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Battlefield 2: Modern Combat - Wikipedia, the free encyclopedia

Battlefield 2: Modern Combat

From Wikipedia, the free encyclopedia

Battlefield 2: Modern Combat
Image:Battlefield 2 - Modern Combat Coverart.png
Developer(s) Digital Illusions
Publisher(s) EA Games
Series Battlefield series
Engine RenderWare
Platform(s) PS2, Xbox, Xbox 360
Release date PlayStation 2, Xbox

NA October 24, 2005[1]
EU November 18, 2005[2]
JP January 26, 2006[3]
Xbox 360
NA April 11, 2006[4]
EU April 13, 2006[5]
JP April 27, 2006[6]

Genre(s) First-person shooter
Mode(s) Single Player, Multiplayer (Multiplayer holds 24 players via Xbox Live or PlayStation Online)
Rating(s) ESRB: T (Teen)
PEGI: 16+
Media DVD

Battlefield 2: Modern Combat is a first-person shooter video game in the Battlefield series, developed by Digital Illusions CE. Initially released for Xbox and PlayStation 2 on October 25 2005 in North America, Modern Combat is the first Battlefield game for video game consoles.

On April 11 2006, an updated version of the game was released for the Xbox 360 featuring improved graphics and online features. A PlayStation Portable version was announced in 2005, but was cancelled. Instead, DICE will be developing Battlefield: Bad Company for PlayStation 3 and Xbox 360.

Contents

[edit] Xbox 360 version

On April 11, 2006, EA released an updated version of Battlefield 2: Modern Combat for the Xbox 360. Aside from a graphical leap, Modern Combat is essentially the same game as on the Xbox and PS2, with all the known bugs and glitches ported in. The main new feature was the inclusion of three new maps, available on the Xbox version only by download, new vehicles, and enhanced graphics and Xbox Live support including statistic tracking and clan support. In line with other Xbox 360 games, achievements have been included.

[edit] Online rank and awards

In Battlefield 2: Modern Combat a player can obtain many ranks. Starting from the lowest, (Private) and begin moving all the way to the highest, (5 Star General). A notable inaccuracy is that the rank structure skips from Sergeant (E-5) to Sergeant First Class (E-7), with no Staff Sergeant (E-6) rank included. The way it works is an individual must obtain three criteria: Score, Medals, and PPH (Points Per Hour). Score can be obtained in two ways: a) Killing an enemy (one point per kill) or b) Capturing or neutralizing an enemy flag(s) (three points per capture) and (two points for neutralization). If the player kills an enemy near a non-captured flag/flag they are taking/flag they are defending they get 2 points per kill, if the enemy is in a vehicle the player gets 2 points per kill, but if the vehicle is near a non-captured flag/flag they are taking/flag they are defending they get 3 points. Also if the player shoots at a vehicle and the driver leaves the vehicle before it is hit yet the vehicle still blows up, they get one point. However, during Capture the Flag mode, points can be obtained in three ways: a) Picking up a flag and scoring it (two points for picking up) and (five for scoring), b) Killing an enemy who is carrying a flag (three points awarded) and (one point for returning flag), or c) Killing an enemy located near your or the opposing base. (defense kill - 2 points). For score, you need 32,000 score, 100 PPH, and at 15 medals to become a 5 star general. More details are in-game.

[edit] Multiplayer Gameplay

Multiplayer differs heavily from Campaign mode. The game offers only two game modes, Conquest, and Capture the Flag. Both game modes support 24 players or less.

Like the game itself says, it changes online, and it is shown throughout gameplay. Various features such as sounds, movement, weaponry, and even different buttons are used different ways in multiplayer to better fit the competitors. If the weapons are observed during regular play and compare them to online play, they are exactly the same just different sounds. The player can choose to play as either the Allied troops or the M.E.C.(middle eastern coalition) In Conquest, the maps are at their full size and are quite large. The goal is to capture a majority of the flags scattered across the map. There are two counters, which show the tickets remaining on either side. The tickets decrease by 1 for each time a player spawns after death or the initial spawn on the corresponding side, and by progressively more, depending on the number of flags either team has. The more flags one team has, the faster the other's tickets will decrease. If there is only one member alive and all flags have been taken by the other team, the tickets will decrease rapidly until the person is killed or has taken a flag. If both sides have an equal number of flags, neither team's tickets will decrease, unless a member of one team dies, in which case one ticket is subtracted from the victim's team. There are a few maps in which majority flag ownage does NOT rapidly decrease ticket counts for the team with the fewer flags. Vehicles are readily available in this mode, and there are multiple types of maps, such as "Incursion" maps, in which every flag owned by only one of the teams is capturable. The advantage to the side with no permanent positions is the fact that they start with all of them in their possession, save one permanent position, owned by the opposite team. This is more realistic than regular gameplay. There is only one map in this mode (missile crisis).

In Capture the Flag, players battle on a scaled down version of any one of the maps. There are only two positions, one on each side, which house each team's flag. There are multiple spawns in each position. Instead of the flags being mounted on flagpoles, as in Conquest mode, they are instead small flags perched on small bases. When a player walks over a flag, it is automatically picked up. The player carrying it must return it to their own base. The flag may only be captured if the capturing team's flag is still at their base, and not taken by their opponent. If the player carrying the flag is killed, one of his teammates may pick up the flag he dropped when he died and continue taking it to their base or an enemy may run over it, at which point the flag is automatically returned safely to their base.

Online play also supports the clan option. A single person can create a clan and invite other players into the clan, they are also able to premote, demote, and kick members as well. Customizable options include the clan name, clan motto, and clan news. Both gamemodes are accepted on the clan feature. In starting a clan match is when a challenge gets accepted or, the leader needs someone to "back" him, this means as soon as the challenge is accepted a team mate must check for a clan game and quickly join it in order for the clan match to take place. When the players are set and ready they can select the clan ready option under the start menu where suicide usually appears, this only appears for the person that sent or accepted the challenge. Another thing to be careful for is jumping from clan to clan, if you want to change clans make sure you leave the one you are in before you join the next one, if this is not observed the player may experience login and network problems when trying to play online. There is also clan leaderboards as well as player leaderboards. A player may see where their clan ranks or how the top clans in the world are doing.

Scoring

In CTF, each teams earns one point per kill, as in Conquest. If a flag carrier is killed, the killer receives 3 points for killing him. Players gain one point for returning their team's flag by touching it. Players attain one point for assisting in capturing a flag, (returning their team's flag just before a teammate captures the enemy's). Two points are gained for killing an enemy who is attacking a teammate carrying the enemy flag. If an enemy is in the flag zone, the area surrounding the flag, killing him earns two points. You also can get Defence if you kill an enemy near the flag carrier.

In Conquest, players get 1 point per kill. Players get 2 points for killing someone if they are in the vicinity of a flag owned by the player's team. Players get 5 points total for capturing a flag, two for neutralizing it and three for capturing it. Players who approach a flag being captured by one of their teammates, reducing the capture time, gain 1 point for assisting in flag capture.

Universal Scoring

For destroying a vehicle with an enemy inside, players get 2 points, plus an additional point for every other enemy inside. If the player destroys an enemy's vehicle, within a certain amount of time after he exits it, the player gains one point, plus additional points if the enemy was carrying a flag.

For Team killing, the killer loses one point. A second team kill will subtract 2 points, a third 3 points, a fourth 6 points. The player will continue losing 6 points per team kill, until being kicked from the server after losing 24 points to team killing. Players can also vote to remove a player from the game. Kicking a player means that they can't come back until the game is over.

Networking

When playing Battlefield 2: Modern Combat, it is best to be aware that the game operates on servers that allow players from around the world on. In one game you may have a person from Japan playing against someone in Germany. This inevitably leads to communication problems when messaging other players, as some may not speak the player's language.

[edit] Reception

Game Rankings has Battlefield 2: Modern Combat as 81% for PS2,[7] 80% for the Xbox[8] and 78% for the Xbox 360.[9] X-Play gave both the Xbox and PS2 versions a 3/5.[citation needed]

[edit] References


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