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Kirby Tilt 'n' Tumble - Wikipedia, the free encyclopedia

Kirby Tilt 'n' Tumble

From Wikipedia, the free encyclopedia

Kirby Tilt 'n' Tumble
Image:Kirbytiltntumble.png
Developer(s) HAL Laboratory
Nintendo R&D2[1]
Publisher(s) Nintendo
Platform(s) Game Boy Color
Release date Flag of Japan August 23, 2000
Flag of the United States April 11, 2001
Genre(s) Action, Puzzle
Mode(s) Single player
Rating(s) ESRB: Everyone
Media Cartridge

Kirby Tilt 'n' Tumble is an action puzzle video game published and developed by Nintendo for the Game Boy Color handheld video game console. It was first released in Japan on August 23, 2000 and in North America on April 11, 2001.

Contents

[edit] Plot

The game begins with Kirby napping on a cloud, when he is awakened as a Waddle Dee walks by, carrying a round pinball-like bumper. He then sees King Dedede, carrying a long bumper. Suspicious of the King's intentions, Kirby hops on a warp star and follows him, determined to find out what he is up to. Soon, Kirby discovers that Dream Land has lost its stars, and sets off to get them back.

[edit] Gameplay

Kirby Tilt 'n' Tumble is controlled using the inbuilt motion sensor in the cartridge. As with all Game Boy Color games, the Game Boy Advance, Game Boy Advance SP, and Game Boy Player can play it as well (though there are some limitations with the Game Boy Advance SP, and Game Boy Player, essentially playing upside down with the SP and having to tilt the Nintendo GameCube- and everything attached to it- with the Player). The goal of the game is to guide Kirby to the level's goal within the allotted time by physically tilting the Game Boy in the direction in which the player wishes to move him. The game registers a "pop" action when the player quickly jerks the Game Boy in the vertical direction; doing so will jerk Kirby into the air. The game revolves around the collection of the numerous stars strewn about the levels. To beat the game entirely, one must collect each level's secret star.

[edit] See also

  • Roll-o-Rama

[edit] References

  1. ^ Calderon, Anthony. The Nintendo Development Structure N-Sider Retrieved on 2008-03-13

[edit] External links

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