Talk:Sega 32X
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[edit] Clean up
Cleaned up the specs section. Contrary to popular belief, the 32X has no hardware to do rotation and scaling or any 3D work. It's all done in software.
@NeuronExMachina The Genesis was responsible for bootstrapping the SH2s and collecting input from the controllers. Many games also used it for part of the onscreen graphics. The Genesis hardware also handled the interfacing between the Sega CD and 32X as there is no way to copy data directly between the two units.
- Mask of Destiny 04:50, 8 August 2005 (UTC)
Moving back because "Sega 32X" is the more popular English name:
- "Sega Super 32X" [1] - 22 hits
- 'Sega Super 32X' [2] 79,600 hits
- "Sega 32X" [3] - 77,000 hits
- 'Sega 32X' [4] 91,700 hits
- M123 05:17, 19 Aug 2003 (UTC)
What functionality in the base Genesis system did the 32X actually use? -- NeuronExMachina 22:04, 8 Aug 2004 (UTC)
- The system had to use the main Genesis processor, as this is what sent out data to be processed by the SH2s. In addition, games used the Genesis video processor and sound capabilities as well, though the PWM channels (there were four) usually were used in place of the DAC channel for some SFX. For example, the AM2-developed 32X games (Virtua Fighter, V. Racing) used the Genesis video processor for the background art, and the FM synth and PSG were utilized in the sound. Knuckles' Chaotix used the Genesis VDP for most of the main level art (now able to use 4 different palettes per level because the character art was done through the SH2), and the sound, except for percussion were again the FM and PSG.
Needs a bit of cleanup, but not enough to warrent a cleanup tag. -- KneeLess 06:06, 18 Sep 2004 (UTC)
[edit] NPOVness
"The 32X however, should have never been released." The second-to-last paragraph, as well as a few of the other parts of the article, seem a bit POV. I'm a bit busy right now to do anything about it, however. I might get around to fixing it up later. -GregoryWeir 01:05, 2 September 2005 (UTC)
I was just going to comment on the same thing. I love my Genesis 32X, even though I know it was not a profitable venture for Sega. Eric 04:47, September 6, 2005 (UTC)
[edit] SNL?
"The situation became so bad that the 32X was actually mocked on Saturday Night Live." Does anyone have any more specific information on this? I don't remember it being mentioned on SNL. I tried looking it up on Google and all I could find was that someone from SNL was at E3 in 1998 making fun of the 32X. 12.208.5.169 20:01, 14 December 2005 (UTC)
[edit] Virtua Racing
I may have missed it, but does the article make any mention to how the Genesis version of Virtua Racing (which had a special chip in the cartridge for the 3D rendering) served as a prototype for the 32X?
- You're right, it's missing. The problem is that many people have assumed it used an SH1 or SH2 DSP. In fact the SVP is a Samsung SSP1601. That turnes many "believed" facts wrong or at least they became sidenotes. --32X 19:53, 9 July 2006 (UTC)
[edit] What does it do?
The article assumes that the reader already knows what the 32X does. We all know, but people who never heard of the thing might not have a clue what it's actually for. The introduction simply states that it's an 'add-on', and the article goes on to say that can it can play games and functions as a pass-through for older games. I think the article needs some extra clarification on what, exactly, the device is for. 82.92.64.247 08:04, 15 September 2006 (UTC)
Along with the MegaCD it spit roasts the Mega-Drive. —Preceding unsigned comment added by 194.72.54.162 (talk) 12:17, 12 February 2008 (UTC)
[edit] Pass-through adapter?
From personal experience I must question as to whether or not the 32X really acts as a pass-through adapter for Genesis games. I back up this statement with experience of Genesis games looking better when played through a 32X adapter. Examples being Tengen's Genesis port of Hard Drivin'. The road and explosions in the game are much clearer and appear to utilize a bigger color pallete when played through a 32X. Screen caps will be posted ASAP unless documentation proving true can be obtained. —Preceding unsigned comment added by 70.88.222.77 (talk • contribs) 23:04, 21 November 2006 (UTC) at the article page
- Maybe you've just used better cables for the 32X which give a better video signal? --32X 11:23, 22 November 2006 (UTC)
- Technically it's a video overlay, but no, the 32x does not enhance the video of non-32x games. I've programmed on it. Tm314159 17:38, 29 July 2007 (UTC)
- Maybe Tengen's port of the game is built as a hybrid, so it plays better on the 32x. There was some game like that for one of the upgrades to the PC Engine or TurboGrafx-16. 71.220.215.234 (talk) 02:18, 15 February 2008 (UTC)
[edit] Article Needs Cleanup
The article is pretty good as a whole, but is sorely lacking citations, and has a fair amount of NPOV commentary.
Unfrotunately I don't care enough to do it; perhaps someone else will? 66.245.37.173 06:18, 18 May 2007 (UTC)kazuo
[edit] Sega of America did not know about the Sega Saturn while the 32x was being developed
This is definitely not true. I was working at Sega at the time. I've deleted this portion of the text and replaced it with comments that the 32x was envisioned as extending the life of the 32x while the Saturn's userbase grew. Tm314159 17:47, 29 July 2007 (UTC)
[edit] Sega CD 32X
Although its game library is...rather small, to say the least, the Sega CD 32X (Genesis/Mega Drive with both expansions) IS a console, and IS as much deserving of its own article as the Sega CD and Sega 32X on their own are, being the first 32-bit console with a CD drive. 71.220.211.235 (talk) 18:58, 29 January 2008 (UTC)