Noise (company)
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Noise Inc. | |
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Type | privately held |
Founded | September 2, 1996 |
Headquarters | Tokyo, Japan |
Key people | Kouji Kenjou, game designer |
Industry | Computer and video game industry |
Products | Games for Nintendo video game consoles |
Employees | 21 |
Website | http://www.noise-games.com/ |
Noise Inc. is a video game development company who works as a second-party developer for Nintendo. The company was founded with a staff of 10 people in September 2, 1996 for the original purpose of developing games for PCs. A short time after, Noise became a part of Marigul Management, Inc., a company created by Nintendo and the Japanese telecommunications company Recruit for the purpose of enlisting smaller developers to make original games for the Nintendo 64.
The company’s first commercially published game, Custom Robo for the Nintendo 64, was released in Japan on December 9, 1999 and became a commercial success in Japan, prompting Nintendo to formally induct Noise as an official second-party developer. In 2006, Custom Robo was released in China for the iQue Player, making it the first and only Custom Robo title ever to be released there.
Their second released title was Custom Robo V2, which was released in November 10, 2000 and was also met with commercial success in Japan. They also released their first portable video game for the Game Boy Advance, Custom Robo GX, on July 26, 2002.
Despite the impressive sales of the previous games in the Custom Robo franchise, the series’ first localized appearance in North America was with Custom Robo: Battle Revolution for the GameCube, released in the Spring of 2004. However, with the declining popularity of the GameCube in all regions and the mediocre reviews the game received, it became the lowest selling – and least popular - game in the franchise.
The most recent game they developed and released was their first online multiplayer game, Custom Robo Arena, for the Nintendo DS title. Noise seems to still be fully active as their latest game, Custom Robo Arena was released in 2006, three years after Marigul was closed down. In 2007, Custom Robo Arena was released in PAL regions, making it the first title of the series ever release in those regions, as well as being released in more regions than every other title of the series.
Contents |
[edit] History
Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (December 2007) |
[edit] Games
[edit] Nintendo 64
- Custom Robo (Japan and China only)
- Custom Robo V2 (Japan only)
[edit] Game Boy Advance
- Custom Robo GX (Japan only)
[edit] GameCube
- Custom Robo Battle Revolution (Japan and North America only)
[edit] Nintendo DS
[edit] References
This article does not cite any references or sources. (September 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
[edit] External links
- Archive of the Official Marigul Website (Japanese)
- Official company website
- N-Sider's article containing info about Marigul Management, Inc.
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