it is difficult to decide which ending or path is the correct version of events. According to later games, everyone within the S.T.A.R.S. Alpha Team who entered the Mansion must make it out alive, along with Rebbecca Chambers, but there are some plotholes concerning Barry Burton and Albert Wesker. According to Umbrella Chronicles, Wesker survives the Tyrant's assault due to having injected himself with an experimental form of the T-Virus, obtained from William Birkin. However, in Jill's story, if you do not enter the Tyrant room with Barry, then Barry does not make it out alive. If you do, Wesker will simply disappear, and will not be mauled by the Tyrant. From this, we could assume Chris Redfield's story is the canon path, but this raises questions as to what Barry was actually doing for the majority if the game, if not with Jill. As of now, there is no definitive source for deciding what actually occurred, although it is reasonable to assume that Jill and Barry investigate the East wing, while Chris explores the West, explaining why neither of them meet. Jill and Barry make it to the Tyrant Room first, but Barry betrays Jill and Wesker locks her up. Chris then confronts Wesker, Rebbecca is shot, and Chris and Wesker enter the Tyrant room. Wesker is assaulted by the Tyrant, and Chris defeats it by himself, and then proceeds to escape with Rebbecca, releases Jill from captivity, and Barry will join up (presumably Jill forgives him, since he did not know that Wesker did not in fact have his family). Events from the best possible ending of any character then follow.

Most likely, this bizarre and confusing plotline was the reason that Capcom have gone to lengths to make sure that, in subsequent Resident Evil titles with multiple scenarios, characters preform different tasks at different times, in different places.

[sửa] Toàn cảnh

Unlike subsequent Resident Evil games, the first game had a live-action opening and endings in the style of a horror B-movie. The opening footage in Western releases was significantly re-cut to exclude much of the gore. Although Capcom had intended to include the complete and uncensored version of the intro in the later releases, only the PC, some North American and European Sega Saturn releases, and the German and French PAL PlayStation Director's Cut releases contained the original FMV.

The gameplay environment consists of polygonal 3D characters placed over prerendered 2D backgrounds. As such, the game relies on pre-determined camera angles as opposed to a real-time camera. As a result, the game uses a "tank-like" control scheme. Instead of the player moving the character in the direction pushed on the control stick, the character instead moves forwards by pressing up, backwards by pressing down and will turn on the spot by pushing left or right directional buttons. Many of the series' detractors have criticized this control scheme, claiming that it is confusing and unsuitable for a third-person game.[cần chú thích]

Hình:RE1 screen.jpg
The opening scene from Chris's scenario in the original PlayStation version.
Hình:REmake screen.jpg
The same scene from the GameCube remake.

The player fights enemies by arming the character with a weapon. When attacking, the player remains static and can turn their character and aim their weapon level, up or down. Initially, the only weapons available to the player are a combat knife and a Beretta 92FS, but later in the game, more weapons become accessible to the player such as the Remington 870 and a Colt Python. Ammunition for firearms is severely limited.

The player must survive by fighting against the various monsters that populate the mansion. The most common enemies in the game are zombies, which are slow-moving and easy to outrun, but hard to avoid in close quarters. During later sections of the game, the player must also fight against zombie dogs (known as "Cerberus"), Hunters, Chimeras and Web Spinners, as well as small enemies such as crows, wasps and adders. The player must also fight against bosses such as a giant snake, a giant spider, the Plant 42, a giant shark, and the Tyrant.

Health is restored by using first-aid sprays or healing herbs. Of the two, healing herbs are more common and restore a portion of the player's health, while first-aid sprays are more scarce, but will restore the player's health completely. There are three types of healing herbs available: Green for restoring health, Blue cures poison, and Red which cannot be used by itself, but will triple the healing power of a green herb when mixed with one.

The player must navigate through the mansion by picking up various keys and items which are integral to the game's progress, while solving puzzles along the way. The player has a limited capacity for carrying items and this enforces the need to carry only essential items in order to have space for new items. As such, boxes are available for the player to store any item for later use.

The player can save progress by locating a typewriter and using an ink ribbon to save gameplay data. Ink ribbons are available in a limited quantity, forcing the player to think carefully about whether they have made enough progress to justify saving the game. This method has also been criticized by many, but designer Shinji Mikami defended this aspect by arguing that it increases the tension in the game.[cần chú thích]

There are also various documents available which provide the solutions to certain puzzles or simply further divulge the plot.

[sửa] Nhân vật

[sửa] Nhận vật có thể chơi được

Resident Evil has the player take control of either Chris Redfield or Jill Valentine. There are differences in abilities, items and supporting characters, resulting in a unique scenario for each character. Successive Resident Evil titles utilized a similar template, including a male and female lead in each release with few exceptions.

  • Chris Redfield - The male protagonist. Chris is stronger than Jill, making him more resistant to enemy attacks. He can carry six items and starts with a knife. He needs "Old Keys" to unlock doors where Jill can simply use her lock pick. Chris's supporting character is Rebecca Chambers, who will render primarily passive assistance to the player.
  • Jill Valentine - The female protagonist. Jill's scenario is the easier of the two, as she has a higher carrying capacity and a lock pick. Jill's supporting character is Barry Burton, who will render primarily offensive assistance to the player. Despite her great capacity for holding items, she is physically weaker, and slower, than Chris.
  • Rebecca Chambers is also playable for certain portions of Chris' scenario, provided the player encounters her at a certain point and undertakes tasks in a specific order. Due to these requirements, a player may complete the game without having taken control of Rebecca. Rebecca is equipped with the S.T.A.R.S. standard Beretta 92FS and is unable to retrieve further weaponry and certain items. She has six item slots and her exploration range is limited. The player may take control of Rebecca at two separate points in Resident Evil.

[sửa] Nhân vật phụ

  • Barry Burton - In Chris' scenario, Barry only appears in the opening scene and disappears in the beginning, with Wesker presuming him dead. In Jill's scenario, Barry helps throughout the game. Barry often shows up whenever Jill is in need of help. Wesker threatened to kill Barry's family unless he helped him. In the original version, depending on the player's actions (such as waiting for him to replace a lost rope or seeing Enrico with him), Barry survives to help Jill at the end of the game or gets killed by one of the monsters. In the GameCube version, Barry aims his revolver at Jill, but she thwarts him and, depending on a choice made by the player, may or may not give him his gun back.
    According to the original Resident Evil instruction manual, Barry is very much a 'family man', and in one scenario, he presents Jill with a photograph of himself with his wife and children. He has experienced family troubles at home, which explains the stress he often exhibits throughout Jill's mission. He also utters some of the game's most infamous dialog; he claims that Jill is the "master of unlocking," and when Jill is almost flattened by a descending ceiling from which Barry helps her escape, he claims that Jill was almost a "Jill sandwich." The quote "Jill sandwich" was also used in Capcoms 2006 game Dead Rising
  • Rebecca Chambers - Chris meets her either when she is attending to wounded Bravo team member Richard, or when Chris first enters the mansion infirmary. Rebecca appears during portions of Chris' scenario which call for her expertise, such as mixing chemicals or playing the piano, and can heal Chris at certain points. She also becomes a playable character provided the player undertakes tasks in a specific order.
  • Albert Wesker - The S.T.A.R.S. team's Commanding Officer and Alpha's team leader, Wesker will make sporadic appearances throughout gameplay, usually to advance the plot. Early into the game, Wesker will vanish mysteriously, leaving players to fend for themselves. In the GameCube remake, Wesker will assist Chris in combat.

Most of the missing Bravo Team members will make minor appearances throughout the game and are often critically injured or already dead. In the Director's Cut release, the GameCube remake, and Deadly Silence, Forrest appears as a zombie. In the GameCube release, Richard Aiken plays an extended role in both scenarios if the serum is delivered to him before his death. Although only Rebecca or Barry will escape with the player character, in the canon of the series, it is known that both survived the "mansion incident."

Xem thêm thông tin: List of minor STARS characters in Resident Evil

[sửa] Đón nhận

Tiêu bản:Expand-section The PlayStation game was a best seller in North America. The game received mixed reviews from critics. For example, GameSpot praised the game[3][4] while Computer Gaming World gave a more mixed review for the PC version (in which the violence was unedited, see below) in explaining that they "tried to hate it with its graphic violence, rampant sexism, poor voice acting and use of every horror cliché however...it's actually fun."[5] In total, according to Capcom's Investor Relations website, the original Resident Evil has sold 2,750,000 units.[6]

Concerning the GameCube remake of Resident Evil, it has managed to sell 1,250,000 units in total.[7] GameSpot said about the remake: "Capcom has nearly perfected its craft and created the best Resident Evil ever"[8] And IGN mentioned at the time that the remake was "The prettiest, most atmospheric and all-around scariest game we've ever played"[9]

[sửa] Development

[sửa] English localization

Hình:Chris.PNG
A scene from the uncut intro. Chris (Charlie) smokes a cigarette.

The original PlayStation version of Resident Evil featured several considerable changes between its original Japanese release and its English-language counterparts. The original unedited version of the intro was in color and available for a very short time in North America and Japan, but was forced to be removed due to graphic gory violence. The later Japanese and North American version of the intro was set in black and white and was heavily cut. Many of the more violent scenes (such as images of half-eaten corpses, and Joseph being brutally mauled by the Cerberuses) from the live-action FMV were removed, as were scenes featuring Chris Redfield smoking a cigarette. These were done so to comply with SCEA's censorship standards. The original Japanese PlayStation version also featured two vocal themes performed by J-Pop artist Fumitaka Fuchigami that were not in any other versions of the game. The game's difficulty setting was also increased in its English release in order to make it harder to complete the game in a single rental.[cần chú thích] The auto-aiming function was disabled and the numbers of ink ribbons found by the player were reduced. Capcom also planned to eliminate the inter-connecting item boxes for the North American version and this was actually implemented in review copies of the game, but was eliminated due to negative feedback from play testers and game reviewers.[2] This feature was brought back in the GameCube version as an unlockable difficulty setting known as "Real Survival."

Japanese voice acting for the game was recorded, but ultimately unused.[10][11] The released Japanese version uses English voice acting with Japanese subtitles, as does every Biohazard sequel released in Japan.

[sửa] Director's Cut

An updated version of Resident Evil for the PlayStation, titled Resident Evil: Director's Cut, was released in September 1997, 18 months after the original release. Director's Cut was produced to compensate for the delay of the sequel, Resident Evil 2, and was originally bundled with a playable demo of that game.

The main addition is the inclusion of an 'Advanced' mode featuring new camera angles, different item and enemy placement, a more powerful handgun and new default outfits for Chris and Jill (as well as Rebecca). The original game is included as well, with a new "Beginner" setting where the amount of ammunition uncovered by the player is doubled. One of the new features in the Director's Cut, a zombified version of Bravo Team member Forest Speyer, was later kept in all later re-releases and in the GameCube remake.

A second release of Director's Cut (known as the Dual Shock Version) was released in Japan and North America. The Dual Shock Version featured support for the Dual Shock controller's analog controls and vibration functions, as well as a new symphonic soundtrack by Mamoru Samuragouchi, replacing the original soundtrack by Makoto Tomozawa, Akari Kaida, and Masami Ueda. The Japanese version of the Dual Shock Version came packaged with a bonus disc that contained downloadable save data and footage of the Japanese dubbed version of Resident Evil and gameplay footage of Resident Evil 1.5 (the canceled version of Resident Evil 2).

The North American and European releases of Director's Cut were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the FMV sequences were unchanged from the previous western releases and were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website as an appeasement. The French and German PAL versions of Director's Cut feature the uncensored FMVs, in colored versions.

PlayStation 3 users can purchase and download Resident Evil: Director's Cut for play on the PSP. As of April 2007, the game is only available in Japan, Hong kong and Taiwan stores.[12]

[sửa] Ports to other platforms

Ports of the original Resident Evil were produced for the Sega Saturn and PC, each version containing platform-specific exclusive content.

The Sega Saturn version added an unlockable Battle Game minigame in which the player must traverse through a series of rooms from the main game and eliminate all enemies within them with the weapons selected by the player. This minigame features two exclusive enemies not in the main game: a zombie version of Wesker and a gold-colored Tyrant. The player's performance is graded at the end of the minigame. The Saturn version also features exclusive enemy monsters, such as a re-skinned breed of Hunters known as Ticks and a second Tyrant prior to the game's final battle. Exclusive outfits for Jill and Chris were added as well. Some Sega Saturn versions in North America and Europe contained the uncut full-color intro, Kenneth's head scene, and the original bad ending for Chris. The Saturn also benefited from various extras graphically such as smoother edges and a less "squared" looking character [9]

The PC version features the uncensored footage from the Japanese version, but the opening intro is now in full color rather than black and white. Support for 3D accelerators was added as well, allowing for much sharper graphics. Two new unlockable weapons are added, a MAC-10 for Jill and an FN Minimi for Chris. New unlockable outfits for Chris and Jill are added as well.

A Game Boy Color version of Resident Evil was planned, but cancelled by Capcom, citing that the port was of poor quality.

[sửa] GameCube remake

In 2002, the original Resident Evil was remade for the Nintendo GameCube as part of an exclusivity agreement between Capcom and Nintendo that spanned three new games (which also included Resident Evil 0 and Resident Evil 4). The title includes a variety of new gameplay elements, environments, and story details as well as state of the art visuals (for the time). Fans argue that the upgrades are so numerous that REmake is in fact a totally new game only sharing story elements from its PSX predecessor and Shinji Mikami has stated that the remake is "70% different from the original."[10].

The game is notable for its nearly photo-realistic environments, all of which are pre-rendered. The remake features all-new graphics and sound, and also incorporates gameplay elements from the later installments (such as the use of body language and the 180-degree turn), introduced a new running style which was also used in Resident Evil 0, and several new areas and rooms were also added to the game, including a graveyard and a cabin in the woods. The overall plot remains largely unchanged. The original live-action FMV segments are replaced by CG versions, and the voice acting was completely re-recorded with new actors. The script was rewritten to have a more serious tone and improved translation, as opposed to the cheesy B-movie dialogue and "Engrish" script of the original. Gameplay mechanics are largely the same although most of the puzzles have been changed and the player can equip a defensive weapon that can be used when seized by an enemy.

Additionally, the remake features many unlockable modes, secrets, and various endings not found in the original. It also restores the George Trevor subplot, and splices other main characters of the Resident Evil plot, such as William Birkin and Alexia Ashford into the game's story, and is generally considered to be the final, "canonical" version of the original game.

[sửa] Deadly Silence

Hình:BioDS.PNG
Resident Evil: Deadly Silence

An enhanced Nintendo DS port of the original Resident Evil, titled Resident Evil: Deadly Silence was made to commemorate the tenth anniversary of the series. Deadly Silence includes a "Classic Mode," the original game with minimal enhancements and touch-screen support, as well as a "Rebirth Mode" containing a greater amount of enemies and a series of new puzzles that make use of the hardware's unique features.

The game makes use of the dual screen display with the top screen used to display the map, along with the player's remaining ammunition and health (determined by the color of the background); while the bottom screen displays the main gameplay, and can be switched to show the player's inventory. The graphics were mildly enhanced, and the game also include updated play mechanics from the later games; the 180-degree turn first introduced to the series in Resident Evil 3, along with the knife button, and live reload from Resident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Dialog and loading screens can be skipped as well. The live-action footage was still censored (even in the game's Japanese release), however the scene showing Kenneth's decapitated head was kept.

In "Rebirth," new puzzles are added which make use of the system's touch-screen to solve them. "Knife Battle" sequences, viewed from a first-person perspective, are also added in which the player must fend off incoming enemies by swinging the knife via the stylus. One particular puzzle requires the player to resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using the touch screen and performing a melee attack.

The game also includes wireless support (LAN-only) for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together. The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters (with the tougher monsters being worth more points). There are three playable multiplayer stages and nine playable characters (all STARS members are playable, with the exception of Joseph, Edward and Brad). The end credits music of the DS version is the same as the GameCube remake.

[sửa] Elements lost in development

The following details are from The True Story Behind Biohazard (1997, Capcom):

  • Resident Evil was initially envisioned as a first-person shooter until it was decided that playing from a first-person perspective was not scary enough.
  • A series of documents, known as Trevor's Letters, were proposed for the original game, but not included in the final version due to the fact that they revealed too much of the game's plot too soon. They were later restored in the GameCube remake as Trevor's Diary with a few differences due to the retroactive changes made in the new version.
  • Two characters appeared in an early draft of the game's storyline as Jill's and Chris's supporting characters. Gelzer, a muscular Caucasian man with a cybernetic eye who was scheduled to hold an entire roof up at one point of the game, and Dewey, a thin African-American man modeled after Eddie Murphy who would have served as the comic relief. In the finished version of the game, these two were replaced by Barry and Rebecca respectively. The name Dewey was then used for an unrelated member of S.T.A.R.S., pilot Edward Dewey.
  • In another early draft, Jill and Chris were to go through the mansion together.

[sửa] Reference from and in other media and games

  • The idea of using zombies as enemies came from George A. Romero's Living Dead movie series. Earlier ideas for the game proposed paranormal enemies instead of living creatures.[2]
  • In the Xbox 360 zombie game Dead Rising, also produced by Capcom, the mall's food court has a restaurant titled "Jill's Sandwiches". This is a reference to Barry's infamous line "You were almost a Jill sandwich!"
  • Barry's line, "Here's a lockpick. It might be handy if you, the master of unlocking, take it with you." was named the worst game line ever in the January 2002 issue of Electronic Gaming Monthly. A document that can be found about Jill in Resident Evil: The Umbrella Chronicles, states how she earned the "awkward nickname" of "The Master of Unlocking".


[sửa] Novelization

The Umbrella Conspiracy
Hình:Novel1 lg.jpg
First edition cover
Tác giả S. D. Perry
Nước United States
Ngôn ngữ English
Series Resident Evil
Thể loại Horror
Nhà xuất bản Pocket Books
Phát hành October 1, 1998
Phương tiện lưu trữ Print (Paperback)
Số trang 304 pp
ISBN ISBN 0-671-02439-6
Cuốn trước Zero Hour
Cuốn sau Caliban Cove

A novelization of the game titled Resident Evil: The Umbrella Conspiracy, was written by author S.D. Perry as the first book in her series of Resident Evil novels. The novel combines Jill's and Chris scenarios into one narrative and features all five of the main characters (including Barry and Rebecca).

The book also takes liberty with the original source materials; the most notable difference being the inclusion of an original character named Trent, an insider from Umbrella who provides Jill with information about the mansion prior to the events of the mansion incident. Since the book was written a few years before the Nintendo GameCube remake, the novelization omits the presence of Lisa Trevor in the mansion. However, the book does allude to the original version of George Trevor's Journal from The True Story Behind Biohazard, as well as the short story it contained Biohazard: The Beginning, which involved the disappearance of Chris Redfield's friend, Billy Rabbitson. Another notable difference in the novels is moving the location of Raccoon City from the Midwest to Pennsylvania, apparently about an hour's drive from New York.

[sửa] References

  1. ^ [1] - Virtual Frights And Delights Throughout Video Game History.
  2. ^ a b c The True Story Behind Biohazard, a Japanese promotional book published by Capcom
  3. ^ [2] - Resident Evil (PlayStation) at GameSpot, March 30, 1996.
  4. ^ [3] - Resident Evil (PC) at GameSpot, September 30, 1997.
  5. ^ Computer Gaming World, January 1998.
  6. ^ [4] - Resident Evil (Playstation) ranked at #5 in Capcom's "Platinum Titles" list.
  7. ^ [5] - Resident Evil (GameCube) ranked at #26 in Capcom's "Platinum Titles" list.
  8. ^ [6] - Resident Evil (GameCube) at GameSpot, Apr 30, 2002.
  9. ^ [7] - Resident Evil (GameCube) at cube.ign.com, Apr 26, 2002.
  10. ^ Biohazard: Complete Disc, bundled with Biohazard: Director's Cut - Dual Shock ver.
  11. ^ Biohazard Symphony Op. 91, Disc 2 Track 7
  12. ^ [8] - Sony Announces downloadable PS1 Games for PSP

[sửa] External links



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