Mark Overmars
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Prof. dr. Mark Overmars (Markus Hendrik Overmars born 29 September 1958, Zeist) is a Dutch computer scientist and teacher of games programming known for his game development application Game Maker. Game Maker lets people easily create PC games using simple drag-and-drop technology. He is the head of the Center for Geometry, Imaging, and Virtual Environments (GIVE) at the Utrecht University, the Netherlands. This research center concentrates on computational geometry and its application in areas like computer graphics, robotics, geographic information systems, imaging, multimedia, virtual environments, and games.
Overmars received his Ph.D. in 1983 from Utrecht University, and has since been a member of the faculty of the same university. Overmars has published over 100 journal papers, largely on computational geometry, and is the co-author of several books including a widely used computational geometry text. He has an Erdős number of 3 due to his collaborations with several other computational geometers.
[edit] Books
- Overmars, M. H. (1983). The Design of Dynamic Data Structures. Lecture Notes in Computer Science, no. 156, Springer-Verlag. ISBN 0-387-12330-X.
- de Berg, M.; van Kreveld, M.; Overmars, M. H.; Schwarzkopf, O. (2000). Computational Geometry, Algorithms and Applications, 2nd ed., Springer-Verlag. ISBN 3-540-65620-0.
- Habgood, J.; Overmars, M. H. (2006). The Game Maker's Apprentice: Game Development for Beginners. APress. ISBN 1-59059-615-3.