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Project Origin - Wikipedia, the free encyclopedia

Project Origin

From Wikipedia, the free encyclopedia

Project Origin

Developer(s) Monolith Productions
Publisher(s) Warner Bros. Interactive Entertainment
Engine Lithtech: Jupiter EX[1]
Platform(s) Microsoft Windows, Xbox 360, PlayStation 3
Release date Fall 2008
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: RP
Media Blu-ray Disc, DVD
Input methods Keyboard and Mouse, gamepad

Project Origin is the upcoming sequel to F.E.A.R. in development by Monolith Productions for PC, Xbox 360, and PlayStation 3.

Contents

[edit] Development

The sequel is not titled F.E.A.R. 2 due to Vivendi's ownership of the F.E.A.R. name.[2] However, the follow-up will stay in the game's existing universe, retaining the original storyline and characters, although it won't recognize Extraction Point or Perseus Mandate.[3] Monolith Productions will require a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher.[2] Monolith has revealed it will be released in 2008.[4]

The game was shown for the first time at the 2007 E3 Expo.[5]

On September 21st, the first publicly released trailer, which featured gameplay footage, was revealed on Spike TV's "Game Head."

In an interview with John Mulkey, the lead designer for Project Origin, he describes the game as being "a more open environment" further noting that "a destroyed city opens up an incredible amount of opportunities." Also, Mulkey mentions that the enemies will be much more varied than in the previous game.[6]

[edit] Storyline

The sequel to F.E.A.R. continues the supernatural suspense story of a powerful psychic child named Alma, whose rage against those who wronged her caused her to begin an escalating paranormal crisis that threatens to devour and replace reality with her own.[7] Instead of playing as the Point Man, the game's protagonist is Michael Becket, a Delta Force operative[6] whose squad is sent in to arrest Genevieve Aristide approximately thirty minutes before the ending of F.E.A.R. At some point in the game, the player character, via surgery, will receive reflex powers exhibiting the same slow-motion ability like the Point Man. [8]

[edit] Name Your Fear

Monolith Productions announced a contest called "Name Your Fear" on June 4, 2007 to find a new name for the sequel[9]. Contestants had until June 22nd to submit a name, after which three finalists would be chosen with fans being able to choose their favorite. The three finalists will have their likeness featured in the upcoming game.[10] A special website was created for this contest.

On August 3, 2007, voting was opened to the public for the three naming finalists, which were Dead Echo, Project Origin and Dark Signal. Voting closed on August 10, 2007. On September 6, 2007 the winner was announced as Project Origin. On the games official website the reasons for Project Origin being chosen were explained;

Project Origin is a strong fan and developer favorite. We received over 400 submissions containing Origin in the name. The second submission of the contest was Project Origin, so we have had the name rattling around in our heads right from the beginning Project Origin is a natural fit for the title of the sequel because it is the Armacham program from which all of the trouble in the game world originates. The architect of Project Origin, Harlan Wade, used his daughter in a horrific experiment which turned her into the monster that we see in the first game (Complete Prehistory). In the sequel, the repercussions of Project Origin are only beginning to unravel.

[edit] E3 Demonstration

Footage from an E3 demo showed off the game's enhanced JupiterEX engine, and reveals glimpses of the plot. The demo starts with a cutscene of Michael undergoing surgery overseen by Genevieve, with unexplained complications, later revealed to be linked with Alma.[11]

[edit] References

  1. ^ Welcome to Touchdown Entertainment. Touchdown Entertainment. Retrieved on September 16, 2007.
  2. ^ a b Surette, Tim (February 21, 2006). Monolith scaring up new F.E.A.R.s. GameSpot. Retrieved on October 2, 2006.
  3. ^ Project Origin Forums. Retrieved on March 23, 2008.
  4. ^ Monolith's Paranormal Project. IGN. Retrieved on July 12, 2007.
  5. ^ E3 07: F.E.A.R. 2 (working title) impressions. GameSpot. Retrieved on July 12, 2007.
  6. ^ a b PC Preview: Project Origin. Retrieved on January 1, 2008.
  7. ^ http://pc.ign.com/articles/868/868706p1.html
  8. ^ Monolith's Paranormal Project. IGN. Retrieved on October 21, 2007.
  9. ^ IGN: A Sequel to F.E.A.R
  10. ^ A Sequel to F.E.A.R.. IGN. Retrieved on June 14, 2007.
  11. ^ http://www.gametrailers.com/player/usermovies/114921.html

[edit] External links


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