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Mega Man X6 - Wikipedia, the free encyclopedia

Mega Man X6

From Wikipedia, the free encyclopedia

Mega Man X6


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Developer(s) Capcom Production Studio 3
Publisher(s) Capcom
Platform(s) PlayStation, PC
Release date Flag of JapanNovember 29th, 2001
Flag of the United States December 4th, 2001
Flag of EuropeFebruary 8, 2002
Flag of Singapore 2007
Flag of South Korea 2003 (PC)
Genre(s) Platformer
Mode(s) Single player
Rating(s) ESRB: Everyone
Media 1 × CD-ROM

Mega Man X6 (ロックマンX6, Rockman X6) is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. The PlayStation version was released in 2001 in US and in Singapore's AMK Hub in 2007. The game was released for the PC in 2003 as well, but only in Asia. The game was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.

It is a common misconception that X6 contradicts the opening of Mega Man Zero, which is set a hundred years after the X series and shows Zero awakening from being sealed away, and that Mega Man Zero was meant to follow up directly from X5. This is due to fans' overreaction to developer interviews stating that Mega Man Zero was in development before X6 was[citation needed]. In truth, Mega Man Zero's opening is far more in line with Mega Man X6 than it is Mega Man X5. The opening of Mega Man Zero depicts Zero being intentionally sealed (his name is on the door leading to him, and he is protected by a force field), which happens only within Mega Man X6. In Mega Man X5, Zero was never sealed, he was merely left for dead. This is true, since Inafune himself has stated that he "slightly tailored" Mega Man Zero's opening to be more in line with Mega Man X6's ending.

Contents

[edit] Story

The story begins three weeks after Mega Man X5, with Zero missing, presumed dead, and the Earth's surface rendered uninhabitable. Rumors are spreading through the Reploid World of a Maverick named the Zero Nightmare, a Reploid of pure evil that is spreading chaos throughout the world. X, curious about this Maverick, and angered by its use of his late friend’s name, seeks him out.

After destroying the Zero Nightmare, X learns that Zero is alive, just recovering from damage sustained in the last game. When Zero is recovered, he joins X and they seek out the researchers who built the Zero Nightmare.

X finds the lead researcher, Gate, in his lab. After X defeats Gate in battle, Gate reveals that he has rebuilt Sigma, the leader of the Mavericks. Sigma kills Gate, then challenges X to a duel. X is able to defeat the rebuilt Sigma.

[edit] Characters

Gate's armored form with the help of Zero's DNA. Notice the slight resemblance between Zero's armor and Gate's own.
Gate's armored form with the help of Zero's DNA. Notice the slight resemblance between Zero's armor and Gate's own.

Gate

An intelligent and well-known Reploid scientist. Gate had created several other Reploids, all of which were extremely advanced and virtually unequaled in their respective fields. Gate is the main villain of X6 and is voiced by Keiji Fujiwara.

Isoc

Gate's mysterious assistant, who is obsessed with finding the original Zero, even going so far as to claim that he knows everything about him.

High Max

A powerful Reploid created by Gate, supposedly built to investigate the Nightmare virus alongside his fellow investigators.

The Reploid created by Gate named High Max.
The Reploid created by Gate named High Max.

[edit] Returning characters

[edit] Gameplay

The gameplay is very similar to Mega Man X5. The player can select X with the option to outfit him with different armors offering unique abilities (most of which have to be downloaded, as always, through Dr. Light's hidden capsules.) Zero can be unlocked after finding and defeating the Zero Nightmare, bringing his own weapons and techniques to the fold, including a refined Z-Saber fighting style. Both characters can be equipped with various power-up items earned after rescuing a reploid.

[edit] Items

  • Heart Tank - Extends the life meter for whoever finds them. There is one in each stage.
  • Sub-Tank - There are two of them in the game, and they can be filled with energy pellets for later consumption. It takes 16 pellets worth of energy to completely fill one tank, with large pellets counting for two and full-life pellets counting for four.
  • W-Tank - Can be filled with weapon pellets and used to reload your arsenal.
  • EX Tank - Extends the starting amount of lives from three to five when the player continues from a save or game over.

[edit] Armors

Just as in Mega Man X5, all four pieces of each armor must be found before the armor can be used.

Falcon Armor - A watered-down version of the same armor from Mega Man X5. As a result, certain abilities have been altered. X starts the game in this armor.

Abilities

  • Air Dash - The flight function is damaged and can only work long enough to enable an Air Dash. It can also damage weak enemies on contact.
  • Damage reduced by 50%.
  • Falcon Buster - The charge shot is the same laser shot from X5, but it no longer goes through walls. The Buster is now capable of charging weapons (it couldn't in Mega Man X5).
  • Giga Attack - Showers the screen with lasers.

Blade Armor - Designed with a Samurai motif, this armor uses strength and air mobility as its strong points. The Z-Saber takes the form of a broadsword in this armor.

Abilities

  • Mach Dash - X hovers in place for a moment, then flies in the direction you hold on the D-pad. The Mach Dash can go up, down, left, or right. It can also damage weak enemies on contact.
  • Damage reduced by 50%.
  • Blade Buster - The charge shot fires a drill of plasma that will sometimes drill into an enemy and continues to damage it. Holding Up as you release the shot will instead create an energy-enhanced Z-Saber slash. The buster can also charge weapons.
  • Giga Attack - X fires an energy arc forward from the Z-Saber. This is similar to X's enhanced Z-Saber attack from Mega Man X3.

Shadow Armor - Designed with a ninja motif, this armor excels in some areas and fails in others, making this armor quite unbalanced. The Z-Saber takes the form of a katana and turns orange in this armor.

Abilities

  • Ninja Jump - Holding Up as you jump will result in a higher jump. If X hits a ceiling, he'll stick to it for a while. While sticking, he can shoot a 3-way shot towards the ground. If X equips the Ultimate Buster, he cannot fire ninja star buster shots while hanging from the ceiling.
  • Spike Guard - The armor makes X immune to spikes. Gate's lab is almost impossible to get through without this armor as a result.
  • Hyper Grip - X can hang onto walls without sliding.
  • Damage reduced by 50%.
  • Shadow Buster - The buster's standard shot fires ninja star-like shots in various (and random) forward angles. The charge shot is an extra-powerful Z-Saber slash. This buster cannot use any other weapons.
  • Giga Attack - A pair of energy crescents encircle X, damaging enemies at close range.

Ultimate Armor - The enhanced version of the X4 armor. Available by entering a secret code. When activated, X will start the intro stage in this armor.

Abilities

  • Air Dash.
  • Hover function.
  • Damage reduced by 50%.
  • Plasma extension - A fully charged X-Buster shot will fire a destructive ball of energy. The ball will leave behind trails that continue to damage enemies.
  • Ability to charge weapons.
  • Nova Strike (renamed as Invincible Dash) - X flies forward in a plasma-powered air dash. Can be used indefinitely.

Black Armor - Upgraded armor for Zero accessed by a code. A method of getting it without a code exists in the game (beat Zero Nightmare at level 4) but it is impossible to do this in a normal game.

Abilities

  • Damage reduced by 50%.
  • Zero is not knocked back at all by damage.
  • Slightly increased Z-Saber attack power.
  • Z-Saber slashes can destroy enemy shots. (The Z-Saber is purple instead of green to show this.)

[edit] Maverick bosses

Main article: List of Mavericks
Name Form Stage Copied weapon Learned technique Weakness
Commander Yammark Dragonfly Amazon Area Yammar Option Yammar Option Ray Arrow/Rekkoha
Rainy Turtloid Snapping turtle Inami Temple Meteor Rain Ensuizan (Circle Water Slash) Ice Burst/Z-Saber
Shield Sheldon Scallop Laser Institute Guard Shell Guard Shell Metal Anchor/Rakukojin
Blizzard Wolfang Wolf North Pole Area Ice Burst Hyoroga (Ice Wolf Fang) Magma Blade/Shoenzan
Blaze Heatnix Phoenix Magma Area Magma Blade Shoenzan (Soaring Flame Peak) Ground Dash/Sentsuizan
Infinity Mijinion Water flea Weapon Center Ray Arrow Rekkoha (Fissured Light Command) Guard Shell
Metal Shark Player Hammerhead shark Recycling Lab Metal Anchor Rakukojin (Falling Steel Blade) Meteor Rain/Ensuizan
Ground Scaravich Dung beetle Central Museum Ground Dash Sentsuizan (Spiral Crash Slash) Yammar Option

[edit] Development

[edit] Differences from the previous games

  • This is the first, and only, game under the Mega Man name to use live guitars.
  • Unlike earlier games in the series, X preserves the Japanese names for each Maverick in the English edition, the exception being Shield Sheldon, whose Japanese name is Shieldner Sheldon.
  • It is also the first game in the series to preserve all the Japanese voices; but this is more likely to be a result of the rushed North American localization of the game, which was released only a week after the Japanese version.
  • X's Ultimate Armor is black in this game instead of the navy blue, as it was in Mega Man X5.
  • Zero's spritework got an overhaul for this game; his slashes were changed completely (Instead of a crescent when slashed, his Saber is a straight line like a Katana, his double-jump got a summersault motion instead of the older games' method of repeating his usual jumping frames. In addition, his standing motion is leaning back a little more, his right hand is open instead of being a clenched fist, and his Z Buster has been improved including its Buster shot appearance, his quick firing and recovery.

[edit] Music

The opening song is "Moon Light" and "The Answer" by Showtaro Morikubo, the voice actor for X. The ending theme is "I.D.E.A" by RoST. This is one of the few X games to have the opening song appear in the US version.

Several of the music tracks from the Japanese release have been altered in the US and European releases. Most noticeable are Zero's theme music (which has altered instruments) and the Opening Stage (which has a guitar riff in the western releases.)

The music for Infinity Mijinion's stage seems to be based on Europe's "Final Countdown".

[edit] References to other games

  • The song played when X reunites with Zero is a remix of Zero's Death Song from the original Mega Man X game.
  • The music in Gate's Lab is a remix of the third X-Hunters stage in X2.
  • Holographic versions of Sting Chameleon (Mega Man X), Magna Centipede (X2), and Blast Hornet (X3) are special attacks of Metal Shark Player.
  • Diving replicas of Storm Eagle are the charged attack of Metal Anchor.
  • The Reploids in the boss corridor of the intro stage are similar in appearance to Midi and Techno, two hacker Reploids from Mega Man Xtreme.
  • The theme heard when fighting the final form of Sigma is a mix of three: The fight with Sigma's first form in Mega Man X, and both Sigma forms in X2.
  • The Soul Eraser Incident from Xtreme-2 is directly mentioned by Alia in this game.
  • Most of the rescuable reploids in Blizzard Wolfang's stage are named after various Capcom personalities:

[edit] Reception

The game has been criticized for lackluster controls and for containing a high amount of spelling and grammar errors in the English translated in-game texts.[citation needed]

X6 is also widely regarded as the toughest game in the series, by far. Some fans appreciate the additional challenge, but others consider the game overly frustrating.


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