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Sunset Riders - Wikipedia, the free encyclopedia

Sunset Riders

From Wikipedia, the free encyclopedia

Sunset Riders
Sunset Riders arcade flyer
Developer(s) Konami
Publisher(s) Konami
Designer(s) H. Tsujimoto (director)
Platform(s) Arcade
Mega Drive/Genesis
SNES
Release date September 4, 1991
Genre(s) Run and gun
Mode(s) Single player
2-4 player Co-op
Input methods 8-way Joystick, 2 Buttons
Cabinet Upright
CPU Motorola 68000 (@ 16 MHz)
Sound Z80 (@ 4 MHz)
YM2151 (@ 3.579545 MHz)
K053260 (@ 3.579545 MHz)
Display Raster
288 x 224 pixels (Horizontal)
2048 colors

Sunset Riders (サンセットライダーズ?) is a run and gun arcade game created by Konami in 1991. It is set in the wild west. The game was later ported to the Mega Drive/Genesis in 1992, and to the SNES video game console in 1993. The arcade version was directed by H. Tsujimoto, who is also credited with directing the arcade version of Super Contra.

Contents

[edit] Story

The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters who are out to claim rewards given for eliminating the most wanted outlaws in the West. There is no true "storyline" aside from collecting progressively larger rewards. At the beginning of each level the player is shown a wanted poster, showing the criminal, the reward for stopping them, and the cliché line "Wanted dead or alive".

[edit] Arcade Version

[edit] Gameplay (Arcade Version)

Sunset Riders is similar to other run and guns, such as Konami's Contra, but with less emphasis on jumping and a greater focus on shooting. The game includes a total of four playable characters to choose from: Steve, Billy, Bob, and Cormano. The characters are slightly differentiated: Steve and Billy use revolvers, Bob carries a rifle, and Cormano is armed with a shotgun. The rifle and shotgun shoot somewhat slower than their revolver counterparts, but have a wider spread, making them ideal for taking out enemies without too much precise aiming. On the full-size arcade cabinet up to four players can play simultaneously, each as a different character.

The player can fire in 8 directions, slide to avoid bullets, and perform surprisingly acrobatic jumps onto and from rooftops, offering additional vantage points from which to fight. Many enemies can do the same. Unlike Contra (but similar to Metal Slug), colliding with enemies does not kill the player; only bullets, pits and other obstacles are fatal. Throughout the levels there are doors that can be opened, as in the games Rolling Thunder and Shinobi. Enemies may come out of some doors, while others yield power-ups. When the player emerges from one of doors containing a power-up a short animation plays, showing the protagonist being kissed on the cheek by a female bar fly or taking a swig from a bottle of liquor.

Some enemies use stick-dynamite as a weapon; if quick enough, this can can be picked up and thrown by the players. Once thrown, the dynamite will start to blink at an accelerated pace, which represents the remaining length of the fuse. When it explodes it will eliminate both players and enemies, even if the enemies initially threw the dynamite. In addition, there are many opportunely placed boulders, barrels, and torches suspended above ground that can be used to the player's advantage. At the end of each level, the cash bounty is awarded to the player who inflicted the most damage on the boss.

[edit] Power-ups/Bonuses (Arcade Version)

There are three types of hidden items in the arcade version. All of the gun power-ups are lost when the player gets killed.

  • Rapid fire: Represented by a gold sheriff's badge marked with a large revolver, this item allows players to hold the button to fire (instead of hitting it repeatedly) and accelerates the bullets slightly.
  • Dual fire: Represented by a silver sheriff's badge emblazoned with two revolvers, this icon gives the player a second weapon. Steve and Billy fire their dual revolvers at different angles, while Bob and Cormano aim their paired rifles/shotguns in the same direction for a wider shot spread.
  • Monetary award: A pile of gold coins (worth $2000) or a roast turkey (worth $500). In addition, once a character's guns are fully powered up, any rapid/dual fire items he picks up are worth $1000 each.

[edit] Stages And Bosses (Arcade Version)

There are a total of eight levels in the arcade version. Each boss says a short phrase at the beginning and end of each battle. A few of the phrases contain minor translation errors. Most of the game consists of side-scrolling on foot, however Stage 2 and Stage 7 are done primarily on horseback. In addition, there are two bonus rounds, one after level 2 and the other after level 5.

Stage Boss
/Description
Battle Phrase/Description Death Phrase/Description Level Transitions Side Notes

[edit] Stage 1

Simon Greedwell, a wealthy rancher and crime boss who wields a rifle and fires from behind two destructible barrels. "It's time to pay!" "Arrrrgh!!"
(He falls off his balcony near the players.)
"Bury me with my money!"

[edit] Stage 2

Hawkeye Hank Hatfield, a sharpshooter with high agility who moves behind crates and emerges briefly to fire. "Draw, pilgrim!" (He hunches over and his hat falls off.)
"Ugh!...ya got me."
(He falls down face first.)
While fighting Hatfield, if you look to the upper left hand side, you will see a small poster labeled "TMNT".

[edit] Stage 3

Dark Horse, a man armed with a revolver who rides a large, black, armor-plated horse. "You in heap big trouble!" (He slumps down on his horse.)
"Me in heap big trouble!"
(His horse rides him off-screen.)
(At this point, a woman is flung out of a nearby saloon in front of the player(s).)
Player(s): "You all right, ma'am?"
Woman: "Oh, those terrible men! Please help!"
Player(s): "All right, ma'am. Don't worry about it."
(The player(s) dash into the saloon.)

[edit] Stage 4

The Smith Brothers, two men on side balconies who hurl either explosives or lanterns at the player(s). 1st Brother:
"We're gonna blow you away!"
2nd Brother:
"Yeah! Yeah!"
1st brother to die:
"Holy smoke!"
(He slumps over the platform railing.)
2nd brother to die:
"That was a bang!"
(He falls over the platform railing and explodes.)
(Saloon dancers run out on-stage and perform for the players, who cheer and whistle (excluding Billy).)
Dancer:
"Oh! You boys are so kind!"
(An on-screen message informs the players about the large reward offered for Richard Rose and the three other bosses associated with him.)
The player(s) can save two captive women in order to gain money or gun power-ups.

[edit] Stage 5

El Greco, a Mexican man who uses a bullet-proof shield, a whip, and wears a bright red sombrero. "Die, Gringo!"
(He tosses his poncho away.)
"Adios, amigo!"
(He tosses his sombrero away and falls over the side of the train.)
If Cormano is in the game, he will catch El Greco's sombrero and wear it throughout the remaining stages.

[edit] Stage 6

Chief Scalpem, a Native American shaman who flings throwing knives at the player(s) and can block bullets. "Me ready for Pow-Wow!" "Me Pow-Wowed out!" (A young woman runs to Scalpem's side.)
Woman:
"Please! Please! Don't shoot my brother! He's only following orders!"
Player(s):
"All right, ma'am. We won't shoot him."
The sound clip, "All right, ma'am. We won't shoot him.", is used even If there is only one player participating.

[edit] Stage 7

Paco Loco, a rather obese man who sits atop a fort gate and fires a Maxim gun. "Aye, chihuahua!"
(He pounds his chest.)
(He falls over the gate and onto the ground.)
"Hasta la bye bye!"
(He fires above the player(s) and falls backward.)
(The players use a bundle of dynamite to blow the gate open and run in.) During the boss fight, enemies toss bombs at the player(s) from a nearby tree.

[edit] Stage 8

Sir Richard Rose, a British man who fires at the player from a balcony behind a statue of two lions. He initially prefers to hide behind the safety of the statues while his private army does most of the dirty work, but the battle soon switches gears and he dashes around the screen with agility that rivals the player characters. He also has to be defeated twice (since he wears bullet proof armor in the first half of the battle). The statues can be shot away to give a better field of fire. "Cheerio, ol' chap!" "I say...bit o' bad luck..."
(The scene changes to a shattering red rose.)
(The game ends, high scores and credits are listed.) Rose holds the abilities of most of the previous level bosses.
Bonus Stages
The player has a limited time to shoot up to 50 enemies that pop up in various locations on the screen. This stage is done in a first-person fashion where the joystick is used to aim the targeting cursor. The enemies do not fire back, so the player cannot lose anything from playing these stages. They appear after levels 2 and 5.

[edit] Home Ports

[edit] Sega Mega Drive/Genesis Version

Sunset Riders
(Sega Mega Drive/Genesis Version)
Developer(s) Konami
Publisher(s) Konami
Distributor(s) Sega Corporation
Designer(s) Konami
License By Sega Corporation for play on the Sega Mega Drive/Genesis System
Aspect ratio Horizontal
Version Sega Mega Drive/Genesis
Platform(s) (Two other versions)
Release date March 3, 1993
(Copyrighted 1992 by Konami)
Genre(s) shoot 'em up
Mode(s) Single player
Two player co-op
Two player versus
Rating(s) Pre-ESRB
Media 16-bit Mega Drive/Genesis cartridge
Input methods 1-2 Mega Drive/Genesis controller(s)

[edit] Gameplay (Sega Mega Drive/Genesis Version)

While the SNES version is fairly faithful, the Mega Drive/Genesis version has some very drastic changes made to the mechanics and overall gameplay. Most notable of these changes are the removal of the characters Steve and Bob as well as four out of the eight original levels. In finer detail, the set designs have been either changed or cross-transferred in some cases. The boss fights also differ due to a change in platforms or weaponry used by the boss. However, the Mega Drive/Genesis version does allow some options that are not available in the SNES version such as the ability to shoot dynamite, a full length Native American level with enemies of its namesake, a two player versus mode, and a bonus stage on horseback. As for the layout itself, each stage consists of two parts: a half-stage where you must save a captive from a group of enemies and then the boss stage. Each half-stage takes around the same amount of length as a normal stage, so it leaves the effect of being eight stages long.

[edit] Power-ups/Bonuses (Sega Mega Drive/Genesis Version)

  • Rapid fire: Represented by an icon of a bullet.
  • Dual fire: Represented by an icon of a revolver.
  • Monetary award: Gold coins, gold stars and power-ups reward money.
  • 1-up

[edit] Stages And Bosses (Sega Mega Drive/Genesis Version)

Due to low quality sound processing, voice clips of each boss were replaced with text-based voice bubbles. This was done to every speaking line in the game aside from death groans and the sound clip, "Thank you nice boys!", of which is spoken each time a captive is saved.


Stage Boss
/Description
Battle Phrase/Description Death Phrase/Description Level Transitions Side Notes

[edit] Stage 1

Simon Greedwell
(See arcade description)
"It's time to pay!" (He falls off his balcony near the players.)
"Bury me with my money!"
Once Simon Greedwell falls to the ground, he drops coins that the player(s) can retrieve.

[edit] Stage 2

Paco Loco, a rather obese man who sits atop a steam engine and fires a Maxim gun. "Aye, chihuahua!"
(He pounds his chest.)
"Hasta la bye bye!"
(He falls over the side of the train.)
When Paco Loco falls off the train, he drops money that the player(s) can collect. In this version, Paco Loco has replaced El Greco and has lost his original stage, although half of the stage design is used on the final stage.

[edit] Stage 3

Chief Scalpem, a Native American shaman who flings arrows at the player(s) and can block bullets. "Me ready for Pow-Wow!" "Me Pow-Wowed out!" (A young woman runs to Scalpem's side.)
Woman:
"Please! Please! Don't shoot my brother! He's only following orders!"
Player(s):
"All right, ma'am. We won't shoot him."
The voice bubble, "All right, ma'am. We won't shoot him.", is used even If there is only one player participating. Once defeated, Chief Scalpem drops diamonds that the player(s) can obtain. Instead of knives, Chief Scalpem throws arrows that the player(s) can deflect with bullets. The stage consists of both rolling and falling boulders, rather than just falling boulders.

[edit] Stage 4

Sir Richard Rose, a British man who fires at the player from a balcony behind a plain statue with a rose carved on it. He initially prefers to hide behind the safety of the statue while his private army does most of the dirty work, but the battle soon switches gears and he dashes around the screen with agility that rivals the player characters. He also has to be defeated twice (since he wears bullet proof armor in the first half of the battle). The statue can be shot away in order to gain progress in the battle. "Cheerio, ol' chap!"
(He throws a stick of dynamite from his front door and runs up to his balcony.)
(*He shouts a death groan*)
(The scene changes to a shattering red rose.)
(The level ends and "Game Over" appears on-screen.) Unlike the other bosses, Sir Richard Rose drops nothing. Instead of being able to attack with his heels, only pistol fire is used to attack the player(s). To signify the second half of the battle, the boss battle song is transposed up one note.
Bonus Stages
The Mega Drive/Genesis version has an entirely different bonus stage in which the player(s) must catch power-ups and rewards being thrown from a quickly moving wagon while riding on horseback. A gold star is required in order to make it to each bonus stage. A bonus stage occurs after every boss fight (except for the last).

[edit] Super Nintendo Entertainment System Version

Sunset Riders
(Super Nintendo Entertainment System Version)
Developer(s) Konami
Publisher(s) Konami
Distributor(s) Nintendo
Designer(s) Konami
License By Nintendo Company, Ltd.
Aspect ratio Horizontal
Version Super Nintendo Entertainment System
Platform(s) (Two other versions)
Release date August 6, 1993
(Copyrighted 1993 by Konami)
Genre(s) shoot 'em up
Mode(s) Single player
Two player co-op
Rating(s) Pre-ESRB
Media 16-bit Super Nintendo Entertainment System cartridge
Input methods 1-2 SNES controller(s)

[edit] Gameplay (SNES Version)

Although the SNES version is considered to be somewhat close in quality to the arcade version, it also made substantial changes much like the Mega Drive/Genesis version. One of the biggest changes to the Super NES version was the replacement of the Native American enemies in the sixth stage, with the regular cowboy enemies in their place instead. This changes some of the gameplay on that stage, since the regular Native enemies fired flaming arrows and set up boulder traps, attempting to block your progress. Also, Chief Scalpem (or Wigwam, as he is called in the Super NES version) says, "Get ready for a Pow-Wow", and "I'm Pow-Wowed out!", with correct grammar. Not surprisingly, this only affects the caption. As the voice clips couldn't be redone, they were simply shortened to, "Ready for Pow-Wow", and "Pow-Wowed out!". Other changes to the U.S. Super NES version include removal of female enemies and giving all the female barflies in the game longer dresses instead of their normal corsets and underwear. Also none of the characters drink anything or get kissed by female barflies when they come out of doors, instead simply posing when they get a power-up from a door. Also, due to Nintendo of America's censorship policies involving alcoholic references, the "SALOON" was changed to a "TAVERN".

[edit] Power-ups/Bonuses (SNES Version)

(See arcade description)

[edit] Stages And Bosses (SNES Version)

Much like the arcade version, the SNES version consists of eight stages with the player(s) on horseback on stages 2 and 7. Each boss has a battle and death phrase (some of which were edited by Nintendo of America's censorship policy) and all but one sound clip is kept in the game.



Stage Boss
/Description
Battle Phrase/Description Death Phrase/Description Level Transitions Side Notes

[edit] Stage 1

Simon Greedwell
(See arcade description)
"It's time to pay!" "Arrrrgh!!"
(He falls off his balcony near the players.)
"Bury me with my money!"

[edit] Stage 2

Hawkeye Hank Hatfield
(See arcade description)
"Draw, pilgrim!" (He hunches over and his hat falls off.)
"Ugh!...ya got me."
(He falls down face first.)
In this version, the players are not pursued by enemies on horseback once the train arrives. The wagon of enemies no longer has the option of shooting off the back right wheel.

[edit] Stage 3

Dark Horse
(See arcade description)
"You in heap big trouble!" (He slumps down on his horse.)
"Me in heap big trouble!"
(His horse rides him off-screen.)
(At this point, a woman is flung out of a nearby saloon in front of the player(s).)
Player(s): "You all right, ma'am?"
Woman: "Oh, those terrible men! Please help!"
Player(s): "All right, ma'am. Don't worry about it."
(The player(s) dash into the saloon.)

[edit] Stage 4

The Smith Brothers
(See arcade description)
First Brother:
"We're gonna blow you away!"
Second Brother:
"Yeah! Yeah!"
First brother to die: "Holy smoke!"
(He falls over the platform railing and explodes.)
Second brother to die:
"That was a bang!"
(He falls over the platform railing and explodes.)
(Saloon dancers run out on-stage and perform for the players, who cheer and whistle (excluding Billy).)
(An on-screen message informs the players about the large reward offered for Richard Rose and the three other bosses associated with him.)
The players can no longer stand on the side platforms once one of the brothers is killed. The captives are reduced to only one. The sound clip, "Oh! You boys are so kind!", is removed, but is still used as text in the on-screen message.

[edit] Stage 5

El Greco
(See arcade description)
"Adios, amigo!"
(He tosses his poncho away.)
"Adios, amigo!"
(He tosses his sombrero away and falls over the side of the train.)
The sound clip, "Die, Gringo!", is removed most likely because of racial insensitivity. Cormano, if present, does not take the sombrero like he does in the arcade version.

[edit] Stage 6

Chief Wigwam
(See arcade description)
Text:
"Get ready for a Pow-Wow!"
Actual sound clip:
"Ready for Pow-Wow!"
Text:
"I'm Pow-Wowed out!"
Actual sound clip:
"Pow-Wowed out!"
(A young woman runs to Wigwam's side.)
Woman:
"Please! Please! Don't shoot my brother! He's only following orders!"
Player(s):
"All right, ma'am. We won't shoot him."
The sound clip, "All right, ma'am. We won't shoot him.", is used even If there is only one player participating. The battle and death phrases are changed most likely to avoid racial insensitivity. The descending cart to chief Scalpem/Wigwam's battle site is replaced with a long rope that the player(s) must climb across.

[edit] Stage 7

Paco Loco
(See arcade description)
"Aye, chihuahua!"
(He pounds his chest.)
(He falls over the gate and onto the ground.)
"Hasta la bye bye!"
(He fires above the player(s) and falls backward.)
(The players use a bundle of dynamite to blow the gate open and run in.) The player(s) must walk half way through the stage instead of riding on horseback and also must fight a second wagon of enemies (on horseback).

[edit] Stage 8

Sir Richard Rose
(See arcade description)
"Cheerio, ol' chap!" (He falls on his knees.)
"I say...bit o' bad luck..."
(The game ends, if completed on hard mode the credits are listed.) The shattered rose is removed as well as complex sections of the stage (the Gatling guns and the water wheel).
Bonus Stages
Bonus stages occur the same as the arcade version, but instead of needing to tap the button in order to fire, a player can simply hold down the button for a rapid shot.

[edit] See also

[edit] External links


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