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Arkanoid: Revenge of Doh - Wikipedia, the free encyclopedia

Arkanoid: Revenge of Doh

From Wikipedia, the free encyclopedia

Arkanoid - Revenge of Doh (a.k.a. Arkanoid 2)
Arkanoid - Revenge of Doh screenshot, arcade version
Screenshot of Arkanoid - Revenge of Doh
Developer(s) Taito
Publisher(s) Romstar
Designer(s) Yasumasa Sasabe and team
Platform(s) Arcade Game, Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, MSX, PC, ZX Spectrum, Apple IIGS
Release date 1987 (Arcade)
1988 (Computer conversions)
Genre(s) Breakout
Mode(s) Up to 2 players, alternating turns
Input methods Optical rotary, 1 Button;
keyboard, mouse and joystic on the PC version
Cabinet Vertical
CPU Z80
Sound YM2203
Display Raster, 224 x 256 pixels, 512 colors;
CGA, EGA, Hercules and Tandy on PC

Arkanoid - Revenge of Doh (a.k.a Arkanoid 2) is an arcade game released by Taito in 1987 as a sequel to Arkanoid.

Contents

[edit] Description

The mysterious enemy known as DOH has returned to seek vengeance on the Vaus space vessel. The player must once again take control of the Vaus (paddle) and overcome many challenges in order to destroy DOH once and for all. Revenge of Doh sees the player battle through 30 rounds.

[edit] New features

Revenge of Doh differs from its predecessor with the introduction of "Warp Gates". Upon completion of a level, two gates appear at the bottom of the play area, on either side. The player can choose to go through either one of the gates - the choice will affect which version of the next level is provided. The fire-button is only used when the Laser ('L') or Catch ('C') pod is caught.

The game also featured two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks.

Home versions of Revenge of Doh also featured a level editor, where players could create their own levels or edit and replace existing levels, with the exception of two levels: the mini-boss and Doh.

The game features a mini-boss in the form of a giant brain, which will help you practice for Doh. You must aim for the brain's mouth to defeat it.

[edit] Capsules

Arkanoid 2 offered a much greater range of power-up capsules, which drop from the bricks as they are destroyed by the ball. The capsules are:

B capsule (Pink) 
"Break". Opens the warp gates at the bottom of the screen, allowing you to bypass the level even when it is unfinished.
P capsule (Dark Grey) 
"Player". Gives you another Vaus.
C capsule (Light Green) 
"Catch". Enables you to catch the ball, move to another position, and fire by pressing the fire button. If you hesitate too long, the ball will release on its own.
D capsule (Light Blue) 
"Divide". The ball divides into 8 balls (unlike the previous game, when the ball divided into 3).
M capsule (Purple) 
"Mega". Turns the normal ball into a red (black in the PC version) "mega ball", which can destroy even indestructible bricks and will only bounce back after hitting the sides of the chamber or the ceiling.
E capsule (Medium Blue) 
"Expand". Doubles the size of your Vaus.
R capsule (Black) 
"Reduce". The Vaus shrinks to half size, but every block you destroy doubles in point value. Unless you're really a good player, this makes it very difficult to play.
L capsule (Red) 
"Lasers". Equips the Vaus with lasers that destroy most bricks.
T capsule (Dark Blue) 
"Twin". Gives you two Vauses instead of one. Not a particularly helpful one, as it limits your maneuverability and the ball tends to fall between the Vauses.
S capsule (Orange) 
"Slow". Temporarily slows down the speed of the energy ball. The ball will speed up upon hitting the ceiling of the chamber, making this capsule unhelpful in some levels. On the other hand, the ball speeds up much more quickly and rapidly in this game than in the previous Arkanoid, making it helpful to extend a normal playing speed.
I capsule (Dark Green) 
"Illusion". Creates a transparent grey shadow at the bottom of the screen that follows the Vaus around. It will deflect energy balls (though with no control of the rebound direction), greatly expanding the functional area of the Vaus.
N capsule (Light Grey) 
"New". The ball continually divides into three balls until you catch another capsule. This is very helpful on some levels.
Flashing capsule 
This special capsule will reward you randomly with one of the following three powers: 1. 20 energy balls; 2. 20 mega energy balls; 3. Continuous laser fire. On most levels, the first two powers are enough to clear the entire board. The third can make it extremely difficult to see what's going on, and won't help on levels with lots of indestructible blocks.

[edit] Series

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