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Kuru Kuru Kururin - Wikipedia, the free encyclopedia

Kuru Kuru Kururin

From Wikipedia, the free encyclopedia

Kuru Kuru Kururin
Image:Kuru Kuru Kururin Coverart.jpg
Developer(s) 8ing
Publisher(s) Nintendo
Series Kururin
Platform(s) Game Boy Advance
Release date JPN March 21, 2001
PAL June 22, 2001
Genre(s) Puzzle game
Mode(s) Single player
Media Game Boy Advance Cartridge

Kuru Kuru Kururin (くるくるくるりん?) is a puzzle video game developed by 8ing and published by Nintendo for the Nintendo Game Boy Advance handheld video game console. It was first released in Japan on 21 March, 2001 and in Europe on 22 June, 2001.

Contents

[edit] History

[edit] Plot

Japanese box art.
Japanese box art.

The story begins when Kururin’s brothers and sisters go missing, and it is up to him to find them. Kururin is initially unsure that he is up to the task because he has never left his home world before. Being the adventurous and helpful fellow he is, Kururin agrees to rescue his lost family. Teacher Hare trains Kururin in the art of controlling the Helirin, a stick-shaped helicopter that has a slow-spinning propeller. Piloting the Helirin through the different worlds will be a difficult task, but using Teacher Hare's valuable lessons, Kururin bravely sets out on his adventure to rescue his lost family.

[edit] Gameplay

Screenshot of Kuru Kuru Kururin.
Screenshot of Kuru Kuru Kururin.

The player controls a slowly spinning stick called the Helirin, and must manoeuvre it through a series of mazes without touching the walls. The player controls the direction and speed of movement (there are 3 levels of speed), but the task is made difficult as the stick rotates continually. Once the player has successfully completed a level, there are bonuses to collect, record times to beat, and a gold star for completing the level without any accidents. The game also features multiplayer support that enables four-players to participate in the action with the use of a single cartridge.

Kuru Kuru Kururin was released in Japan and Europe but not in North America. However, as the GBA has no region lockout, a North American GBA unit can be used to play either the Japanese or European version. The menus in the Japanese version are simple enough that they are easily navigable by a player who knows no Japanese.

The game starts off with simple training levels, where you are told how to play and how to get around the first corners. After that there are three levels in each stage that get progressively harder and longer. The stage determine the look of the levels (ice, caves, machine) and the different obstacles to avoid. For beginners the levels can be played on Easy mode, where the stick is only half size.

There is a mode called Challenge mode, which ais a collection of smaller levels, usually involve only one or two corners or objects to dodge.

[edit] Legacy

The Helirin made a cameo appearance as a trophy in Super Smash Bros. Melee, but was incorrectly referred to as "Heririn" due to the nature of the Japanese language. The Helirin later appears in Super Smash Bros. Brawl as an Assist Trophy. Unlike most Assist Trophies, it doesn't attack, but it becomes part of the stage, and can be used as a platform or a wall.

[edit] Sequels

A sequel entitled Kururin Paradise was released in Japan and Australia[citation needed] for the Game Boy Advance. Another sequel was also released only in Japan for the Nintendo GameCube, entitled Kururin Squash!, which became the first and only title of the series to feature 3D computer graphics, as well as to appear on a home console.

[edit] Reception

[edit] References

[edit] External links


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