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Super Robot Wars GC - Wikipedia, the free encyclopedia

Super Robot Wars GC

From Wikipedia, the free encyclopedia

Super Robot Wars GC
Image:SRW_GC_Cover.jpg
Developer(s) Banpresto
Publisher(s) Japan Banpresto
Platform(s) Nintendo GameCube
Release date JPN December 16, 2004
Genre(s) Tactical role-playing game
Mode(s) Single player
Rating(s) CERO

Super Robot Wars GC (スーパーロボット大戦GC Sūpā Robotto Taisen Jīshī?) is the first and only Nintendo GameCube Super Robot Wars title. The basic premise of the game is that the plot, settings, characters, and other mechanics consist of essentially mixing and combining the like of Gundam, Mazinger, Getter Robo, Raijin-Oh, and many other mecha-based anime and manga series into one universe. The Super Robot Wars series has existed for a fairly long time, dating back to at least the Nintendo Famicom, and has had many releases since then, across possibly all of the mainstream platforms since then, including the SNES, PS, PS2, GameCube, Game Boy and later iterations, among other platforms. It was ported to the Xbox 360 under the title Super Robot Wars XO.

The Super Robot Wars universe features a great variety of anime series, and below is a list of such. In addition to these series, the SRW universe has had its own original mecha, concepts, and characters appear.

[edit] Series included in SRW GC

[edit] Noteworthy

  • The second Super Robot Wars game to use realtime-rendered 3D graphics for battle sequences; the first was the Dreamcast port of Super Robot Wars Alpha.
  • The first in the series to track damage to different parts of a unit's body (arms, legs, head and torso for robots; control, weapon, engine and chassis for carriers and fighter craft); if a part loses all its HP it is destroyed, and weapons mounted on that part become unusable.
    • A unit that has lost its parts can be captured and either sold, converted into an item, or kept. Only enemy units from real robot series (eg. Gundam, Dragonar, L-Gaim and Layzner) can be piloted if kept.
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