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Comparison of console controllers - Wikipedia, the free encyclopedia

Comparison of console controllers

From Wikipedia, the free encyclopedia

This is a comparison of video game controllers.

Contents

[edit] Console controllers

This does not include the controls integrated into handheld gaming devices (unless they are designed to also act as controllers for another console). For that, see below.

[edit] General

Basic information about each controller.

Name Platform First Released Concurrent controllers Expansion Wireless
Second Generation Consoles
Joysticks, Paddles, "Trakballs", 12-key "keyboard controllers" Atari 2600 1977 2 No No
2600 wireless controller Atari 2600 jr? ? ? No Yes, used radio frequency (RF) technology later adapted for the Nintendo WaveBird
Third Generation Consoles
NES Controller NES 1983-06-15 2 (4 via NES Satellite) No via NES Satellite
NES Zapper NES 1984 only in slot 2 paired with a controller No via NES Satellite
Master System Controller Sega Master System 1985 2 No No
NES Advantage NES 1987 2 (4 via NES Satellite) No No
NES Power Pad NES 1987 ? No No
NES Max NES 1988 2 (4 via NES Satellite) No No
Power Glove NES 1989 ? No No
U-Force NES 1989 ? No No
Fourth Generation Consoles
Genesis Sega Genesis October 29, 1988 2 No No
Genesis Wireless Controller Sega Genesis October 29, 1990 2 No Yes
SNES Controller SNES November 21, 1990 2 No No
SNES Wireless Controller SNES November 21, 1992 2 No Yes


Turbopad TurboGrafx-16 August 29, 1989 1 (5 via Turbo Tap) No No
Super Scope SNES September 1, 1992 only in slot 2 paired with a controller No Yes
Menacer Sega Genesis 1992 ? No Yes
Fifth Generation Consoles
Jaguar Controller Atari Jaguar November, 1993 2 No No
Saturn Controller Sega Saturn November 22, 1994 2, up to 12 with Multitap No No
Saturn 3D Pad Sega Saturn July, 1995 2, up to 12 with Multitap No No
Stunner Sega Saturn 1994 ? No No
PlayStation Controller Sony PlayStation December 3, 1994 2 No No
Sony Analog FlightStick Sony PlayStation April, 1996 2 No No
N64 Controller Nintendo 64 June 23, 1996 4 Yes No
DualAnalog Sony PlayStation April, 1997 2 No No
DualShock Sony PlayStation Late 1997 2, up to 8 with Multitap No No
Name Platform First Released Concurrent controllers Expansion Wireless
Sixth Generation Consoles
Dance Pad Various Various Various No Various
Dreamcast Controller Sega Dreamcast November 27, 1998 4 2 slots No
Dreamcast Gun Sega Dreamcast  ? ? VMU or vibration only No
DualShock 2 Sony PlayStation 2 March 4, 2000 2 No No
Game Boy Advance Nintendo GameCube March 21, 2001 4 Yes No
GameCube Controller Nintendo GameCube September 14, 2001 4 No No
Xbox controller Microsoft Xbox November 15, 2001 4 2 slots No
Wavebird Nintendo GameCube October 10, 2002 4 No Yes
DK Bongos Nintendo GameCube December 12, 2003 4 No No
Name Platform First Released Concurrent controllers Expansion Wireless
Seventh Generation Consoles
Nintendo DS Wii November 21, 2004 16 via GBA port Yes, though not as a controller.
Sony PSP Sony PlayStation 3 December 12, 2004 32 Yes Yes, though not as a controller.
Xbox 360 Controller Microsoft Xbox 360 November 22, 2005 4 Yes Wireless bundled with all systems, wired are available at retail.
SIXAXIS Sony PlayStation 3 November 17, 2006 7 No Bluetooth
Wii Remote Wii November 19, 2006 4 Yes Bluetooth
Wii Classic Controller Wii November 19, 2006 4 No Wired to Wii Remote
DualShock 3 SIXAXIS Sony PlayStation 3 November 11, 2007 7 No Bluetooth
Name Platform First Released Concurrent controllers Expansion Wireless

[edit] Input

Controller components that allow the user to control events in-game, such as D-pads, Analog sticks, and so on.

Directional Button Types Button Location Sound
Name D-pad Analog stick Motion Sensor Pointer Digital Analog Face Shoulder / Trigger Under analog stick Other (Start, etc.) Microphone
Third Generation Consoles
NES Controller Yes No No No 4 No 2 No No 2 Japan only
NES Zapper No No No Yes 1 No No 1 No No No
NES Advantage Digital stick with same function No No No 4 (+3 turbo) No 2 (+2 turbo) No No 2 (+1 turbo) No
NES Power Pad No No No No 12 No 12 No No No No
NES Max "cycloid" substituted for standard cross design No No No 4 (+2 turbo) No 2 (+2 turbo) No No 2 No
Power Glove Yes No Roll only Yes 17 No 17 No No No No
U-Force No No Yes No 8 No 8 No No No No
Master System Controller Yes No No No 2 No 2 No No No No
Fourth Generation Consoles
Genesis Controller Yes No No No 4 or 7 No 3 or 6 No No 1 No
Menacer No No No Yes 1 No No 1 No No No
SNES Controller Yes No No No 8 No 4 2 No 2 No
Super Scope No No No Yes 3 No 1 1 No 1 No
Turbopad Yes No No No 4(+2 3 position turbo switches) No 2(+2 3 position turbo switches) No No 2 No
Fifth Generation Consoles
Jaguar Controller Yes No No No 17 No 3 No No 2 (plus 12 numeric) No
Saturn Controller Yes No No No 9 No 6 2 No 1 No
Saturn 3D Pad Yes Yes No No 9 No 6 2 No 1 No
Stunner No No No Yes 1 No No 1 No No No
PlayStation Controller Yes No No No 10 No 4 4 No 2 No
Sony Analog FlightStick Digital stick with same function 2 No No 10 No 8 No No 2 No
DualAnalog Yes 2 No No 10 No 4 4 No 2 No
DualShock Yes 2 No No 12 No 4 4 2 2 No
N64 Controller Yes Yes Via TiltPak No 10 No 6 3 No 1 Via Voice Recognition Unit
Directional Button Types Button Location Sound
Name D-pad Analog stick Motion Sensor Pointer Digital Analog Face Shoulder / Trigger Under analog stick Start, etc. Microphone
Sixth Generation Consoles
Dance Pad No No No No 6-8 No 6-8 No No No Yes
Dreamcast Controller Yes Yes No No 5 2 4 2 No 1 Via Microphone
Dreamcast Gun Yes No No Yes 2 No No 2 No No No
DualShock 2 Yes 2 No No 4 8 4 4 2 2 No
Xbox controller Yes 2 No No 4 8 6 2 2 2 Via headset
GameCube Controller Yes 2 No No 6 2 4 3 No 1 No
Wavebird Yes 2 No No 6 2 4 3 No 1 No
DK Bongos No No No No 3 No 2 No No 1 Yes
Nintendo GameCube Microphone No No No No No No No No No No Yes
Game Boy Advance Yes No No No 6 No 2 2 No 2 No
Seventh Generation Consoles
Xbox 360 Controller Yes 2 No No 11 2[1][2] 4 4 2 3 Via headset
Sixaxis Yes 2 Yes No 5 8 4 4 2 3 No
DualShock 3 Sixaxis Yes 2 Yes No 5 8 4 4 2 3 No
Sony PSP Yes Yes No No 8 No 4 2 No 2 Via headset
Wii Remote Yes Via Nunchuk Yes (+ 1 via Nunchuk) Yes 7 + 2 via Nunchuk No 3 1 + 2 via Nunchuk No 3 No
Wii Classic Controller Yes 2 Via Wii Remote Via Wii Remote 9 2 4 4 No 3 No
Nintendo DS Yes No No Touchscreen 8 No 4 2 No 2 Yes

[edit] Output

Feedback components of each controller, to alert the user to events in-game.

Name Visual Transducers
Haptic feedback Auditory
Fifth Generation Consoles
N64 Controller No With Rumble Pak No
DualAnalog No Japan only No
DualShock No Yes No
Sixth Generation Consoles
Dreamcast Controller & Gun 48x32 pixel monochrome LCD VMU With Jump Pack Piezoelectric Buzzer Via VMU
DualShock 2 No Yes No
Xbox controller No Yes With headset unit
GameCube Controller No Yes No
Wavebird No No No
Game Boy Advance 240×160 pixel color LCD No Yes
Seventh Generation Consoles
Xbox 360 Controller Some system specific signals communicated through light ring surrounding guide button. Yes With headset
Sixaxis Some system specific signals communicated through 4 LED lights at the top of the Sixaxis. No No
DualShock 3 Sixaxis Some system specific signals communicated through 4 LED lights at the top of the Sixaxis. Yes No
Sony PSP 480×272 pixel color LCD No Stereo Speakers
Wii Remote Some system specific signals communicated through 4 LED lights at the bottom of the Wiimote. Yes Yes
Wii Classic Controller No No Via Wii Remote
Nintendo DS Two 256×192 pixel color LCDs With Nintendo DS Rumble Pak Stereo Speakers

[edit] References

  1. ^ XNA Game Studio 2.0: GamePadState Members. Retrieved on 2008-01-16.
  2. ^ IGN: Itagaki On Team Ninja's Lineup. Retrieved on 2008-01-16.


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