Spore (mobile)
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Spore | |
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Developer(s) | Maxis |
Publisher(s) | Electronic Arts |
Designer(s) | Will Wright |
Platform(s) | Mobile phones, iPhones |
Release date | EU September 5, 2008[1] |
Genre(s) | Arcade game |
Mode(s) | Single player, multiplayer |
Rating(s) | TBD |
Spore is the mobile phone spin-off of Spore, and focuses on a single phase of the larger game's gameplay - the cell phase. The iPhone version will take advantage of the device's touch capabilities and 3-axis accelerometer.[3]
Contents |
[edit] Gameplay
The simplified game allows players to try to survive as a multicellular organism in a tide pool, with the ability to upgrade its creature as with the main game. The basic gameplay is similar to flOw.[4]
Unlike the full version of Spore, the main game is roughly an hour long, and divided into 18 separate sections, with the player attacking and eating other organisms while avoiding being eaten by superior ones. Movement is achieved by pressing the phone keys in ordinal directions. Eating creatures is done by pressing the OK button; group-eating combos can be achieved with the OK button as well.[4] A section is completed after the player eats a certain amount of DNA material from other life forms.
Each of the 18 sections is followed by the creature editor, in which the player may add an upgrade to his organism. With every 3 upgrades to the creature, a "superpart" is awarded.[4]
[edit] Multiplayer
After the player completes the single player game, they can engage in wireless battles with other players' completed creatures as well.[5]
[edit] See also
[edit] References
- ^ Bramwell, Tom (2008-02-12). Spore release date announced. Eurogamer. Retrieved on 2008-02-12.
- ^ EA and Maxis to ship Spore in September. Electronic Arts (2008-02-12). Retrieved on 2008-02-12.
- ^ Live coverage of the iPhone Software Roadmap announcement
- ^ a b c 1Up Spore Mobile preview
- ^ Joystiq Spore Mobile preview
[edit] External links
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