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List of Time Crisis characters - Wikipedia, the free encyclopedia

List of Time Crisis characters

From Wikipedia, the free encyclopedia

This is a list of central characters from the Time Crisis series

Contents

[edit] Protagonists

[edit] Vital Situation,Swift Elimination "V.S.S.E."

[edit] Richard Miller

Also known as 'The One Man Army' he is the only VSSE agent qualified to conduct solo missions due to his vast military expertise and impeccable special operations background. In his pre-VSSE years, Miller served as a Force Recon Marine. His lightning-quick reflexes and his stealth tactics gives him the ability to perform solo missions quickly and secretly. Miller has a long list of accomplishments with the agency that no other VSSE agent and/or team can match.

[edit] Keith Martin

Living a confidential life, Keith served in the British Special Air Service (SAS) prior to being recruited to the VSSE. To protect Keith from surprise attacks and possible prosecution, the VSSE addresses Martin as Cherub: Eden's Guardian (the same way the SAS protected Martin's existence). As a civilian Keith is a special effects technician and a stunt double for the Hollywood film industry.

[edit] Robert Baxter

  • Age: 29 (as of 1998)
  • Hometown: United States of America (exact location unknown)
  • Rank: Senior VSSE Operations Agent
  • Codename: Griffin

Baxter served in the United States Navy Seal forces during his pre-VSSE years. Upon his recruitment to the VSSE from the Navy SEALs, Baxter is given the name of Griffin: Treasure Keeper to avoid surprise attacks and possible prosecution (which Martin was handled much longer). Among all teams in the VSSE, Martin and Baxter serve as the agency's senior team. As a civilian Baxter is a school bus driver.

[edit] Alan Dunaway

  • Age: Late 20's (as of 2003)
  • Hometown: Unknown
  • Rank: VSSE Special Operations Agent
  • Codename: Phoenix

Both Alan and Wesley joined the VSSE at the same time, and were natural partners even before they joined the agency. A four-year operative of the VSSE, Alan has a talent for mastering new skills quickly, and is best known for his reputation for unparalleled fearlessness in the face of incredible odds. While cool, attractive, stylish and popular-looking, Alan is a natural team player, although he used to make pranks on others but he never usually gives up on his mission as a VSSE agent. Alan's proven record in only four years earned him the respect of many seniors before him.

[edit] Wesley Lambert

  • Age: Late 20's (as of 2003)
  • Hometown: Unknown
  • Rank: VSSE Special Operations Agent
  • Codename: Pegasus

Both Alan and Wesley joined the VSSE at the same time, and were natural partners even before they joined the agency. A proven marksman of the agency, Wesley was a friendly, quiet, smart, reserved, and cheerful-looking boy, and he currently holds a doctorate degree in engineering. Wesley is best known for his unflappability in extreme situations, where he can make snap decisions strategically. Wesley is also a natural animal-lover/caretaker. Because Alan and Wesley get along extremely well, they are different from other VSSE agents and/or VSSE teams.

[edit] Giorgio Bruno

  • Age: 29 (as of 2006)
  • Hometown: Palermo, Sicily, Italy
  • Rank: Special Operation Agent of the VSSE

Originally from a powerful Italian mafia, Bruno was adopted (when he was 10) by an Italian authority after his family's organization was wiped out due to the internal clashes of the mobsters. Living a righteous life ever since, Bruno returned the Italian authority's favor by serving as a NOCS officer prior to his recruitment to the VSSE. While his demeanor is cool, he is quiet but passionate. Bruno operates as a restaurant chef for a Milano restaurant (famous for his lasagna) when operating as an everyday civilian.

[edit] Evan Bernard

  • Age: 25 (as of 2006)
  • Hometown: Rouen, France
  • Rank: Rookie VSSE Operation Agent

Evan is from a line of famous French fishermen in Rouen. His outstanding performance as a coast guard troop caught the attention of the VSSE. Brash, impatient, courageous, and acting on instinct (deciding without thinking), Bernard is a contrast to his partner Bruno (who is thoughtful and considers the consequences of his actions). As a civilian, Evan is a high-rise carpenter. Although Giorgio and Evan have been partners for only one year (not to mention that Giorgio has been on the VSSE longer than Evan), they prove to be a good pair.

[edit] Special Tactical Force "S.T.F."

[edit] Claude McGarren

  • Age: Unknown
  • Hometown: United Kingdom of Great Britain (exact location unknown)
  • Rank: Section leader of Platoon One of the Special Tactical Force

Claude is the protagonist of Crisis Zone. In both the British SAS and the STF fronts, Claude is seen and perceived as a loyal, selfless trooper who seeks to retain the peace, and seeks to nullify terrorism at its earliest possible stages. Claude, like Keith, served in the British SAS prior to his coronation to the STF.

[edit] Lukano Liberation Army

[edit] Alicia Winston

  • Age: Mid-20's (as of 2003)
  • Hometown: Lukano (exact location unknown)
  • Known relatives: Daniel Winston, older brother
  • Rank: Special Operations Trooper, Lukano Liberation Army

Alicia worked as a medic during her first years of service before displaying her prowess as a sharpshooter. Self-trained in the ways of stealth, Alicia became Lukano's final hope when the majority of the LLA were captured by the Zagorian army. Putting her stealth at work, Alicia broke through Zagorian defenses to steal information regarding about the installation of tactical missiles and leaked the information to the VSSE, prompting the agency to dispatch Alan and Wesley to execute the operation. Teaming up with the VSSE agents, Winston continued the investigation, rescued her brother and the entire army, disposed the traitor Jake Hernandez, and removed the Zagorian threat.

[edit] Internal Surveillance Unit of U.S. Army

[edit] William Rush

  • Age: 33 (as of 2006)
  • Hometown: Dallas, Texas, United States of America
  • Rank: Captain, United States Army

Originating from an elite military family of Irish ancestry, Rush defined his own character on the battlefield as an important asset of the U.S. special forces. Throughout his service in the U.S. Army, Rush has managed to bring down a handful of U.S. Marines who sided with a South American drug cartel. Serving as a member of the U.S. Internal Surveillance Group's Special Operations Division, his patriotism and loyalty to his country is considered to be second-to-none although he can be stubborn and emotionless at times.

[edit] Minor Protagonists

[edit] Vital Situation,Swift Elimination "V.S.S.E."

[edit] Christy Ryan

  • Age: 24 (as of 1998)
  • Hometown: United States of America (exact locale unknown)
  • Rank: VSSE International Affairs Agent

A super-intellectual who graduated from both high school and Harvard University at an age earlier than anticipated. Being one of the few female agents of the VSSE, Ryan has a lot to prove. Posing as Diaz's administrative assistant, Ryan attempted leak information to the VSSE but was captured by Kinisky and the NDI security unit when Ryan's true intent was discovered. Keith and Robert must rescue Ryan, uncover the truth about the Starline Network, and ensure that what happened to Christy Ryan does not happen again.

[edit] Xavier Serano

  • Age: 55 at the time Time Crisis: Project Titan occurred
  • Hometown: Caruba
  • Rank: First democratically-elected president of the Caruban republic and alleged VSSE agent "Placido"

Serano is the man liable for transforming Caruba from a military dictatorship into a democratically-represented republic. His charisma and kind leadership help defined the democracy of Caruba. Although not known, Serano is extremely good at keeping his cover, especially in the eyes-only world, which is why he is called "Placido" in the eyes-only world. Although it may seem that Serano was billed as being assassinated by Caruban authorities, he is actually kidnapped by Blanco and Wild Dog for reasons to be uncovered by the player through Time Crisis: Project Titan.

[edit] Marisa Soleil

  • Age: 21 at the time Time Crisis: Project Titan occurred
  • Hometown: Caruba
  • Rank: Caruban lawyer, VSSE International Affairs Agent (as Abacus)

Posing as Abacus, Soleil claims to know the identity of Serano's killer that will help Miller clear his name. Abacus is also one of the few VSSE female agents but to protect Soleil's standing as a VSSE agent, the agency christened her as Abacus. Soleil is a graduate from a university located at the United States of America. After being involved with the R&D of a corporation dealing with the black market, Soleil resolved to live more responsibly ever since. Soleil is being held captive within the Kantaris limits from the organization's suspicions that Soleil is attempting to leak information to Miller.

[edit] The Head of V.S.S.E.

The Head of V.S.S.E. is a mid-age male and the supervisor of Giorgio Bruno and Evan Bernard appears only in the Prologue stage of Time Crisis 4.

[edit] Special Tactical Force "S.T.F."

[edit] Commander Kessler

The commander-in-chief of the Special Tactical Force. Kessler received positive verification from a distress call when the URDA attacked Garland Square without warning, demands, or any motivation. Sensing suspicion within the URDA's reasons to take over Garland Square, Kessler dispatches STF's ace squad—Platoon One (led by Claude McGarren) to do away with the URDA. Later, realizing that his daughter, Melissa, was kidnapped by the URDA, he resends Platoon One to do away with the remnants at the Grassmarket District hoping that Platoon One will secure his daughter.

[edit] Lukano Liberation Army

[edit] Daniel Winston

  • Age: Unknown
  • Hometown: Lukano
  • Rank: Leader of the Lukano Liberation Army
  • Known relatives: Alicia Winston, younger sister

Hard-working and devoted to the cause of his country, Daniel led a mission to the Zagorias-occupied Astigos Island, but was captured due to a double-cross by Jake Hernandez (a member of his team). Winston was eventually rescued by Alan, Wesley, and Alicia.

[edit] U.S. Joint Intelligence Division

[edit] Elizabeth Conway

  • Age: 25 (as of 2006)
  • Hometown: Minneapolis, Minnesota, United States
  • Rank: First Lieutenant, United States Air Force

A talented U.S. Joint Intelligence Division operative and a graduate of the U.S. Air Force Academy, Beth is a dispatcher for a state-of-the-art air control system called the XSWAC-12. As a dispatcher, Beth provides support from above the skies.

[edit] Miscellaneous

[edit] Rachel MacPherson

The daughter of William MacPherson, supporter of the Sercian Revolution, former VSSE Agent, and first president of the Republic of Sercia. In a revenge plot, Rachel was kidnapped by Sherudo Garo, but was rescued by Richard Miller.

[edit] Melissa Kessler

Commander Kessler's daughter, Melissa was kidnapped by Jared Hunter as his vehicle to take his revenge against the STF, but was later rescued by Claude McGarren and the rest of STF's Elite Platoon One. Though Melissa was unharmed, Claude was forced to perform an air-to-sea chase to nullify Jared Hunter out cold.

[edit] Antagonists

[edit] Garo Family

[edit] Sherudo Garo

  • Life dates: 1963-1996
  • Hometown: Sercia (exact location unknown)

The last blood relative of the Sercian royal family. While Sherudo's plot is the central focus of Time Crisis, he is not the chief antagonist of the game. Sercia was once a monarchy until it was overthrown in the Sercian Revolution by William MacPherson, who later went on to be president of the newly-established Republic of Sercia. Determined to restore Sercia's imperial rule, Sherudo abducted the president's daughter, Rachel. Garo threatened to kill Rachel unless President MacPherson resigned from office and installs Sherudo into the throne. Although Garo fought VSSE agent Richard Miller valiantly utilizing throwing knives, his plan failed when he was killed by Miller.

[edit] Moz

An assassin hired by Sherudo Garo. Moz was said to have undergone training as a ninja in Yokohama before he came to Sherudo's attention. In his service to Sherudo, Moz had murdered eleven people, including five senators of the Republic of Sercia. When Richard Miller encounters Moz and defeats him, Moz tells Richard with his last breath that Rachel is at the top of the tower in Sherudo's castle, and that she may already be dead as he told Richard. Richard then punches Moz,but not killing him. He returns twice but not as powerful. Moz's favored weapon was a bracer with claws made of titanium alloy.[1]

[edit] The Wild Dogs

[edit] Ricardo Blanco

The man behind the shooting of the Caruban president whilst disguised as Richard Miller. Ricardo was hired by Wild Dog to capture the president alive & deliver him to Wild Dog, framing Richard Miller. Ricardo did that, but was found by Richard. The two had a shootout, which Richard won, though he didn't finish Ricardo off. However, before Ricardo can answer any questions, Wild Dog shows up on a helicopter & finishes Ricardo off. In his dying breath, Ricardo tells Richard where Wild Dog is hiding. Although Blanco contributed much to Project Titan's shocking plot, he is not the chief antagonist in the game. Very accurate with a machine gun.

[edit] Wild Fang

Wild Fang is Wild Dog's apprentice in training, whose known appearance as of 2007-01-14 was Time Crisis 3. He wears a red shirt with suspenders a similar style as Wild Dog's. His movements are free and his kick moves enable him to use objects as weapons. While proficient with a modified Mauser C96 just like Wild Dog, Wild Fang prefers to use martial arts, especially his patented stiff kicks. During the events of Time Crisis 3, Alan Dunaway and Wesley Lambert managed to gun Fang down in spite of a tough fight.

Wild Fang reappears in Time Crisis 4 the First-Person-Shooting Mode (only for PS3 version). When Giorgio Bruno and Evan Bernard is locked into the fight against Wild Dog, Captain Rush and his men encounters Wild Fang in the hangar, then Rush is forced to fight Wild Fang alone.

After being seemingly killed in Time Crisis 3, Wild Fang still employs martial arts and uses pistol seldomly. Wild Fang sports an augmented right leg equipped with an object-lifting tractor beam. His style is changed considerably, as he now has longer hair and a more flashy trench coat but still has slicked back hair and he takes off his new coat before fighting Rush.

Wild Fang attempts to thwart Rush utilizing a series of roundhouse kicks, object-pushing kicks, flaming wolf stomps, even a "Tatsumaki" in which Wild Fang uses his augmented leg to simulate a heavy tornado storm with heavy objects. Wild Fang sorely did his best as Rush knocked Wild Fang to impending despair with a roundhouse kick of his own.

The official Time Crisis 3 website lists him as "an idiot who thinks he is really cool." Alluding to his cocky nature in battle.

[edit] Kantaris Organization

[edit] Kantaris

Little is known about this mysterious leader of the Kantaris criminal organization. Established long before the formation of the Republic of Sercia, the Kantaris organization was responsible for a number of large-scale crimes including arms dealing, drug dealing, theft, forgery and fraud. The leader Kantaris herself owned the Chateau du Luc, a luxury hotel that also served as a front for a weapons factory. While VSSE Intel came up empty on Kantaris, the agency does have positive verification that the Kantaris Organization itself is Wild Dog's Arms provider. Kantaris was presumed dead at the end of the game, though survival is possible.

[edit] Web Spinner

The personal bodyguard of Kantaris. He was a savate champion and a cyborg who was altered to be able to use electric boomerangs. Some say that the Republic of Sercia had offered a reward for the capture (or death) of Web Spinner, who had reportedly murdered a hundred people before his service to Kantaris. He is fast as lightning and his kick attack is very powerful.

[edit] Zeus Bertrand

Zeus is one of Kantaris' loyal bodyguards. He is currently holding Marisa Soleil captive after Kantaris ordered him to do so as a result of Kantaris intercepting Soleil's e-mails. Aboard Kantaris' yacht, he was guarding Marisa's cell when he was killed by Richard in a shootout.[2]

[edit] Neodyne Industries

[edit] Ernesto Diaz

  • Age: 64 (as of 1998)
  • Hometown: United States (exact locale unknown)
  • Rank: Owner of Neodyne Industries

Ernesto Diaz is the chief antagonist in Time Crisis II. He was once an American military officer (possibly ranked General). Under the guise of a "Starline Network" to unite the world, he planned to launch a military satellite. He recruits Wild Dog as a security force. In the final duel against VSSE agents Keith Martin and Robert Baxter, he grabbed Christy Ryan and tried to use her as a shield against the agents. When that failed, he tried to throw her off to her death, but Baxter managed to save her. Diaz died when he fell down and into the satellite launchpad, destroying both him and the satellite. Diaz was handy with a rocket launcher (when fighting alongside Wild Dog), had accuracy that surpassed even his marksmen, and utilized a prototype satellite in an act of advanced planning.[3]

[edit] Jakov Kinisky

  • Life dates: 1963-1998
  • Hometown: Russia, Former Soviet Union (exact location unknown)
  • Rank: NDI Security Corps (Former member of the KGB)

A former KGB operative, Kinisky defected to NDI after the collapse of the USSR. As an NDI operative, Kinisky is to prevent anyone from leaking information regarding about the Starline Network. In the introductory cut scene, he is seen storming Christy Ryan's hotel room and kidnapping her. He attempts to defeat the two protagonists, Robert and Keith, in various ways. He drives a truck to the plaza, but it topples over. As Keith and Robert pursue him, he jumps on his boat and uses his machine gun to try to mow them down. After a long battle, the two agents kill him, and his boat explodes. After the explosion, Keith and Robert recover the portable suitcase computer he had taken from Christy Ryan, thus the agents were given ample direction. .[4]

[edit] Buff Bryant

  • Life dates: 1965-1998
  • Hometown: United States (exact location unknown)
  • Rank: NDI Bodyguard

Little is known about one of Neodyne's senior employees, except that he protects the Neodyne Industries Railways and is regarded as one of NDI's best bodyguards. Highly loyal since his military days. Bryant is charged with protecting the train that is transporting the satellite to Neodyne. Bryant attacked the VSSE agents utilizing his gatling gun and his brute strength to prevent the satellite from falling into the hands of Keith and Robert, but was gunned down in spite of his efforts..[5]

[edit] U.R.D.A.

[edit] Derrick Lynch

  • Age: Unknown
  • Hometown: United States of America (exact locale unknown)
  • Rank: Leader of U.R.D.A.

Derrick Lynch is the chief antagonist of Crisis Zone. Lynch is the leader of a terrorist organization called U.R.D.A., which as responsible for attacking Garland Square. Lynch's story is that he is a former commander in the Irish Revolution Army after serving in the British Army. He has two bodyguards named Tiger and Edge. In the game, Lynch planned to unleash a nuclear reactor at a nuclear test site. S.T.F operators were able to shut down the machine, killing Lynch in the process. After Lynch's death, Jared Hunter becomes second-in-command. In combat, he uses a strange-looking high-gauge semi-automatic shotgun plus "potato masher" grenades.

Derrick Lynch was named after an employee of Namco who created the game Time Crisis itself.

[edit] Jared Hunter

Derrick Lynch's second-in-command who led the URDA remnants after Derrick's death. Attempting to seek revenge against "the STF Fools," Jared held the entire district of Grassmarket hostage and kidnapped Melissa Kessler as an insurance policy. In paper, Jared demands that all URDA comrades impounded and incarcerated by British authorities released and safely returned to him in exchange for Melissa. In reality, he only cares about taking revenge against the STF, the party he feels responsible for the downfall of Derrick Lynch's plans to destroy London.[6]

[edit] Tiger

One of the second-in-commands of the U.R.D.A. and a bodyguard of Derrick Lynch. Tiger was feared within the U.R.D.A. for his great strength, which he used to lift or toss heavy objects as weapons. The heaviest item he was seen lifting was a construction beam, which he used like a club. Tiger was also an accurate shot with an AK-47 rifle. Tiger was killed during the S.T.F's mission to retake the Garland complex.[7]

[edit] Edge

Edge[8] is one of the second-in-commands of the U.R.D.A. and a bodyguard for Derrick Lynch. Edge was once a student of ninjutsu until he was expelled for his violent tendencies. After this, Edge became a mercenary and eventually met Tiger, whom he befriended. After Derrick Lynch was arrested, Edge persuaded Tiger to help him break Lynch out of prison. After this, Lynch appointed Edge and Tiger as his lieutenants and bodyguards within the U.R.D.A.. In combat, Edge was a fearsome opponent, using claw-tipped bracers and throwing knives. He was also agile and fast, traits perfected during his days as a ninja-in-training. Edge was killed during the S.T.F's mission to retake the Garland complex.[9]

[edit] Zagorias Federation

[edit] Giorgio Zott

  • Age: Between 40's and 50's at the time Time Crisis 3 occurred
  • Hometown: The Zagorias Federation (exact location unknown)
  • Rank: Commander-in-chief, Zagorias Federation Army

Zott is the chief antagonist of Time Crisis 3.

Zott sends out his army to invade Astigos Island. Despite protests from several nations and heavy resistance from the Lukano Liberation Army, the Zagorias Federation managed to seize 80% of Astigos Island thanks to Zott's strategy. First the Lukano Liberation Army discovers that Zott plans to launch four tactical missiles from Astigos to destroy Lukano. Then the VSSE states that the tactical missiles' potency can also be a threat to the surrounding nations as well. Unbeknowingst to the public good and the Lukano Liberation Force, Zott teamed up with Wild Dog. Alan and Wesley, in spite of a difficult fight, managed to kill Zott and destroy the tactical missiles before it left the silo, removing the threat to Lukano. Zott utilized a wide variety of weapons in combat, including an MP5, two rocket launchers, tesla tanks for support, and even a sword for close combat.

[edit] Victor Zahn

A solid V-TOL Pilot who served the Zagorias Federation for years. Utilizing his V-TOL weaponry, Zahn attacks intruders who seek to penetrate the Zagorian areas of the Marano Beach area. In spite of Zahn's brute strength and generous V-TOL weaponry, Zahn was eventually killed with his V-TOL exploding in the skies.

[edit] Jake Hernandez

  • Age: Unknown
  • Hometown: Formerly Lukano (he abandoned his nationality)
  • Rank: Formerly the Lukano Army's second-in-command (he betrayed his country)

Prior to the events of Time Crisis 3, Hernandez was fighting for the cause of Lukano's independence. He sorely served Lukano's purpose as he was greedy, selfish, and even money-hungry. In an act of betrayal, Jake leaked information about the Lukano Liberation Army to Giorgio Zott in return for money. Jake was paid a sizable fortune for his part in the capture of most of the Lukano Army's members. When Jake learned that Alicia had escaped, he tried to capture her as well for more money, but was unable to do so due to Alicia's VSSE-like combat abilities. In combat, Jake was an excellent gunman proficient in the use of explosives, as well as martial arts. Jake was finally killed by Alicia when he tried to escape in a V-TOL prepared for him by Zott.[10]

[edit] Randy Garrett

Garrett is the leader of the Zagorian clawmen. When Alan and Wesley boarded a supply train to reach the Astigos Island missile facility, Randy and his team of clawmen attempt to ambush them. He is armed with a pair of claw-tipped bracers and carries a grenade launcher. Randy was shot down by Alan and Wesley after a drawn-out fight.

[edit] Hamlin Battalion

[edit] Gregory Barrows

The leader of the U.S. Bio-Weapon Special Operations Unit (a.k.a. the Hamlin Battalion) and the chief antagonist of Time Crisis 4. Barrows harbors firm feelings of discontent from being poorly treated and himself not having enough authority while serving in the U.S. Army's Special Forces. He believes that he has the right to do whatever he pleases by any means necessary, making him extremely dangerous. One example is engaging in a coup d'etat which involves retrieving the Battalion's Terror Bites for vile purposes, attacking Buckley AFB by surprise, and programming computer-controlled XA-60-Ex UCAVs to destroy every major city in the United States. Per Frank Mathers (a boss enemy for the PS3's complete mission) the entire unit were not given rewards and/or greeted with appraisals in spite of having to use up a lot of physical strength to conduct inhumane experiments, although the U.S. military required this unit's work to be deleted and/or its incidents renamed to protect the unit from international prosecution. Barrows handles two large-caliber handguns with ease. Barrows wore a bionic left eye that perform two functions: it emit signals so that the Terror Bites doesn't attack Barrows, and also control the actions of the bio-weapons as well.[11]

[edit] Marcus Black

  • Age: 38
  • Hometown: United States of America (exact location unknown)
  • Rank: Captain, United States Army

One of the high-ranking executives of the Hamlin Batallion. Captain Black harbors strong feelings of discomfort and boredom from the poor treatment he has to put up with whilst serving as a section leader of a private regiment within such a top-secret unit. Fed-up with the amount of casualties and the poor working conditions within the battalion, Black believes that he has the right to earn as much money as he wants, putting the Hamlin Battalion in jeopardy. Money-greedy, Black attempted to rendezvous the truck shipment to Pier 5. The truck shipment was stopped as Black was forced to defend himself until the moment he was gunned down. The moment Giorgio, Evan, and Rush inspected the corpse of the paramilitary suspects (including Black), it appeared that Black, like all Hamlin Battalion members, betrayed the United States. Whether or not the Hamlin Battalion sided with "W.O.L.F." or if Hamlin used "W.O.L.F." as an organizational disguise must be unlocked on the Playstation 3 version of the game. Black sports a black jumpsuit with a pull-up mask covering his mouth, a custom-made Barrett M107 anti-tank rifle in one hand, and a compact grappling hook to swing from high places and hurl heavy objects.[12]

[edit] Jack Mathers

  • Age: 33
  • Hometown: United States of America (exact location unknown)
  • Rank: First Lieutenant, United States Army

Mathers supervises the Biological Weapons Research regiment of the Hamlin Battalion. Mathers was once a hero in the past and extremely loyal to America. Serving Gregory Barrows, Mathers doesn't always listen when it comes to certain tasks (since he tends to be a fanatic type). Knowing that Barrows' orders are absolute[13], Mathers vows to listen and communicate with Barrows more closely. He is very muscular and had brutish pig-like features along with pointed ears. Jack is an expert wrestler, and is very handy with a two-barreled machine gun, mantis terror bites, and grenades. He was sent to guard the Biological Weapon Research Facility in Wyoming against those who oppose Barrows. It is unclear whether he was killed after the battle or merely fell unconscious and was arrested later.

[edit] Wild Dog

Wild Dog
Image:Wild Dog TC3.jpg
Wild Dog, as he appears in Time Crisis 3
Publication information
Publisher Namco
First appearance Time Crisis
Created by Takashi Sano
In story information
Alter ego Unknown
Team affiliations The Wild Dogs, Wild Fang, Kantaris Syndicate, Sherudo Garo, NeoDyne Industries, Zagorias Federation, Hamlin Battalion
Abilities Expert skill in firearms, martial arts, and explosives, advanced agility, variable bionic gun-arm, inexplicable ability to cheat death.

Wild Dog is a fictional character from the Time Crisis video game series. He is the leader of a notorious mercenary army known as the Wild Dogs who provide clandestine support to world-class criminals and other paramilitary organizations. Wild Dog is primarily a villain: he is the final boss of the original Time Crisis game and serves as a major boss character in every subsequent installment of the series, usually being fought just prior to the final boss fight.

Wild Dog is notable for being the only character, hero or villain, to appear in every Time Crisis game to date (with the exception of the spin-off game Crisis Zone). Almost all other characters in the series only appear in a single game, with the exceptions of Richard Miller and Kantaris from the first Time Crisis game, who appear in the PSX spin-off Time Crisis: Project Titan.

Wild Dog is also notable for being the only Time Crisis character with his own theme music, which plays in every game when the player is fighting him. Scott McCulloch voiced Wild Dog (Dave Mallow voiced Wild Dog in Time Crisis 4).

According to the radio drama within the CD Time Crisis - 3D Sound Ensemble, Wild Dog had fought Richard Miller, who seems to be the only person who is able to fight Wild Dog, at least one time before the event in Time Crisis.

[edit] Appearances

[edit] Time Crisis

In the first Time Crisis, Wild Dog is shown to have a great deal of influence within the criminal underworld of the country of Sercia; he and his mercenary army are hired by deposed Imperial dictator Sherudo Garo to help him stage a coup against the democratically elected government. After V.S.S.E. agent Richard Miller kills Sherudo Garo, Wild Dog takes the president's daughter Rachel MacPherson hostage, and escapes to a waiting helicopter on the roof of the castle while setting off explosive charges throughout the area. Miller catches up with Wild Dog just as the mercenary leader is about to make his escape. Miller battles Wild Dog and his remaining soldiers in a fierce gunfight. After Miller defeats him, Wild Dog accidentally drops his radio detonator, which activates as it falls to the ground, engulfing the tower and Wild Dog in a massive explosion.[14]

[edit] Project Titan

In Time Crisis: Project Titan, Wild Dog makes his second appearance. After Richard Miller battles master assassin Ricardo Blanco, Wild Dog arrives on the roof of Blanco's mansion in a helicopter. A wounded Ricardo tries to escape on Wild Dog's helicopter, but Wild Dog uses his new machine gun weapon-arm to gun Blanco down, yelling "I'll kill you all! You're next, Miller!" before riding off. It turns out that Wild Dog is the mastermind behind the game's plot, and that he is building an army of titanium robot soldiers known as "Project Titan". Richard confronts Wild Dog at his headquarters and battles him once again; after an intense firefight, Wild Dog escapes in his helicopter and sends his robot army to kill Richard. However, Richard shoots at the helicopter. His shot is perfect, severely damaging the copter and causing it to fall. It crashes and destroys the robot army, apparently killing Wild Dog in the process.

[edit] Time Crisis II

In Time Crisis II, it is revealed that Wild Dog survived. In the introduction, Christy Ryan says, "There's some news...he's still alive!" This time, Wild Dog is working for corporate CEO Ernesto Diaz, who is attempting to launch a nuclear military satellite into orbit. When V.S.S.E. agents Keith Martin and Robert Baxter reach the Neodyne Industries satellite launch site, Wild Dog is the first to confront them. He moves considerably slower this time around. At first, Wild Dog is assisted by enemy soldiers; later in the battle, he is joined by a rocket launcher-wielding Ernesto Diaz. Eventually, the agents defeat Wild Dog, causing him to shout, "V.S.S.E! You fools!" before detonating himself with his radio detonator.[15]

[edit] Time Crisis 3

Wild Dog makes a third appearance in Time Crisis 3. The intro cutscene describes him as "An old rival." The two V.S.S.E. agents, Alan Dunaway and Wesley Lambert, react to his appearance with exasperation: "Don't you ever die?!" In addition to Wild Dog, a second mercenary named Wild Fang appears alongside him. Wild Fang dresses in very similar attire to that of Wild Dog; he is much younger and sports a signature "kick" attack, where he essentially kicks large objects at his foes (including steel girders and bulldozers), turning them into deadly projectiles. Although Wild Dog no longer uses martial arts as extensively, he has installed a new multi-weapon arm into his left gun-arm, which he can switch between a gatling gun, a rocket launcher, and a flamethrower; he also displays increased reflexes, speed, and reaction time. Wild Fang simply falls and dies upon defeat. After Alan and Wesley corner and defeat Wild Dog, he falls to the ground and utters, "Beaten by a couple of young punks!" before detonating himself once again.[16]

[edit] Time Crisis 4

Wild Dog appears again in Time Crisis 4. The game's intro cutscene describes the enemy as: "Those who stand in your way... and him." He makes his entrance at the Colorado Air Force Base by using his newly-installed grappling hook to pull down the helicopter carrying V.S.S.E. agents Giorgio Bruno and Evan Bernard. Afterwards, Wild Dog retreats into a hangar, where he lures Bruno and Bernard into a series of traps, such as cruise missiles and a three-way corridor that has a closed-wall trap. When finally cornered, Wild Dog unleashes his latest gun-arm option: an object-lifting tractor beam. He uses this to lift and hurl objects at Giorgio and Evan until he is gunned down. His tractor beam then malfunctions and attracts a large pile of debris, burying Wild Dog. As Giorgio and Evan approach the pile, they see Wild Dog's right hand rise from the rubble, holding his signature detonator, seemingly "killing" himself yet again.

[edit] Character

Wild Dog usually wears sunglasses with circular lens and a brown, floor-length trenchcoat, which he throws off before he fights. Underneath he wears a collared shirt and a tie, of which the designs vary with each game that Wild Dog appears in, and suspenders that hold up his brown trousers. He has black hair, which has been progressively greyed. Often when facing defeat or capture Wild Dog will often blow himself up to cheat death and evade capture. Despite appearing dead he often comes back to combat VSSE. While most of the heroes and villains of the Time Crisis series have come and gone with each game, Wild Dog is the only game character, albeit an antagonist, present in every Time Crisis game except Crisis Zone.

[edit] Combat abilities

Wild Dog is a very dangerous combatant. He is proficient in the use of various weapons, explosives and martial arts, often using all his combat skills together in his battle with V.S.S.E. agents. He is also a fast opponent, constantly moving around the screen, which makes him hard to shoot. At the time of Time Crisis, Wild Dog used dual Mauser C96 pistols, grenades, and martial arts. During the events of Time Crisis 4 Wild Dog's age seems to catch up with him, as he is forced to employ stealthier tactics rather than resort to brute force and gunplay.

Wild Dog lost his left arm after V.S.S.E. agent Richard Miller defeated him at the end of Time Crisis. After that incident, Wild Dog had to install a cybernetic weapon-arm (first seen in Time Crisis 2, but is also seen in Time Crisis: Project Titan) and adopt new tactics to compensate for his gun-arm handicap. Wild Dog made numerous innovations to his weapon-arm from time to time to accommodate new weapons and equipment. Even with the weapon-arm handicap after Time Crisis, Wild Dog was still proficient in his Mauser C96 utilization with his right hand.

The following weapons were available in Wild Dog's cybernetic gun-arm:

[edit] References

[edit] Works cited

  1. ^ Source: Time Crisis for the PlayStation instruction booklet
  2. ^ Source: Time Crisis: Project Titan for the PlayStation during in-play
  3. ^ Source: NBGI's official (International) Time Crisis 2 webpage, requires Flash to view, retrieved December 12, 2006; and during in-game play.
  4. ^ Source: NBGI's official (International) Time Crisis 2 webpage, requires Flash to view, retrieved December 12, 2006; and during in-game play.
  5. ^ Source: NBGI's official (International) Time Crisis 2 webpage, requires Flash to view, retrieved December 12, 2006; and during in-game play.
  6. ^ Source: Crisis Zone, Grassmarket District scenario for the PlayStation 2 during in-play
  7. ^ Source: Crisis Zone (Arcade Mode)/Crisis Zone Garland Square scenario for the PlayStation 2 during in-play
  8. ^ Spelled "Edgey" in the arcade version
  9. ^ Source: Crisis Zone (Arcade Mode)/Crisis Zone Garland Square scenario for the PlayStation 2 during in-play
  10. ^ Source: Time Crisis 3 Rescue Mission for the PlayStation 2 during in-play
  11. ^ Source: Gregory Barrows' character profile at NBGI's official Time Crisis 4 webpage (Japanese) translated using Babelfish Online, retrieved on December 12, 2006
  12. ^ Source: Time Crisis 4 during gameplay, when you reach Stage 1, Area 3 and Marcus Black's character profile at NBGI's official Time Crisis 4 webpage (Japanese) translated using Babelfish Online, retrieved on December 12, 2006
  13. ^ Source: Time Crisis 4 during gameplay, when you reach Stage 2, Area 3 and Jack Mathers' character profile at NBGI's official Time Crisis 4 webpage (Japanese) translated using Babelfish Online, retrieved on December 12, 2006
  14. ^ Source: Time Crisis instruction booklet for the PlayStation
  15. ^ Source: Time Crisis 2 during gameplay
  16. ^ Source: Time Crisis 3 during gameplay

[edit] External links


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