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Melty Blood - Wikipedia, the free encyclopedia

Melty Blood

From Wikipedia, the free encyclopedia

Melty Blood

Cover of the first game
メルティブラッド
(Meruti Buraddo)
Genre Supernatural
Game
Developer TYPE-MOON
French-Bread
Genre Visual novel, 2D fighting game
Platform Windows PC
Released December 2002
Game: Melty Blood: ReACT
Developer TYPE-MOON
French-Bread
Genre Visual novel, 2D fighting game
Platform Windows PC
Released May 2004
Game: Melty Blood: Act Cadenza
Developer TYPE-MOON
French-Bread
Ecole
Genre 2D fighting game
Platform Sega Naomi
Released March 2005
Manga
Author Kinoko Nasu (original story)
Takashi Takeuchi (original character design)
Takeru Kirishima (art)
Publisher Kadokawa Shoten
Magazine Flag of Japan CompAce
Original run June 2005
Volumes 4
Game: Melty Blood: Act Cadenza PS2
Developer TYPE-MOON
French-Bread
Ecole
Genre 2D fighting game
Platform PlayStation 2
Released August 10, 2006
Game: Melty Blood: Act Cadenza Ver. B
Developer TYPE-MOON
French-Bread
Ecole
Genre 2D fighting game
Platform Windows PC
Released July 27, 2007
Game: Melty Blood: Actress Again
Developer TYPE-MOON
French-Bread
Ecole
Genre 2D fighting game
Released 2008 (scheduled)

Melty Blood (メルティブラッド Meruti Buraddo?), is a visual novel and fighting game, co-developed by dōjin circles Type-Moon and French-Bread, originally released at Comiket on December 2002. It is shortened as simply Merubura (メルブラ?).

Based on, and sequel to Type-Moon's visual novel game, Tsukihime, it has also spawned an arcade version, titled Act Cadenza, that was developed by Ecole Software and has also been ported to the Sony PlayStation 2. Act Cadenza is the first Type-Moon title to receive a PlayStation 2 port.

A manga version by Takeru Kirishima has been serialized in Kadokawa Shoten's Comp Ace.

Contents

[edit] Series chronology

Melty Blood was originally released on December 2002 for the PC, with an expansion patch, Re-ACT, released two years later in May 2004, and an update, ReACT Final Tuned, released in July 2005[1]. An arcade version of the series, Melty Blood: Act Cadenza, was later developed by Ecole Software and released on March 2005. Later, a PlayStation 2 version of Act Cadenza was released on August 10, 2006. A Windows version, Melty Blood Act Cadenza Ver.B, was also released on July 27, 2007. The series' newest game, Melty Blood: Actress Again, will be released in 2008.

Re-ACT

An expansion to the original game, featuring an 'Arcade Mode' whose storyline takes place after the original Melty Blood. The expansion made numerous changes in regards to character balance and to remove many infinite-combo sequences. Also, new movesets were created for the doppelgänger characters, whereas in the original, most of these characters had nearly identical movesets to their counterparts. It also made changes to the game's mechanics and added several new characters, though only two are playable the other 4 NPCs:

  • Len
  • Satsuki Yumizuka
  • Neko-Arc (non-playable character)
  • Executioner Ciel (Ciel holding the Seventh Holy Scripture, non-playable character)
  • White Len (non-playable sub-boss)
  • Aoko Aozaki (non-playable boss)

The final update to Re-ACT, Final Tuned, adds several features designed to allow the game to be configured to resemble the gameplay of Melty Blood: Act Cadenza. It also adds a large number of gameplay tweaks and slightly updated animations.

The most notable of the new features are:

  • The inclusion of a new, analog-friendly controller setup
  • New configuration options that lets players assign multi-button commands to individual buttons
  • The ability to alter and adjust many of the game's internal variables (via new interface options)
  • Four new colors for each player
Act Cadenza

Melty Blood: Act Cadenza Ver. A was the first arcade port of the series and was published by Ecole Software. It eliminated the Story Mode visual-novel game to focus more on the fighting game engine. It completely revamped Aoko Aozaki's movelist for use as a playable character, and introduced Kouma Kishima into the series, a man who was deeply involved in Shiki Tohno's past. It also introduced the Shielding mechanic (separate from EX-Shielding), as well as included various changes to the properties of characters. Storylines from Re-ACT's Arcade Mode were left intact. The logo for ver.A is notable for the Atlasia crest worn on the attire of Sion Eltnam Atlasia.

Act Cadenza PS2

Melty Blood: Act Cadenza, released for the Playstation 2, was unique as a port in that it included an option to revert to ver.A mechanics, yet introduced significant changes that were later included in ver.B, including an early version of Neco-Arc Chaos as a hidden character. However, it is still considered a variant of ver.A due to its logo featuring the Atlasia crest and its lack of a playable version of White Len.

Act Cadenza Ver. B

Melty Blood: Act Cadenza Ver. B is an arcade port of the PS2 game with various changes and upgrades, the most notable of which is the inclusion of 'White Len' as a playable character, with a significantly weakened moveset. It also introduced a new, fifth button to the layout that served as a contextual action depending on the situation and the direction held on the joystick when pressed, such as dodging or throwing. The logo for ver.B is notable for the silhouettes of Len and White Len.

A screenshot depicting team battle in Version B for PC
A screenshot depicting team battle in Version B for PC

Melty Blood: Act Cadenza ver.B2 is an updated edition of the series which corrects several errors and glitches from Melty Blood: Act Cadenza ver.B released in March 20, 2007.

Act Cadenza Ver. B Windows

Melty Blood: Act Cadenza ver.B is a Windows PC port of the arcade ver.B2. It has added features including tag-team mode, a 4-player team battle mode, a programmable dummy for training purposes and a new hidden boss character, Neco-Arc Chaos Black G666(replacing G-Akiha from Melty Blood: Re-ACT). It also included subtle gameplay changes, most notably altered defense ratings for characters and adjustments to the game's input system. Because of this, it is not considered an arcade-perfect version of B2. It was released on July 27, 2007[2].

Actress Again

A third stand-alone game, Melty Blood: Actress Again, is currently scheduled for release in 2008. It is confirmed to be in 2D as its predecessors and two new characters have been confirmed. All characters now feature 3 different fighting styles, known as Full Moon Style(Power), Crescent Moon Style(Speed) and Waning Moon Style(Simple). More announcements and improvements have yet to be revealed. An odd omission from the character select screen is the lack of Hisui(solo), Kohaku(solo), Neco-Arc and Neco-Arc Chaos, despite a screenshot featuring a new attack for Neco-Arc.

The following changes have been confirmed:

  • Three different versions of each character, including new moves for each,
  • Larger stages, including both new and alternate versions of stages from Act Cadenza,
  • A Guard meter which depletes upon blocked attacks and results in a 'Guard Crash' vulnerability state upon depletion,
  • Aerial Circuit Sparks (Only available in certain Moon Styles).

Confirmed, playable characters introduced in Actress Again are:

  • Riesbyfe Stridberg (Vampire Hunter of the Church and a collegue of Sion - whom she gave her life to when both fought Wallachia)
  • Michael Roa Valdamjong (Near-Side version)

Actress Again was first announced in the December 2007 issue of Arcadia, a Japanese consumer arcade game magazine published by Enterbrain; most available information to date is derived from translations of the article in this issue.[3] [1] [2] Additional new artwork and a description of the three styles were introduced in the January 2008 issue of Tougeki Damashii magazine.[4] Also in early 2008, Ecole launched the official Actress Again website.

[edit] Characters

As of Melty Blood: Actress Again, there are 25 playable characters.

[edit] Tsukihime characters

Appears in Actress Again.

[edit] Kagetsu Tohya characters

[edit] Characters new to Melty Blood

[edit] Other characters

  • Akiha Vermillion (紅赤朱秋葉 Kurenai Sekishu Akiha?) or 赤主秋葉 Sekishu Akiha
  • Sion TATARI (吸血鬼シオン Kyūketsuki Shion?)
  • G-Akiha (G秋葉?)
  • Red Arcueid (暴走アルクェイド Bōsō Arukueido?)
  • Neco-Arc (猫アルク/ネコアルク Neko Aruku/Neko Aruku?)
  • Neco-Arc Chaos (ネコアルク・カオス Neko Aruku Kaosu?): Jōji Nakata
  • Damien Armies (ダミアン・アーミー Damian Āmī?)
  • Neco Chaos Black G666 (ネコカオス・ブラックG666 Neko Kaosu Burakku G666?)

[edit] History

In the original Melty Blood, only six of these characters were available to be played, with eight more being unlockable through story-mode. However, in a later update released for the game (the 'Nero' patch), all the characters are available from the start. The reasons for this are slightly unclear; they appear to be the result of a legal misunderstanding whereby TYPE-MOON mistakenly thought they would no longer be allowed to produce updates/patches, and thus made a 'last patch' which unlocked the characters as a sort of gift for the fans. Whatever the reason, TYPE-MOON has left these characters available throughout all subsequent releases. In addition, Aoko and Kouma were both added to the game as of Act Cadenza, although Aoko was an unplayable 'boss character' in previous versions. Act Cadenza also changed the given names of several characters, generally to make identification of the doppelgangers by name easier.

[edit] Gameplay

Melty Blood makes use of widely used concepts in fighting games such as cancels (canceling a normal attack with a special attack before its animation ends, allowing for more complex and damaging combos) chain combos (normal moves that cancel into other normal moves) and the use of power bars (Magic Circuits). It also introduces Shielding, an advanced defensive technique comparable to Parries in Street Fighter III: 3rd Strike and Slash Backs in Guilty Gear XX: Accent Core.

An in-game screenshot depicting the concept of shielding in Melty Blood Re-ACT: Final Tuned
An in-game screenshot depicting the concept of shielding in Melty Blood Re-ACT: Final Tuned

EX-Shielding: A high-risk/reward technique which eliminates the damage and 'block-stun' from an attack. Activated by a button press, it requires exact timing to 'deflect' the opponent's attack, thus exposing them to a reversal. However, if mis-timed, an EX-Shield attempt leaves the player extremely vulnerable. EX-Shielding also carries a damage penalty for subsequent attacks, but grants a small amount of Magic Circuit and disallows the opponent to cancel his/her attack into another one. Finally, in later versions of Melty Blood, EX-Shielding during the Blood Heat state activates a unique attack known as a Last Arc. In Melty Blood: Act Cadenza, a new type of Shielding was introduced which allows the player to hold the Shield button for an extended length of time to defend against multiple attacks. However, this rapidly drains Magic Circuit, and grants fewer retaliatory options upon recovery.

Magic Circuit: A system that allows players to store up to 300% meter, for various uses such as EX Attacks (high-powered versions of special techniques) and the Heat and Blood Heat modes. These modes allow players to regenerate a portion of their lifebar, as well as allow access to their character's ultimate attacks, known as Arc-Drives and Last Arcs. All of these techniques consume Magic Circuit, which is accumulated by attacking your opponent, and to a lesser degree, successfully defending against your opponent. Magic Circuit carries over between rounds. Magic Circuit is also required for the Circuit Spark technique.

Clashing: An offensive state where certain attacks or maneuvers impact directly with an opponent's attack, thus resulting in a 'clash.' No damage is taken as a result, and both players are allowed to cancel their attacks as if they had connected successfully. This mechanic is also featured in the Guilty Gear series.

Aerial Recovery: A defensive measure used after being attacked in mid-air by pressing any button and, optionally, while holding a direction. It grants temporarily invulnerability to the player and allows them to resume action, but may be detrimental in certain circumstances if the attacking player predicts which direction the Aerial Recovery is performed.

Tactical Recovery: After being attacked, performed by pressing any upward direction upon impacting the floor. Doing so allows a player to quickly regain momentum and avoid 'OTG'(On The Ground) combos while utterly defenseless. However, players are not allowed to block during the recovery animation, and thus will expose themselves to punishment if the attacking player predicts the recovery attempt. This is an aspect of the Okizeme meta-game found in many fighting games.

Shield Bunker Canceling: More akin to a glitch than an actual feature, Shield Bunker Canceling (known as Baka Cancel in Japan and Bara Cancel in the US) is a powerful technique where a player, while blocking an attack, can counter-attack with a Shield Bunker, but cancels the beginning animation into an attack of their choice. This is typically an EX Attack with invincibility properties. This can drastically affect how one attacks an opponent. There are several methods to counter this technique, but it remains a feature of high-level play in Melty Blood. This is akin to Red Parrying in Street Fighter III: 3rd Strike. As proof that this accidental technique was accepted by the game's designers, this technique was altered to incur an additional 50% Magic Circuit cost to balance out its effectiveness in Version B.

Circuit Spark: Used during MAX mode only, a Circuit Spark allows a player, who is either blocking an attack or suffering damage, to 'break out' of the attack with an unblockable, invincible 'aura' that sacrifices all available Magic Circuit. This can only be performed if the character is standing or crouching; if the character is airborne or lying down, this technique is unavailable. This mechanic is similar to Guilty Gear XX's Burst Gauge, and Mortal Kombat: Armageddon's and Killer Instinct's 'Combo Breaker' techniques. Melty Blood: Actress Again information suggests that a new, aerial version of this technique will be available in certain modes.

Reverse Beat: A feature of Melty Blood not found in many other games is the ability to cancel attacks with large amounts of recovery into fast jab attacks, thus negating the disadvantage of using heavy slow attacks against a blocking opponent. This features extremely heavily in high-level play for most of the characters.

[edit] Soundtrack

The original soundtrack of the game, Promised Dawn, was originally released on 29 April 2003. The music was composed by Raito Kate, with tracks 2-7 being arranged by James Harris (2-7), and 2-9 by Number 201.

[edit] Track listing

[edit] Disc one

  1. Melty Blood 3:27
  2. I will begin 0:47
  3. On the edge 0:13
  4. Encount 3:30
  5. Elegant Summer 2:56
  6. Troublesome Visitor 3:35
  7. Fearless 2:08
  8. Noble Mind 2:04
  9. Stillness Dark 3:29
  10. for Crimson Air 3:12
  11. Midnight Raider 3:56
  12. PE-RI-CA 3:40
  13. The theme of Arcueid 2:38
  14. Emergency Occurrence 3:14
  15. Help Me! 3:32
  16. The end of 1000 years 3:06
  17. A G Man 1:38
  18. Chinese Girl 2:21
  19. Count Down 0:44
  20. Remember! 0:30
  21. Memories of once 5:45
  22. Bonus Track 8:08

[edit] Disc two

  1. Intro 0:36
  2. Ready 1:57
  3. Together 2:20
  4. daydream 2:45
  5. Alchemist 3:14
  6. Another wonder 2:27
  7. Bad Memory 1:32
  8. Phantom Night 1:45
  9. Under the moon 1:57
  10. Outro 0:43
  11. Character Voice Collection

[edit] Reception

Melty Blood has been featured at the international fighting game tournament Tougeki [5] in 2006 and 2007, and has been announced as a featured game for 2008.

[edit] References

  1. ^ GameFAQs
  2. ^ (Japanese) Act Cadenza ver.B PC Site
  3. ^ “Melty Blood: Actress Again”, Arcadia (no. 91): 36-37, December 2007 
  4. ^ “Melty Blood: Actress Again”, Tougeki Damashii 8, January 2008 
  5. ^ Tougeki 2007's Official Site

[edit] External links



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