Super Robot Wars Original Generations
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Super Robot Wars: Original Generations | |
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Developer(s) | Banpresto |
Publisher(s) | Banpresto |
Platform(s) | Sony Playstation 2 |
Release date | June 28, 2007 |
Genre(s) | Tactical role-playing |
Mode(s) | Single Player |
Rating(s) | CERO: B (Ages 12 and up) |
Media | DVD-ROM |
Super Robot Wars OG: Original Generations (スーパーロボット大戦OG オリジナルジェネレーションズ Sūpā Robotto Taisen Ōjī Orijinaru Jenerēshonzu?) is a tactical role-playing game for the Sony PlayStation 2. Original Generations is a remake of the two Original Generation games for the Nintendo Game Boy Advance and is intended to celebrate the Super Robot Wars series' 15th anniversary. It was released on June 28, 2007.
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[edit] Gameplay
Original Generations was developed by the team that produced Super Robot Wars MX, and uses high-energy, dynamic action for the in-game battle sequences. There are similarities in the user interface and battle screen to Super Robot Wars Alpha 3, though it could just be coincidence, as the producing team may have been influenced by the design of Alpha 3.
The game includes a new variation of the squad combat system of Super Robot Wars Alpha 2 and Alpha 3, called the Twin Battle System. It allows two adjacent units to combine into one squad, which can then attack simultaneously. The units can either focus their fire on a single target (with a damage penalty for one of the robots) or, when facing another squad, each target a different one of its members. Squads can also support-attack with other squads, allowing up to four attacks in a single action. As in the Alpha games, a single unit can also use an ALL attack to strike both members of an enemy squad at once. The game also features new ALLW Attacks, similar to the Double Attacks in MX, which can strike both members of a target squad and a single unit (or squad) directly next to it.
A small, but significant change in gameplay are the Spirit Commands. All characters retain their set of six Spirit Commands when fighting alone, but when placed into a squad, a seventh Spirit Command is available, known as the Twin Command. This Twin Command, unique to each character, takes SP (Spirit Points) from both characters in the squad, and is generally more powerful than the other Spirit Commands available to them normally. This makes Original Generations the first game in the franchise to break the six Spirit Command limit.
[edit] Changes And Additions
Original Generations is primarily a remake of the two previous Original Generation games. Since it is a remake, it replaces them in the official Original Generation timeline, thereby retconning the Game Boy Advance stories. Parts of the plot in the first Original Generation segment of Original Generations is derived from the animated Super Robot Wars Original Generation: Divine Wars, so as to follow Original Generation continuity. The game also includes a fair amount of new content, mostly in terms of new mecha.
- New mecha and characters from new series for the game include the following:
- Compatible Kaiser, the giant robot from Banpresto's Super Nintendo Entertainment System game, The Great Battle IV (redesigned for the game by mechanical designer, Masami Obari), as well as one of its pilots, Warrior (the other three pilots, the V2 Gundam, Kamen Rider ZO and Ultraman Powered, are not included, due to licensing issues)
- Roar's appearance in Original Generations is believed to be a direct continuation of the plot of The Great Battle IV, with Warrior Roar and the Compatible Kaiser being thrown into the universe of Original Generation. Roar has manifested itself inside a human, Kouta Azuma, who transforms into Fighter Roar, using the Roar Armor.
- Raul Gureden, the male protagonist of Super Robot Wars Reversal for the Game Boy Advance
- Raul appears along with his friends, Raji Montoya and Mizuho Saiki, and pilots the EXF-02 Excellence. Only the Striker, Cosmodriver, and Flyer frames appear in the game. In the Original Generation continuity, Fiona Gureden, Raul's female counterpart (also the other playable selectable protagonist) in Reversal, is actually his (slightly) younger twin sister, and a test pilot for the second Excellence unit. The Excellence units and both Raul and Fiona are playable in the Original Generation 2 part of the game. Despinoiz, Lalia and Tiz, the three homunculi of Duminuss, the main antagonist of Reversal, make an appearance in the bonus segment.
- The bonus segment features the original characters from Super Robot Wars Compact 3
- The roster includes Shura King Alkaid Nassh, Shura Advisor Mizal Touval, Freedom Knight Alion Lucada and the Compact 3 protagonist, Phorka Albark, with his Ialdabaoth. They are the antagonists against Fighter Roar. Folka is seen working alongside with the Shura, making his appearance more-or-less a prequel to the Compact 3 storyline adaptation.
- Compatible Kaiser, the giant robot from Banpresto's Super Nintendo Entertainment System game, The Great Battle IV (redesigned for the game by mechanical designer, Masami Obari), as well as one of its pilots, Warrior (the other three pilots, the V2 Gundam, Kamen Rider ZO and Ultraman Powered, are not included, due to licensing issues)
- Additional mecha designed specifically for the game include the following:
- ART-1 (Advanced Real Personal Trooper Test Type-1; designed by mechanical designer, Hajime Katoki)
- It is an advanced test unit of the Real Personal Trooper Type-1, with the ability to transform into a flight mode, dubbed ART-Wing, and will be piloted by Ryusei Date. Playable only in the bonus segment.
- XRAM-004FA Armorlion
- A customized version of the DCAM-04 Lion, designed by Ryoto Hikawa, it is a full armor model, featuring additional parts inspired by the Gespenst, Huckebein, and Alt Eisen. Playable in all areas of the game.
- PTX-001RV Gespenst Type-RV
- The personal unit of Guiliam Jeager, it is modified from the PTX-001R Gespenst Type-R and features a Tesla Drive and a Mega Buster Cannon. Playable in Original Generation 2 and the bonus segment.
- VTX-000 Mironga & VTX-001 Bartoll
- The Mironga is the prototype of the Bartoll, the enemy mecha from the Super Robot Wars Original Generation: The Animation OVA. Both units appear in the bonus segment, which is an adaptation of the OVA's plot. The Mironga's first appearance was in Super Robot Wars Original Generation: The Sound Cinema. Kyle Bean, the pilot of the Mironga in the Sound Cinema, appears as an enemy pilot. The Mironga is available as a secret, playable unit only in the bonus segment.
- XRAM-006VC Siegerlion
- A heavily modified version of Leona Garstein's DCAM-06C Guarlion Custom, featuring a T-Link System and additional Tesla Drives, it is customized by Tasuku Shinguji, pilot of the Giganscudo Duro. Playable in Original Generation 2 and the bonus segment.
- YAM-007-1 Astelion AX
- The upgrade to the prototype Astelion, piloted by Ibis Douglas, it is modified so that Tsugumi Takakura can accompany Ibis as a co-pilot, as well as utilizing new attack maneuvers the Astelion could not use before. Playable only in the bonus segment.
- Giganspada
- A variant of the original Giganscudo, built as an assault machine, with an array of four energy cannons and high durability, it appears as an enemy unit in Original Generation 2.
- ART-1 (Advanced Real Personal Trooper Test Type-1; designed by mechanical designer, Hajime Katoki)
- Several existing units gained new variations, such as Tenzan Nakajima's twin-barreled Barrelion, or new attacks, such as the Thrudgelmir's Drill Inferno and Zankantō Hoshinagi no Tachi.
- The game also introduces several new characters, both playable and non-playable, and assigns old ones to new roles:
- Master Rishu Togo, the sword instructor of Sanger Zonvolt and Brooklyn Luckfield, is playable only in the bonus segment, piloting Sanger's Grungust Type-0.
- Shoko Azuma, supposedly Kouta Azuma's sister. The name Shoko can also be read in Japanese as Emi, which is the name of Fighter Roar's sister. Shoko appears as a non-playable character in the bonus segment and does not appear in battle.
- Professor Kisaburo Azuma, a scientist who appeared in The Great Battle IV and continued to help Fighter Roar and his friends throughout their mission. His role in Original Generations is currently unknown, and appears as a non-playable character in the bonus segment, who will not participate in battles.
- The Original Generation 2 portion of the game is expanded further, with five extra scenarios before the first missions of Original Generation 2 start:
- The first two scenarios revolves around the Reversal protagonists, Raul and Fiona, taking place in the Shadow-Mirror dimension.
- The third scenario gives the player the chance to use Axel Almer and his Soulgain, a selectable protagonist in Super Robot Wars Advance.
- The last two scenarios feature events based on the Super Robot Wars Dengeki Comics, with new enemy characters and units.
[edit] Series Included In Super Robot Wars: Original Generations
- Banpresto Originals (Not a TV or movie series)
- Shin Super Robot Wars
- Super Robot Wars Gaiden: Masō Kishin - The Lord of Elemental
- Chokijin RyuKoOh Denki (超機人 龍虎王伝奇)
- Super Robot Wars 3
- Super Robot Wars F
- Super Robot Wars F Final
- Super Robot Wars Alpha
- Super Robot Wars Alpha Gaiden
- Super Robot Wars Alpha 2
- Super Robot Wars Compact 2
- Super Robot Wars Impact
- Super Hero Sakusen
- Hero Senki: Project Olympus
- Super Robot Wars Advance
- The Great Battle IV (New)
- Super Robot Wars Reversal (New)
- Super Robot Wars Compact 3 (New)
- Super Robot Wars Original Generation: The Animation (New)
- Super Robot Wars Original Generation: The Sound Cinema (New)
- Super Robot Wars Original Generation Chronicle (Stories first published in the Super Robot Wars Dengeki Comics) (New)
- Super Robot Wars Alpha 3 (New)
[edit] See Also
- Super Robot Wars
- Super Robot Taisen: Original Generation
- Super Robot Taisen: Original Generation 2
- Super Robot Wars Original Generation Gaiden
[edit] External Links
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