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Donkey Kong Country 3: Dixie Kong's Double Trouble! - Wikipedia, the free encyclopedia

Donkey Kong Country 3: Dixie Kong's Double Trouble!

From Wikipedia, the free encyclopedia

Donkey Kong Country 3:
Dixie Kong's Double Trouble!
Donkey Kong Country 3: Dixie Kong's Double Trouble! game box cover
Developer(s) Rareware
Publisher(s) Nintendo
Platform(s) Super Famicom/Super NES
Game Boy Advance
Virtual Console
Release date SNES version
NA November 22, 1996
JPN November 23, 1996

EU December 19, 1996
GBA version
EU November 4, 2005
NA November 7, 2005
JPN December 1, 2005
Virtual Console
NA December 24, 2007
EU December 25, 2007

Genre(s) Platform
Mode(s) Single player, multiplayer
Rating(s) ESRB: K-A (SNES Release)
E (Everyone
Media 32-megabit Cartridge

Donkey Kong Country 3: Dixie Kong's Double Trouble! is the final installment in the original Donkey Kong Country trilogy. It was developed by Rareware and distributed by Nintendo. It was released in late 1996 for the Super NES/Super Famicom. The game was ported to Game Boy Advance and released in November 2005. The title was released on the Wii's Virtual Console service in North America on December 24, 2007, and the following day in Europe as a special Christmas update.

Contents

[edit] Overview

In this game, Dixie Kong and her toddler cousin Kiddy Kong have to discover the location of missing vacationers (they went on a fishing trip) Donkey Kong and Diddy Kong. Meanwhile, the Kremling Krew returns under the leadership of the mysterious robot KAOS, who K. Rool (called Baron K. Roolenstein in this game) is secretly controlling. Unlike the previous installment, which featured a pirate high-seas adventure theme, this game has more of a mix between a mechanical theme and a generic theme similar to the first game, but unlike Donkey Kong Country 's often tropical sceneries, this game features locations much more similar to northern Europe and similar climates, including the presence of bears. The events of the game were located in the Northern Kremisphere, a hitherto unseen part of the DK Isles. The GBA version did not have a Intro Story unlike the other two.

[edit] Characters

Screenshot of the level Riverside Race, present in the second world.
Screenshot of the level Riverside Race, present in the second world.

Supporting Kong characters returning from the previous games included

He only actively appears in the game in Swanky Kong's sideshow attraction. Cranky Kong competes in mini-games to win coins and bananas. Unlike in the previous two Donkey Kong Country games, he doesn't give advice to the Kongs.
Wrinkly's save cave is where the player can save his or her progress. It is also where all the banana birds you collect are kept.
Funky runs the boat rentals, where you get all your boats and upgrades. It was Funky who suggested that Dixie take Kiddy with her at the beginning of the game.
Swanky hosts his own sideshow attraction.

[edit] Music

DKC3's soundtrack was composed by Eveline Fischer and David Wise, although Fischer produced most of the music in the game.[1] Notably, when Wrinkly Kong is seen playing a Nintendo 64, a remix of "Inside of Castle Walls" from Super Mario 64 can be heard. Whenever you go to see Wrinkly, she would be normal "Wrinkly's Save cave", getting fit "Get A Fit A-Go-Go" or playing the Nintendo 64 "Wrinkly 64".

[edit] Game Boy Advance port

As with the past two Donkey Kong Country games, a Game Boy Advance port was developed by Rare (released on November 7th 2005). The title omits the original's subtitle "Dixie Kong's Double Trouble!". Amongst the changes is Pacifica, a bonus world exclusive to the GBA version of the game, accessible halfway through the game. This differs from other GBA ports like Yoshi's Island, where new stages only become accessible after the game's completion. With Pacifica put into the game there was also a new boss put into the game (but not for Pacifica, which featured an old boss). The port also featured a new cheat menu and an all-new soundtrack composed by David Wise [1] from the ground up which replaced the original. GameSpot said in their review that the music was in some cases better than the original, such as the boardwalk levels of Lake Orangatanga. [2] The port also had a number of minor changes, including a brighter screen, around the time when the Game Boy Advance SP had the backlight refitted. Wrinkly Kong's save caves are also omitted, having being replaced by Cranky's Dojo. Swanky's bonus games now feature a virtual reality where the player must collect stars.

[edit] Reception

The game went to sell 2.89 million copies worldwide, with 1.7 million copies sold in Japan, and has a 86% (SNES) on GameRankings, and is actually the lowest scored of the three Donkey Kong Country games.

[edit] References

  1. ^ Rareware.com: Scribes – February 9, 2006 at Internet Archive [David Wise composed "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", and "Bonus Time" (along with "Bonus Win" and "Bonus Lose"); and Eveline Fischer composed the rest of the soundtrack.]

[edit] External links


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