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Dragon's Lair - Wikipedia, the free encyclopedia

Dragon's Lair

From Wikipedia, the free encyclopedia

Dragon's Lair
Developer(s) Advanced Microcomputer Systems
Publisher(s) Cinematronics
Platform(s) Arcade
Release date June 1983
Genre(s) Action Interactive Movie
Mode(s) Up to 2 players, alternating turns
Input methods Joystick, 1 button
Cabinet Upright
Display Horizontal orientation, Raster, standard resolution

Dragon's Lair was one of the first laserdisc video games, released in June 1983 by Cinematronics. It featured animation created by former Disney animator Don Bluth. Most other games of the era represented the character as a sprite, which consisted of a series of bitmaps animated by playing them in succession. However due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and number of frames were severely constrained. Dragon's Lair overcame those limitations by tapping into the vast storage potential of laserdisc, but imposed other limitations on the actual gameplay.

The game's enormous contrast with other arcade games of the time created a sensation when it appeared, and was played so heavily that many machines often broke due to the strain of overuse. It was also arguably the most successful game on this medium and is aggressively sought after by collectors.

Contents

[edit] Overview

Dragon's Lair features the hero, "Dirk the Daring", attempting to rescue "Princess Daphne" from the evil dragon Singe holed up in a wizard's castle. The screen shows animated scenes, and the player executes an action by selecting a direction or pressing the sword button with correct timing. The comedy of the game stemmed from not only the bizarre looking creatures and death scenes, but the fact that while Dirk was a skilled knight, he was somewhat clumsy in his efforts and was a reluctant hero, prone to shrieking and reacting in horror to the various dangers he encounters.

The attract mode of the game displays various short vignettes of gameplay with the accompanying narration:

"Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!"

Instead of controlling the character's actions directly, players control his reflexes, with different full motion video (FMV) segments playing for correct or incorrect choices.

A quote from a Newsweek article (August 8, 1983) captures the level of excitement displayed over the game during that time:

Dragon's Lair is this summer's hottest new toy: the first arcade game in the United States with a movie-quality image to go along with the action... The game has been devouring kids' coins at top speed since it appeared early in July. Said Robert Romano, 10, who waited all day in the crush at Castle Park without getting to play, "It's the most awesome game I've ever seen in my life."

Dragon's Lair was also one of the first arcade games to cost USD$0.50 (or two "credits") for a single play, twice as much as games traditionally cost up until that time.

[edit] Background

Rick Dyer was inspired by the text game Adventure. This game gave rise to an invention he dubbed "The Fantasy Machine." This device went through many incarnations from a rudimentary computer using paper tape (with illustrations and text) to a system that manipulated a videodisc containing mostly still images and narration. The game it played was a graphic adventure called The Secrets of the Lost Woods.[1]

Attempts to market The Fantasy Machine had repeatedly failed. Allegedly, an Ideal Toy Company representative walked out in the middle of one presentation.

His inspiration allegedly came during his viewing of The Secret of NIMH, whereby he realized he needed quality animation and an action script to bring excitement to his game.

He elected to take a reserved but as of yet unscripted location from The Secrets of the Lost Woods known as The Dragon's Lair.

[edit] Development

Dragon's Lair began as a concept by Rick Dyer, president of Advanced Microcomputer Systems (which later became RDI Video Systems). A team of game designers created the characters and locations, then choreographed Dirk's movements as he encountered the monsters and obstacles in the castle. The art department at AMS created storyboards for each episode as a guide for the final animation.

The game was animated by veteran Disney animator Don Bluth and his studio. Development was done on a shoestring budget, cost US$1 million and took seven months to complete. Since the studio couldn't afford to hire any models, the animators used photos from Playboy magazines for inspiration for the character Princess Daphne. The animators also used their own voices for all the characters instead of hiring actors in order to keep costs down, although it does feature one professional voice actor: Michael Rye as the narrator in the attract sequence (he is also the narrator for Space Ace and Dragon's Lair II).

Dirk the Daring's voice belongs to film editor Dan Molina, who later went on to perform the bubbling sound effects for another animated character, Fish Out of Water, from 2005's Disney film Chicken Little, which he also edited. Dirk shrieks or makes other noises on numerous occasions but speaks words only twice. First, he mutters "Uh, oh" when the platform begins to recede during the fire-swinging sequence, then he exclaims "Wow!" when first entering the Dragon's Lair and laying eyes on the slumbering Princess Daphne.

Because of the involvement of veteran Disney animator Don Bluth, the artwork in Dragon's Lair, such as this frame of Princess Daphne, was the highest quality ever seen in an arcade game when it was released.
Because of the involvement of veteran Disney animator Don Bluth, the artwork in Dragon's Lair, such as this frame of Princess Daphne, was the highest quality ever seen in an arcade game when it was released.

The music and many sound effects were scored and performed by Chris Stone at EFX Systems in Burbank. Bryan Rusenko and Glen Berkovitz were the recording engineers. The 43 second "Attract Loop" was recorded in a straight 18 hour session. Featured instruments, all keyboards, were the E-mu Emulator and Memory MOOG.

[edit] Technical

The original laserdisc players shipped with the game (Pioneer LD-V1000 or PR-7820) often broke. Though the Pioneer players were fine in quality, the laserdisc players just weren't built to undergo the strain Dragon's Lair imposed. Laserdisc players were designed primarily for playing movies, which resulted in a gradual movement of the laser assembly across the disc as the data was read linearly. However Dragon's Lair would seek to different locations on the disc every few seconds to access specific animation sequences as dictated by gameplay. The massive amount of seeking, coupled with the raw amount of hours the hardware was required to operate, could result in failure of the laserdisc player in a relatively short amount of time. The fact that the game was immensely popular and almost continuously played didn't help matters. As a result, the laserdisc player often had to be repaired or replaced.

It is rare to find a Dragon's Lair game intact with the original player. There are conversion kits available to use more modern laserdisc players in American games.

The original USA 1983 game used a single side NTSC laserdisc player manufactured by Pioneer, the other side was metal backed to prevent disc bending. The European versions of the game were manufactured by Atari under license and used single side PAL discs manufactured by Philips (not metal backed). Philips was also the supplier of the laserdisc players for the European games which were of course different from the American ones.

The European arcade version of Dragon's Lair was licensed to Atari Ireland (as was Space Ace later). The cabinet design was therefore different from the Cinematronics version. The main differences were that the LED digital scoring panel was replaced with an on screen scoring display appearing after each level. The Atari branding was present in various places on the machine (marquee, coin slots, control panel and speaker grill area), and the machines featured the cone LED player start button used extensively on Atari machines. Although licensing for this region was exclusive to Atari, a number of Cinematronics machines were also available from suppliers mostly via a gray import.

[edit] Legacy

The original Fantasy Machine was later released as a prototype video game console known as Halcyon.

Various home computer adaptations of Dragon's Lair were released during the 1980s and 1990s but because of (at the time) high memory consumption due to the detailed animation of the games, not all the scenes from the original game were included. This led to Escape from Singe's Castle, a pseudo-sequel where Daphne is kidnapped at the moment of Dirk's victory by a shapeshifter, forcing him to venture even further into the castle to save her again. The game was comprised of unused scenes from the laserdisc version, though some portions (such as the lizard king and mud men) were shortened. The 8-bit versions were created by Software Projects, while Readysoft handled the 16-bit versions. These used video compression and new storage techniques, but came on multiple 3.5" floppy disks.

The game also led to the creation of a short-lived television cartoon series by Ruby-Spears Productions (in which the originally nameless Dragon was given the name Singe, and Princess Daphne now wore a long pink dress). Thirteen half-hour episodes were produced. The show was generally run of the mill, but boasted an unusual feature: to keep the show in the spirit of the game, before each commercial break a narrator would ask what the viewer would do to solve the problem facing Dirk. After the commercial break, the outcomes of the various choices were shown before Dirk acts on the correct idea (with the occasional exception) to save the day.

A comic book mini series based on the game, but incorporating elements from the cartoon series as well, like Dirk's horse Bertram, was released in 2003 by Crossgen Publishing, concurrent with a mini series based on Space Ace. Arcana Studio is currently publishing the entire comic book series in 2006 as there were three issues that were never before published.

The game inspired a sequel (disregarding the Escape from Singe's Castle as one), Dragon's Lair II: Time Warp, created shortly after the original, but released in 1991. It also led to the creation of 1984's Space Ace, another game animated by Don Bluth and his crew.

Dragon's Lair III: Curse of Mordread was made for Amiga and DOS in 1992, mixing original footage with scenes from Time Warp that were not included in the original PC release due to memory constraints.

In late 2002, to commemorate the 20th anniversary of the original arcade release of the smash hit, Digital Leisure Inc. produced a special edition DVD box set of the three arcade classics that defined laser disc arcade games: Dragon’s Lair, Space Ace and Dragon’s Lair II: Time Warp. All the scenes from the original arcade releases were included and optionally the player could select new scenes that were animated in 1983, but not included in any previous Dragon’s Lair release. The games were also updated to include higher quality video, authentic scene order and a new difficulty selection to make it more challenging for Dragon’s Lair pros. Digital Leisure worked with a small independent game developer, Derek Sweet, to release a CD-ROM 4-Disc Box Set for Windows based PCs.

Dragon's Lair 3D: Return to the Lair was developed in 2002, as a 3D interpretation of the game for Microsoft Windows, Xbox, GameCube and the PS2.

In 2005, Digital Leisure created a new Dragon's Lair III which utilized 3D footage from Dragon's Lair 3D, but controlled via a system like the original arcade games.

In Late 2006, Digital Leisure released "Dragon's Lair HD", which features an all-new High-Definition transfer from the original negatives (as opposed to just sourcing the laserdisc). The original mono soundtrack has also been remastered into Dolby Digital 5.1 sound (on PCs that can support it).

According to Don Bluth and Gary Goldman a Dragon's Lair movie has been scripted and is ready to go into production once financing for the project is in place. The film will be in the classic, traditional 2D animation style.

On April 9, 2007, a Blu-Ray version of Dragon's Lair was released. This uses the same HD transfer as the aforementioned PC release, but went through a 6 month process to clean and remaster the image. Dragon's Lair Blu-Ray is the first title to fully utilize BD-J technology.[1] An HD DVD version has also been announced by Digital Leisure with an August 15th release date.[2]

[edit] Platform ports

Dragon's Lair led to the creation of numerous video game ports for home systems. Since some original sequences did not fit in the ports for those systems, they were re-released only in a virtual sequel called Escape from Singe's Castle. A non-linear arcade interpretation of Dragon's Lair and Escape from Singe's castle with elements of platform and puzzle was made by Software Projects for 8-bit machines in 1986.

The sequence with the drawbridge and eyestalks seen in the attract mode was excised from the original arcade version of the game, but still remains on the laserdisc, playable in fan-made modifications of the program, or in the version of the game released in Europe as well as the Sega CD, PC, DVD, and HD versions.

A platformer adaptation of the game was also made for the Nintendo Entertainment System and Super NES called Dragon's Lair.

The Game Boy version (entitled Dragon's Lair: The Legend) in particular has almost nothing to do with the source game aside from Dirk as the protagonist, Mordroc as the villain, and saving Princess Daphne as the objective. In fact, the game is a port of a five-year-old ZX Spectrum game, Roller Coaster, the result being a platform game where Dirk has to negotiate a series of thinly-disguised fairground rides. The later Game Boy Color version, however, is a relatively faithful rendition of the original game.

The Dragon's Lair Deluxe Pack was released for home computers containing all the FMV for all three games. Though it contains all the video including some scenes cut from the North American version of the game, the gameplay was reported as lackluster.

ReadySoft released Dragon’s Lair for the Apple Macintosh on CD-ROM in 1994. A Sega CD version was also released.

DAPHNE, an emulator for laserdisc based games, can emulate the original 1983 version. DAPHNE requires the ROM files plus the original laserdisc to run. Alternatively, an MPEG-2 video stream and Ogg Vorbis audio stream can be substituted for the laserdisc. These streams can be generated from the original laserdisc or from Digital Leisure's 2002 DVD.

Year ## Platform Media Developer Publisher Other notes
1983 01 Arcade game Starcom Cinematronics Original Release
1984 02 Coleco Adam Cartridge Coleco
03 Coleco Adam Floppy Coleco
1986 04 Amstrad CPC Cartridge Software Projects
05 Amstrad CPC Floppy Software Projects
06 ZX Spectrum Cassette Software Projects
07 Commodore 64 Cassette Software Projects
1987 08 ZX Spectrum Cartridge Software Projects Budget Release
09 Amstrad CPC Cassette Software Projects Released name: "Escape From Singe’s Castle"
10 Amstrad CPC Floppy Software Projects Released name: "Escape From Singe’s Castle"
11 ZX Spectrum Cassette Software Projects Released name: "Escape From Singe’s Castle"
12 Commodore 64 Cassette Software Projects Released name: "Escape From Singe’s Castle"
13 Commodore 64 Floppy Amazing Software Republished version includes both cassette versions on a single 'flippy'
1989 14 Commodore Amiga Floppy Readysoft
15 Commodore Amiga Floppy Readysoft Released name: "Escape From Singe’s Castle"
16 Atari ST Floppy Readysoft
17 Personal Computer Floppy Sullivan Bluth / Merit Software Released On: 5.25" Floppy
18 Personal Computer Floppy Sullivan Bluth / Merit Software Released On: 3.5" Floppy
1990 19 Nintendo Entertainment System Cartridge Elite Systems
20 Game Boy Cartridge Elite Systems
21 Macintosh Plus / SE Floppy Readysoft
22 Atari ST Cartridge Readysoft
1991 23 Personal computer Floppy Readysoft
24 Personal computer Floppy Readysoft Released name: Escape From Singe’s Castle, (includes some non original arcade levels)
25 Personal computer Floppy Readysoft Released name: Escape From Singe’s Castle
26 Apple Macintosh Floppy Readysoft Released name: Escape From Singe’s Castle, (This version includes few levels from the original arcade game Dragon's Lair II : Timewarp)
1992 27 Super Nintendo Entertainment System Cartridge Data East
1993 28 Sega CD CD-ROM Readysoft
29 Personal computer CD-ROM Readysoft
30 3DO CD-ROM Readysoft
31 Sega Mega-CD CD-ROM Readysoft
1994 32 Apple Macintosh CD-ROM Readysoft
33 CD-I CD-ROM Readysoft
1995 34 Atari Jaguar CD-ROM Readysoft
1997 35 Windows 95 CD-ROM Digital Leisure Release Name: Deluxe Pack, (Also Contained Space Ace & Dragons Lair II)
36 Personal Computer DVD-ROM Digital Leisure
1998 37 Home DVD players DVD Digital Leisure
38 Windows 98 DVD-ROM Digital Leisure
2000 39 Game Boy Color Cartridge Capcom
40 PlayStation 2 DVD Digital Leisure
2001 41 Windows XP CD-ROM Digital Leisure Arcade Authentic
42 Xbox DVD Digital Leisure
2002 43 Home DVD players DVD Digital Leisure Release Name: "20th Anniversary Pack"
44 Apple Macintosh DVD-ROM Digital Leisure
45 GameCube CUBE-DVD DragonStone Capcom Remake name: "Dragons Lair 3D"
46 Xbox Xbox-DVD DragonStone UbiSoft Remake name: "Dragons Lair 3D"
47 Personal Computer CD-ROM DragonStone UbiSoft Remake name: "Dragons Lair 3D"
2003 48 Windows XP CD-ROM Digital Leisure Release Name: 20th Anniversary Pack
2004 49 PlayStation 2 PS2-DVD DragonStone THQ Release Name: Dragon’s Lair 3D - Special Edition
50 GameCube CUBE-DVD DragonStone THQ Release Name: Dragon’s Lair 3D - Special Edition
2005 51 Mobile Phone Download Disney Mobile
2006 52 Windows XP DVD-ROM Digital Leisure High Definition WMV
2007 53 Home Blu-ray players BD-R Infinite HD Digital Leisure
54 PlayStation 3 BD-R Infinite HD Digital Leisure
55 Home HD DVD players HD DVD Infinite HD Digital Leisure
56 Xbox 360 HD DVD Infinite HD Digital Leisure
57 Personal Computer DVD Infinite HD Digital Leisure 20th Anniversary Pack released on 1 DVD instead of 4 disks
Future Releases 58 Nintendo DS DS Game Card United Coders Conspiracy Entertainment
59 PSP UMD United Coders N/A [3] This release will have additional tweaks not present in previous versions. For instance, this version will have new additional scenes, a castle map that displays the player's progress and five lives per player instead of three

[edit] Dragon's Lair in pop culture

  • In 1988 the Italo Disco band Koto published a song "Dragon's Legend" with the text of the attraction mode narration and the sounds from the game.[citation needed]
  • Dragon's Lair was once a featured game on the 1980s video game based game show, Starcade. The entire episode can be seen in Digital Leisure's 20th Anniversary DVD and PC CD ROM editions.[citation needed]

[edit] Screenshots

[edit] See also

[edit] References

[edit] External links


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