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Omega Chess - Wikipedia, the free encyclopedia

Omega Chess

From Wikipedia, the free encyclopedia

Omega Chess is a commercial chess variant designed by Daniel MacDonald in Toronto. The game is played on a 10x10 board with an extra square in each of the extreme corners where the wizards are placed at the start of the game. The game is laid out like regular chess with the addition of a "champion" in each corner and a "wizard" diagonally behind each champion (see diagram on the right).

w4 wd w3 wd
a9 zd b9 rd c9 nd d9 bd e9 qd f9 kd g9 bd h9 nd i9 rd j9 zd
a8 pd b8 pd c8 pd d8 pd e8 pd f8 pd g8 pd h8 pd i8 pd j8 pd
a7 b7 c7 d7 e7 f7 g7 h7 i7 j7
a6 b6 c6 d6 e6 f6 g6 h6 i6 j6
a5 b5 c5 d5 e5 f5 g5 h5 i5 j5
a4 b4 c4 d4 e4 f4 g4 h4 i4 j4
a3 b3 c3 d3 e3 f3 g3 h3 i3 j3
a2 b2 c2 d2 e2 f2 g2 h2 i2 j2
a1 pl b1 pl c1 pl d1 pl e1 pl f1 pl g1 pl h1 pl i1 pl j1 pl
a0 zl b0 rl c0 nl d0 bl e0 ql f0 kl g0 bl h0 nl i0 rl j0 zl
w1 wl w2 wl
Omega Chess - start position

Part of the reason for adding the new pieces was to equalize the number of jumping pieces with sliding pieces. The wizard was created specially to be a color-bound piece, a parallel to the bishop. Because of the symmetry and four additional corners, Omega Chess creates new tactical possibilities, including the possibility of checkmate with two knights.

Omega Chess has garnered a number of endorsements by grandmasters including Michael Rohde [1] and Alex Sherzer.

Contents

[edit] What is different from Chess

[edit] The new pieces

w4 w3
a9 xx b9 c9 xx d9 e9 xx f9 g9 h9 i9 j9
a8 b8 c8 xx d8 nl e8 f8 xo g8 h8 xo i8 j8 xo
a7 xx b7 xx c7 zd d7 xx e7 xx f7 g7 wd h7 i7 j7
a6 b6 c6 xx d6 xo e6 f6 xo g6 h6 xo i6 j6 xo
a5 xx b5 c5 xx d5 e5 xx f5 g5 h5 i5 j5
a4 b4 c4 pd d4 pl e4 f4 xo g4 h4 xo i4 j4
a3 b3 pl c3 pd d3 oo e3 f3 g3 h3 i3 j3
a2 pl b2 oo c2 d2 oo e2 f2 g2 h2 i2 j2
a1 oo b1 oo c1 d1 oo e1 f1 g1 h1 i1 j1
a0 b0 c0 d0 kl e0 rl f0 g0 rl h0 kl i0 j0
w1 w2
Wizard, Champion, Pawn's first move, En passant and Castling.
  • Champion : jumps 2 squares in any direction or slides 1 square orthogonally. White's King Champion can start the game by Ch2 or Cj2. In the diagram, its movement is indicated by an X. It can't capture the white Knight.
  • Wizard : a colorbound piece, jumps {1,3} or {3,1} squares in any direction, or slides 1 square diagonally. White's King Wizard can start the game by Wj2. Its movement is indicated by a black dot. And it can capture the white Knight.

[edit] Pawns

  • The Pawn may slide one, two or three squares in the forward direction, on its first move only. This is shown on columns (a),(b) and (d) respectively.
  • Capture, promotion and movement (following the first move) are otherwise identical to the pawn in standard chess.
  • The en passant rule also applies. The d pawn may be captured en passant by either black pawn. The b pawn may be captured normally by the pawn at c4, and en passant by the pawn at c3

[edit] Castling

The normal rules of castling apply. Also, it is done exactly as in Chess, with the king moving two squares to either side: to h0 for white or h9 for black to castle king-side, and to d0 or d9 to castle queen-side. (See diagram.)

w4 w3
a9 b9 rd c9 d9 e9 f9 g9 h9 i9 j9
a8 pd b8 c8 d8 e8 rl f8 g8 pd h8 rd i8 kd j8
a7 b7 bd c7 pd d7 e7 f7 pd g7 qd h7 i7 zd j7 pd
a6 b6 c6 d6 e6 f6 g6 pd h6 i6 pd j6
a5 b5 pd c5 pl d5 e5 f5 pd g5 h5 i5 pl j5
a4 b4 c4 d4 pl e4 f4 pl g4 h4 i4 j4 pl
a3 b3 c3 pl d3 e3 rl f3 g3 h3 i3 ql j3
a2 b2 c2 d2 e2 f2 g2 h2 zl i2 j2
a1 pl b1 bl c1 d1 e1 f1 g1 pl h1 pl i1 j1
a0 b0 c0 d0 e0 f0 g0 kl h0 i0 j0
w1 w2
Position before 42... b4!

[edit] Sample games

As seen in the diagrams, the ranks are numbered from 0-9, and the corner squares behind a0, j0, j9 and a9 are notated w1, w2, w3 and w4 respectively. It should be noted that these squares are part of the board, and all pieces (except rooks and pawns) can enter them. (See the problem at the end of the page. The solution of which starts with 1.Ww3+ .)

[edit] GM Alex Sherzer v. GM Judit Polgar

1.f4 d5 2.Nd2 Ng7 3.Wa2 Cc7 4.Ng2 f7 5.Wj2 Wa7 6.e4 de4 7.Ne4 Bb4+ 8.Be1 Nd7 9.c3 Be7 10.Wi5 O-O 11.d4 Cc6 12.Bd3 b5 13.b4 Wd6 14.Cc2 Wj7 15.Ch2 Wi4 16.Nh4 Wh5 17.Wd1 We3 18.Kg0 c7 19.i4 Wg4 20.Be2 Wd5 21.Rc0 Bb7 22.Nc5 Black is aiming a lot of artillery at the White monarch. Perhaps White should follow suit and play this knight to g5 instead of c5. 22...Nc5 23.bc5 Qd8 24.Qh3 Wh4 25.Bh4 Either on this move or the next, recapturing with the Champion looks more promising. 25... Bh4 26.Wh4 Ch7 27.Wg2 Ce4 28.Ce4 We4 29.Qj3 j7 30.i5 i6 31.Wg7 hg7 32.Ri3 Ki8 33.Qj4 Rh9 34.Rj3 Ci7 35.Re0 Qf6 36.Bc0 e6 37.Bb1 Wf5 38.Wf5 ef5 39.Re8 Rh8 40.Rje3 g6 41.Qi3 Qg7 42.j4 b4! (see diagram) Black seizes the initiative. 43.R8e5 bc3 44.Rc3 Bh1 45.Kh1 Rb1 46.Ra3 Ch7 47.Ra8 Ch5 48.Ra9 Qh7 49.Ree9?? Cj3! 50.Qj3 Qh2+ 0-1 [2]

[edit] The Scholar's mate and the Fool's mate

1.f4 f5, 2.Bc4 Bc5, 3.Qj5 Ng7?? (defending the pawn on f5) 4.Qxg8#

1.Wa2 Ng7, 2.Wb5 Ni5?? 3 We6#

w4 w3
a9 b9 c9 d9 e9 f9 g9 h9 i9 j9
a8 b8 c8 d8 e8 f8 kd g8 h8 i8 j8
a7 b7 c7 d7 e7 f7 g7 h7 i7 j7
a6 b6 c6 d6 e6 f6 kl g6 h6 i6 j6
a5 b5 c5 d5 e5 f5 g5 h5 i5 j5
a4 b4 c4 d4 e4 f4 g4 h4 i4 j4
a3 b3 c3 d3 e3 f3 g3 h3 i3 j3
a2 b2 c2 d2 e2 f2 g2 h2 i2 j2
a1 b1 c1 d1 rl e1 f1 g1 h1 i1 j1
a0 b0 c0 d0 e0 f0 g0 h0 i0 j0
w1 w2
King & Rook vs. King

[edit] Endgames

The four corner squares in Omega Chess offer many endgame possibilities and peculiarities. For example, if you have two Rooks, a Bishop and a Wizard against a lone King, you cannot win if the Bishop and Wizard attack one color, with the enemy King being on a corner square of the other color. This leads to the inevitable question of what combinations of reduced material can deliver mate.

Unlike in chess, a lone Queen (without the King's assistance) can force mate. As well, two Rooks find it easy to mate provided the enemy King is not in a Wizard or Champion starting square.

In the position on the right, White is obliged to check the enemy King back to the edge of the board, since Black isn't going to go there voluntarily. 1.Rd8+ Ke9 2.Ke7 Kf9 3.Kf7 {The White King must pursue the enemy King because when Black gets to i9, the White King wants to be on h7, controlling i8 so the rook can check on d9, forcing the King to j8, followed by Re8 - Kj7, Rj8#) 3...Kg9 (Not 3...Ke8 because of 4.Rd6 Kf8 5.Rd8#) 4.Kg7 Kf9 it is safe for the Black King to double back. If the Rook was on e8, then it could just retreat along the file and deliver mate next move. Or if it was on any other rank, it could now move to the e-file, but as it is the Rook would be vulnerable to capture.

Two Bishops can deliver mate fairly easily, as can two Knights, although in the latter case the task of herding the enemy monarch into a corner requires a lot of patience. [3]

w4 w3
a9 b9 c9 d9 e9 f9 bl g9 h9 wl i9 j9 kd
a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 pd
a7 b7 c7 d7 e7 f7 g7 kl h7 pd i7 j7
a6 b6 c6 d6 e6 f6 g6 h6 pl i6 j6
a5 b5 c5 d5 e5 f5 g5 h5 i5 nl j5
a4 b4 c4 d4 e4 f4 g4 h4 i4 j4
a3 b3 c3 d3 e3 f3 g3 h3 i3 j3
a2 b2 c2 d2 e2 f2 g2 h2 i2 j2
a1 b1 c1 d1 e1 f1 g1 h1 i1 j1
a0 b0 c0 d0 e0 f0 g0 h0 i0 j0
w1 w2
Puzzle by Benjamin Good: White to move and mate in three

Two Champions mate easily and so do a Champion and a Knight. A Bishop with a Wizard on the opposite colour squares can also force mate although technique is involved since the enemy King has to be driven into the same coloured corner as the Bishop. [4] However two Wizards can't force mate. A Rook in combination with either a Knight or a Champion can force mate easily and, provided the enemy King is not on the wrong coloured Wizard's square, (or corresponding Champion's square) then both Rook and Bishop, and Rook and Wizard are also easy wins.

In the remaining combinations of material, Bishop and Champion, Champion and Wizard, Bishop and Knight, and Knight and Wizard, the requirement for winning is that the enemy King should be kept out of the wrong coloured corner since the Knight alone, or the Champion alone cannot oust his majesty. Having met this requirement, the mating technique for Bishop and Champion, and Wizard and Champion are fairly straightforward, while the technique for Bishop and Knight is somewhat trickier. [5] As for Knight and Wizard, it is possible to set up positions in which the enemy King is corralled, leading to checkmate, there doesn't seem to be a way of forcing these positions.

Solution to the Puzzle here.


[edit] References

  1. ^ Grandmaster reviews.
  2. ^ Omega Chess sample game with the option to view the moves in a Java Script viewer.
  3. ^ Checkmate with two knights in Omega chess, animated example.
  4. ^ Checkmate with Bishop and Wizard in Omega chess, animated example.
  5. ^ Checkmate with Knight and Bishop in Omega chess, animated example.

[edit] External links


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