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Mendel Palace - Wikipedia, the free encyclopedia

Mendel Palace

From Wikipedia, the free encyclopedia

Mendel Palace
Developer(s) Game Freak
Publisher(s) JP Namcot
NA Hudson Soft
Platform(s) NES
Release date JP June 27, 1989
NA December 12, 1989
Genre(s) Action, Puzzle
Mode(s) Single player and multiplayer

Mendel Palace, originally released in Japan as Quinty (クインティ Kuinti?), is a 1989 action/puzzle game, developed by Game Freak for the Nintendo Entertainment System. It was published in Japan by Namcot and in North America by Hudson Soft. Mendel Palace was Game Freak's debut title.

Contents

[edit] Story

The princess has been kidnapped by evil animated dolls. In order to rescue her, the players must venture into each of the nine dolls' palaces through all ten rooms, defeating all enemy dolls along the way, including the bosses.

[edit] Gameplay

The game can be played by a single player, or by two players co-operatively. The players' characters are a blue and a green-colored boys in a vest and cap. Each level consists of a single room composed of a 5 by 7 grid of floor tiles surrounded by a boundary wall. At the beginning of each level a number of enemy dolls come to life and start to wander around, attempting to collide with the player. The players' characters have the ability to "flip" the floor tile they are standing on or adjacent to in order to propel enemy dolls away, as well as revealing new floor tiles underneath. Enemies can be destroyed by flipping them into a wall or impassable block. The players must destroy every doll to complete the level and move to the next one.

[edit] Floor Tiles

There are a variety of patterns on the floor tiles that can be collected or effect gameplay. Each particular tile can hide many patterns underneath that can be revealed after multiple flippings:

  • Normal floor tiles that can be walked over or flipped.
  • Star tiles can be collected by stepping over them. Collecting 100 stars earns the player an extra life. Collecting every star tile in a room will grant the player a bonus.
  • Bonus roulette tiles.
  • Shockwave tiles. This tile depicts a wave in one or more cardinal directions. When this tile is activated by stepping on it, it will flip over all tiles in that direction.
  • Sun tiles. Activating this tile by walking over it will cause every other tile in the room to be flipped, usually defeating all enemies and clearing the stage.
  • Moon tiles. Touching this tile will start a "bonus stage" where all floor tiles are replaced with collectible stars.
  • Spinner tiles. This tile will shoot the player off in a particular direction, breaking blocks and destroying enemies that he touches.
  • Impassible block tiles cannot be walked over by the player. These can be flipped to hide them and allow the player to pass.
  • Bolted metal tile. Once this tile is revealed, it can no longer be flipped.
  • Glowing portal tile. If this tile is flipped, it will create a new enemy doll.

[edit] Dolls

The level select screen shows each palace along with the enemy dolls that occupy it. Enemy dolls can be destroyed by flipping them into a wall or block, or by slamming into them from a Spinner tile.

  • Clone dolls will split into two mini-dolls if flipped.
  • Hopping dolls jump around crushing any blocks they land on. They can only be flipped in between jumps.
  • Sumo dolls are heavy, and can flip tiles by stomping.
  • Swimmer dolls begin offscreen and "swim" across, flipping tiles behind them.
  • Ballerina dolls glide along diagonally, bouncing off walls and blocks.
  • Artist dolls can graffiti a tile, rendering it un-flippable, or creating a doppleganger enemy.
  • Copycat dolls will mimic the player's movements and actions.

At the 10th floor of each palace is a "boss room", where the players must defeat either one unique boss doll, or six fast-moving normal dolls.

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