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תמונה:Siphon Lock Overview.png – ויקיפדיה

תמונה:Siphon Lock Overview.png

מתוך ויקיפדיה, האנציקלופדיה החופשית

ויקישיתוף זהו קובץ שמקורו במיזם ויקישיתוף. תיאורו בדף תיאור הקובץ המקורי מוצג למטה.
תיאורו בדף תיאור הקובץ המקורי מוצג למטה.

[edit] Beskrivelse

Cut-away rendering of siphon lock, with number annotations and an indication of the pressure depth of the water inside the lock.

Description

3D computer graphics showhing a cut-away overview of siphon lock

Source

Self-made

Date

December 4th, 2006

Author

Søren Peo Pedersen

Permission
(Reusing this image)

GFDL-self


[edit] Licensing

I, the copyright holder of this work, have published or hereby publish it under the following license:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation license, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation license".

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[edit] POV-Ray code

This image was rendered using the Persistence of Vision Raytracer (or POV-Ray for short), using the scene description code shown below. To render, POV-Ray needs access to the "Timesbd.ttf" TrueType font file, which is used for the number annotations.

/*
===============================================
Annotated cut-away rendering of the siphon lock
-----------------------------------------------
Created by Søren Peo Pedersen - see my user pa-
ge at http://da.wikipedia.org/wiki/Bruger:Peo
===============================================
*/

#declare txtRedCutFace=texture {  // Texture for cutaway surfaces on pipework:
  pigment {color rgb <1,0,0>} // <== Edit this line to change color
  finish {ambient .4}
  }

#declare txtPipeMetal=texture { // Metal testure used for the pipework
  pigment {color rgb .4}
  finish {ambient .4 reflection .4 metallic 1 phong 1}
  }

#declare CleanWater=material {        // Texture for (relatively)
  texture {                           // clean water inside the
    pigment {color rgbf <.8,.9,1,1>}  // siphon lock
    finish {ambient .4 reflection .1}
    }
  interior {ior 1.3}
  }
  
#declare FilthyWater=material {       // Texture for filthy water
  texture {                           // in the large sewage pipe
    pigment {
      granite                           // Lumpy appearance...!
      color_map {
        [0 color rgbf <.6,.73,.75,1>]   // Has a more "sick" color
        [.3 color rgbf <.6,.73,.75,1>]  // and spots or "lumps"
        [1 color rgbf <.6,.5,.3,.6>]    // with brownish color!    
        }
      scale <10,3,3>
      }
    finish {ambient .4 reflection .1}
    }
  interior {ior 1.3}
  }

#declare SemicircPipe=difference {  // Semicircular
  torus {2,1}                       // piece of pipe
  torus {2,.9}
  plane {<0,0,-1>,0}
  rotate <-90,0,0>
  }

#declare SemicircWater=difference { // Shape of the water
  torus {2,.901}                    // volume inside above-
  plane {<0,0,-1>,-.001}            // mentioned pipe.
  rotate <-90,0,0>
  }

difference {  // Cut-away of plumbing:
  merge { // Plumbing:
    // The "sink" symbolizing the source of waste water:
    /* Hole at bottom */ difference {torus {1.3,.4 translate <-4,4,0>} torus {1.3,.3 translate <-4,3.8,0>} cylinder {<-4,3.8,0>,<-4,6,0>,1.3 inverse}}
    /* Bowl-shape */     difference {torus {1.3,2 translate <-4,6.1,0>} torus {1.3,1.7 translate <-4,6.1,0>} cylinder {<-4,0,0>,<-4,8,0>,1.3} plane {<0,-1,0>,-6.1}}
    /* Bowl-shape */     difference {torus {3.4,.4 translate <-4,6.1,0>} torus {3.4,.1 translate <-4,6.1,0>} cylinder {<-4,6.1,0>,<-4,8,0>,3.4 inverse}}
    /* "Tabletop" */     difference {box {<-7.6,6.2,-1>,<-.4,6.5,3.6>} cylinder {<-4,6,0>,<-4,7,0>,3.4}}
    
    // Straight piece of pipe betw. sink and trap:
    difference {cylinder {<-4,2,0>,<-4,4,0>,1} cylinder {<-4,1,0>,<-4,5,0>,.9}}
    
    // The siphon trap:
    #object {SemicircPipe translate <-2 ,2,0>}
    #object {SemicircPipe rotate <0,0,180> translate <2,2,0>}
    
    // Large sewer pipe with connection to siphon trap:
    difference {
      merge {
        blob {threshold 0.5 cylinder {<2,10,0>,<2,-3,0>,.7,2.084} cylinder {<-100,-3,0>,<100,-3,0>,2,3}}
        cylinder {<-.3,-3,0>,<.3,-3,0>,1.7 translate <-3,0,0>}  // "Joints"
        cylinder {<-.3,-3,0>,<.3,-3,0>,1.7 translate <1,0,0>}   // between
        cylinder {<-.3,-3,0>,<.3,-3,0>,1.7 translate <3,0,0>}   // "sections"
        cylinder {<2,-1,0>,<2,-.8,0>,.6}                        // of pipe
        }
      blob {threshold 0.8 cylinder {<2,10,0>,<2,-3,0>,.7,2.324} cylinder {<-100,-3,0>,<100,-3,0>,2,3}}
      plane {<0,-1,0>,-1}
      scale 2
      }
    } // (end of merge containing all the pipework)
  
  plane {<0,0,1>,0}  // Cuts away one half to see inside
  texture {planar texture_map {
      [0.000 txtPipeMetal]
      [0.999 txtPipeMetal]
      [0.999 txtRedCutFace]
      [1.000 txtRedCutFace]
      } rotate <90,0,0>}}
  
  // Clean water inside lock:
  intersection {
    merge {
      #object {SemicircWater translate <-2 ,2,0>}
      #object {SemicircWater rotate <0,0,180> translate <2,2,0>}
      cylinder {<-4,2,0>,<-4,4,0>,.9001}
      }
    box {<-9,-9,0>,<2,3.1,5>}
    material {CleanWater}
    }

  // Dark greenish/brown "fumes" to symbolize foul smell from sewer
  difference {  // Shape of the volume of (smelly) air trapped behind the lock
    merge {
      difference {
        blob {threshold 0.8 cylinder {<2,10,0>,<2,-3,0>,.7,2.324} cylinder {<-100,-3,0>,<100,-3,0>,2,3} scale 2}
        plane {<0,-1,0>,-2}
        }
      #object {SemicircWater rotate <0,0,180> translate <2,2,0>}
      }
    plane {<0,0,1>,0}
    plane {<0,1,0>,-5.999}
    box {<-9,0,-5>,<2,3.1001,5>}
    pigment {color rgbt 1}
    hollow
    interior {
      media {
        intervals 10 samples 1,1 confidence 0.9 variance 1/128 ratio 0.9
        absorption rgb<.38,.33,.6>  method 1 density {granite scale 10}
        }
      }
    }
  
  // "Bad" water in sewer pipe:
  intersection {
    cylinder {<-100,-6,0>,<100,-6,0>,2.351226}
    box {<-100,-20,-.4>,<100,-7,5>}
    material {FilthyWater}
    }

union {   // Line and arrow indicating the "depth" of the lock
  #local Cnt=0;     // Loop to make dot-dashed line
  #while (Cnt<16)
    box {<-5.3+Cnt*.5,3.08,-.0001>,<-5+Cnt*.5,3.12,0>}
    #local Cnt=Cnt+1;    
  #end
  triangle {<-2,3.1,0>,<-2.2,2.6,0>,<-1.8,2.6,0>}
  triangle {<-2,0.9,0>,<-2.2,1.4,0>,<-1.8,1.4,0>}
  box {<-2.05,1.4,-.00001>,<-1.95,2.6,0>}
  pigment {color rgb 0} no_shadow no_reflection
  }

union { // Number annotations
  text {ttf "timesbd.ttf","1",.001,0 translate <-1.8,2.2,0>}  // 1: Drain from sink, WC, etc.
  text {ttf "timesbd.ttf","2",.001,0 translate <2.5,.5,0>}    // 2: Water level on sewer side
  text {ttf "timesbd.ttf","3",.001,0 translate <-1.8,.3,0>}   // 3: Water level on drain side
  text {ttf "timesbd.ttf","4",.001,0 translate <3.3,-2,0>}    // 4: Connection to sewer
  text {ttf "timesbd.ttf","5",.001,0 translate <0,-1.6,0>}  // 5: Water inside siphon lock  
  scale .00001
  translate <0,0,-13.88692>
  pigment {color rgb 0}
  rotate <13.74679514,15.47863817,0>
  translate <-2.4,1.7,0>
  }
  
camera {
  location <-6,5,-13>
  look_at <-2.4,1.7,0>
  angle 55
  }

#declare Spotty=pigment { // Pattern for "spotty
   bumps                   // surroundings", to
   color_map {             // make metal look
     [0 color rgb 0]       // "really metallic".
     [1 color rgb 1]
     }
   scale .3
   }
  
sky_sphere {pigment { // Combine spotty pattern
  gradient z          // with a neutral, white
  pigment_map {       // background for the a-
    [0 Spotty]        // rea the camera "sees".
    [.9 Spotty]
    [.8 color rgb 1]
    [1 color rgb 1]
    }
  translate -.5
  scale 2
  rotate <19,15.4,0>
  }}
 
light_source {<-100,70,-230> color rgb 1}

היסטוריית קובץ התמונה

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נוכחית01:04, 5 בדצמבר 2006800×600 (217 קילו־בייט)Peo (Cut-away rendering of siphon lock, with number annotations and an indication of the pressure depth of the water inside the lock.)

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aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu -