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National Puzzlers' League - Wikipedia, the free encyclopedia

National Puzzlers' League

From Wikipedia, the free encyclopedia

The National Puzzlers' League (NPL) is a nonprofit organization focused on puzzling, primarily in the realm of word play and word games. The group has three aims: to further the pastime of word puzzles, to raise the standard of puzzling to a higher intellectual level, and to establish and foster friendships among its widely scattered members. The National Puzzlers' League is the oldest continuously operating puzzle organization in the world.

Contents

[edit] History

On July 4, 1883 a small group of word puzzlers met at Pythagoras Hall in New York City and founded The Eastern Puzzlers' League. Renamed the National Puzzlers' League in 1920, the organization has been in continuous existence ever since that first meeting.

The league's official publication began as The Eastern Enigma. It originally contained few, if any, puzzles and instead reported on business transacted at puzzlers' conventions, presented verses and skits composed by League members, and relayed debates on the controversial topics of the day. These topics included the use of obsolete words in puzzles, the use of certain esoteric references as authorities, and the advisability of admitting new types of puzzles to the pages of The Eastern Enigma.

Early editors rarely served more than a year at a time, and the publication schedule was often irregular. The January 1900 issue initiated a puzzle department called "Penetralia", which appeared regularly until 1903. "Penetralia" was resumed in the February 1910 issue, when The Eastern Enigma began monthly publication. Later, on the organization's name change, the magazine was retitled "The Enigma".

[edit] Membership

The NPL's members are interested in word puzzles and word play. Members are encouraged to select a "nom" (nom de plume), which serves as their nickname when communicating with fellow members. The use of pseudonyms, commonly practiced by the compilers of cryptic crosswords, originally helped "to break down barriers of occupation or social class" (Eckler 1998, 215). It is also an opportunity for word play and/or self-description.

The NPL is governed by a Board of Trustees, a group of elected officers including a President, First Vice-President, Second Vice-President, Secretary, Treasurer, Historian, and Official Editor. None of the officers receives a salary, and the yearly dues paid by the members are used for the monthly publication of The Enigma.

NPL members are known collectively as the "Krewe," and individually as "Krewepersons," "Krewemembers," or, simply, "NPLers."

NPL members receive a newsletter and membership directory, as well as the opportunity to interact with fellow puzzlers and word play enthusiasts via e-mail, in a chat room, or in-person at conventions and other social gatherings.

[edit] Publications

The Enigma, the NPL's official publication, is distributed monthly to its members. It provides a medium for members to share their original word puzzles for fellow members to enjoy. The Enigma also contains articles and announcements of interest to its members.

Graffiti on the Sphinx (GotS) is a publication edited by an NPL member with the nom of Treesong. It logs NPL-related activities and provides a more informal outlet in which members share their thoughts on NPL-related matters.

[edit] Puzzles

Most of the puzzles of the NPL are based on wordplay and linguistics. The NPL has its own puzzle type, known as a flat, and it is flats that make up most of the puzzles in The Enigma. Flats (verse puzzles) were the primary form of wordplay before crosswords came along, but look strange to modern puzzlers, in part because inferring words from context is not a familiar solving technique.

Flats consist of anagrams and puzzles in verse (flats proper). In the latter, one or more words are missing from a verse and the goal is to figure them out. For example, one type of flat is the charade: a word is broken into two or more shorter words, like TOTAL = scarcity, ONE = scar, TWO = city. The length of the whole word is given, but generally not those of the parts. For example:

CHARADE (10)
My migraine was pounding; I needed some rest.
"There's WHOLE," said my FIRST, "in the medicine chest."
The SECOND on all of the labels looked blurred.
I took one at random and promptly got THIRD.

The title line and context indicate that the solution is a 10-letter word for something that can be found in a medicine chest. As it might be clued in a game of charades, it breaks into three parts: the first is someone you would call "my" (friend, son, neighbor, nurse); the second is something on a medicine label, like "print"; and the third is an adjective like "worse" or a noun like "palpitations". With some thought, you can come up with the answer: painkiller (pa, ink, iller). Note that the verse need not rhyme or scan with the answers in place.

A complete description of flats can be found on the NPL web site.

Other types of puzzles in every issue are

  • forms: like crosswords with regular geometric shapes and, usually, no black (empty) squares
  • cryptograms: the familiar coded-message puzzle, but with a wide range of difficulty
  • extras: other non-flat puzzles, notably cryptic crosswords

[edit] Activities

NPL members enjoy a wide variety of wordplay-oriented activities, including:

[edit] Conventions

The NPL holds an annual convention, usually in July. The location varies, but has historically been a major North American city.

Convention activities include word games, trivia games, hidden puzzles (which must be found before they can be solved), local field trips to places of NPL interest, and an "extravaganza" (a multi-stage puzzlehunt that requires team effort to solve).

NPL members also host mini-conventions, or mini-cons, on an ad hoc basis.

[edit] References

  • Eckler, A. Ross (1998). The National Puzzlers' League, The First 115 Years. New York: The National Puzzlers' League. 

[edit] External links


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