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Viewtiful Joe 2 - Wikipedia, the free encyclopedia

Viewtiful Joe 2

From Wikipedia, the free encyclopedia

Viewtiful Joe 2
Viewtiful Joe 2 box cover

Developer(s) Clover Studio
Publisher(s) Capcom
Platform(s) GameCube, PS2
Release date GameCube
November 23, 2004
Playstation 2
December 7, 2004
Genre(s) Platform
Mode(s) Single player
Rating(s) CERO: All Ages
ESRB: Teen (T)
PEGI: 12+

Viewtiful Joe 2 is a video game and sequel to Viewtiful Joe. The game was developed by Clover Studio and published by Capcom and released on November 23, 2004 for Nintendo GameCube and Sony PlayStation 2.

Viewtiful Joe 2 is a 3D side scrolling fighting adventure in which the player takes control of Joe in a fictitious world called "Movieworld". Within Movieworld, Joe has "VFX Powers" such as Slow (similar to bullet-time), Mach Speed, and Zoom at his disposal to defeat the enemy. He is joined by girlfriend Silvia, who has also acquired VFX powers. However, Silvia has "Replay", which allows her to repeat an event three times in succession, instead of Joe's Mach Speed. During the game, the player can switch between Joe and Silvia at any time, and holding the "switch" button enables them to use a special attack. In a preview in the first Viewtiful Joe, Silvia and Joe were shown onscreen fighting at the same time, hinting at co-op play. This was apparently dropped later, however.

Contents

[edit] Story

Picking up from the end of the first game, an alien fleet dubbed "Gedow" has begun an invasion on Movieworld in an attempt to gain the Rainbow Oscars, 7 statuettes that claim to hold "the power of happy endings". When Viewtiful Joe and his new fighting partner Sexy Silvia arrive at the battlefield, they're first forced to watch as Captain Blue himself is turned into one of the Oscars, then suffer as the Gedow throw them off into an unfamiliar part of Movieland out of spite. With the fate of Movieworld in the balance, Joe and Silvia quickly spring into action.


[edit] Reaction

IGN gave a rating of 9.0, citing the game's deep and satisfying gameplay, and that "all sequels should be this good." [1]

The game is hailed for its old-school difficulty and action, which it seems is one of the game's goals: difficult but fair.

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[edit] References

  1. ^ Castro, Juan (November 11th, 2004). Viewtiful Joe 2 Review. ign.com. Retrieved on 2007-01-01.

[edit] External links

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