Modo
维基百科,自由的百科全书
modo |
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开发者 | Luxology, LLC |
最新版 | 202 / 2006年8月 |
操作系统 | Mac OS X , Windows |
类型 | 三维绘图 |
许可协议 | 专有 |
网站 | www.modo3d.com |
modo是一款专业的三维绘图软件,在建模和纹理材质制作方面有着突出的表现,由luxology公司开发维护,Modo是一款相当独特的三维软件,它与ZBrush的出现无疑是给CG行业带来了几乎革命性的改变,全新的制作方法简便而有效。
目录 |
[编辑] 特性
- Photo-realistic renderer 强大的渲染工具
- N-gon modeling and rendering (允许大于四边的多边形出现)
- Tool Pipe
- Edges and Edge Weighting
- Macros 宏指令
- Scripting
- Customizable User Interface
- Extensive file input and output including X3D file export 多种文件格式的输出与输入
[编辑] 建模工具特性
- Mesh Instancing
- Mesh Paint Tool
- Solid Sketch
- Edge Slide
- Polygon Reduction Tool
- Reference Layers
- Sketch Bevel
- Loop Slice
- Morph Tool
- N-Gon SDS
- 1-Click Macro Recording
- LUA, and/or PERL Scripting Engines
- Bridge Tool
- High-Speed Open GL Navigation
- Extensive Falloff System Including Path and Lasso
- Complete Input Remapping of Mouse and Keyboard
- Smooth UV Interpolation on SDS Meshes
- Integrated Learning System
- Tool Pipe – Enabling new levels of control on falloff and tool customization
[编辑] 绘图与纹理工具特性
- Advanced Procedural Textures
- Control micropolygon tessellation via any one or combination of multiple texture layers
- Real-Time Bump Map Painting
- Procedural Painting
- Parametric ink leverages 3D data to modulate attributes
- Control painting tools with modeling falloffs
- Jitter Nozzle
- Image Based Brushes and Inks
[编辑] 渲染工具特性
- Global Illumination
- Advanced Procedural Textures
- Control micropolygon tessellation via any one or combination of multiple texture layers
- Control painting tools with modeling falloffs
- Displacement Rendering
- Interactive Renderer Preview
- Orthographic Rendering
- IEEE Floating Point Accuracy
- Transparency (can vary with Absorption Distance)
- Subsurface Scattering
- Anisotropic Blurred Reflections
- Instance Rendering
- Render Baking to Color and Normal Maps
- True Lens Distortion
- Physically Based Shading Model
- Motion Blur
- Depth of Field
- Fully threaded