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Stratego: Legends - Wikipedia, the free encyclopedia

Stratego: Legends

From Wikipedia, the free encyclopedia

Stratego: Legends is a strategy board game created and released by Avalon Hill in 1999. Set in a mythical world called "The Shattered Lands", it pits the forces of good (represented by beige colored pieces) against the forces of evil (represented by gray pieces). It plays similar to the original Stratego game, and also somewhat similar to chess. The game was discontinued by Avalon Hill in 2004.

Contents

[edit] Backstory

The backstory of Legends is as follows: The Valorians (gold colored pieces) and the Ancients (green colored pieces) had an alliance, and used their powers for good. The Manes (red colored pieces) and the Gargans (silver colored pieces) also had an alliance, and used their powers for evil. The forces of good and the forces of evil waged constant war against each other for decades, until one day, a mythical group of creatures called the Celestia used their magical powers to form a barrier called The Divide. The Divide was positioned so that the lands held by the forces of good were totally isolated from the forces of evil. According to the official rule book, The Divide "could not be flown over, dug under, gone around, or forced through." With no way to reach the other, the Valorians and Ancients ceased the wars against the Gargans and Manes. The Celestia swore that if anyone brought down The Divide and restarted the wars, they would fight against the Celestia in the new wars. Neither army wanted to do so after witnessing the creation of The Divide. After their vow, the Celestia vanished, and were not seen again. Eventually, the Gargans and the Manes discovered a new race, the Qa'ans (purple colored pieces). The Qa'ans dwelled deep underground, where they had developed new kinds of magic. They promised the forces of evil that they would destroy The Divide and fight alongside their new allies, if they received a piece of the lands that would be conquered. The Gargans and Manes accepted, and the Qa'ans ended The Divide. When it was determined that The Divide was down, the leaders of the Valorians and the Ancients prepared for war. However, true to their word, the Celestia (blue colored pieces) returned. The Qa'ans had brought down The Divide, so the Celestia allied against the Qa'ans, and extended an alliance to the forces of good. Both good and evil had new, stronger allies. With no Divide, the wars began again. The battles that followed are played out in the game Stratego: Legends.

[edit] Gameplay

The object of Legends is to destroy your opponent's castle. This is similar to capturing your rival's flag in the original game. Also like the original, you win if your opponent cannot move a piece. Overall, Legends plays much like the original Stratego. A player performs an action, then the other player performs and action, and so on until one player wins. If a piece moves into space occupied by another piece, a battle occurs. Like in the original game, the piece with the higher number wins, and the losing piece is removed from play. In the event of a tie, both pieces are removed. There are also Magic pieces, which are the equivalent of Bombs in the original game. When a piece attacks a Magic piece, this causes the magic piece to be destroyed, and activates the magic that piece has. Unlike Stratego, where a piece's strength was better when the number was lower, Legends always goes high to low. An assembled army for Legends is as follows:

  • One base strength 10 piece.
  • One base strength 9 piece.
  • Three 8's.
  • Three 7's.
  • Three 6's.
  • Three 5's.
  • Three 4's.
  • Three 3's.
  • Three 2's.
  • One 1. (Basically the same as the Spy, in that 1's destroy only 10's and sometimes 9's)
  • Five Magic pieces.
  • One Castle.

[edit] Changes from the Original Game

  • In the original Stratego, a piece moved regardless whether or not it attacked. In Legends, only the attacker moves, and only if it attacks successfully.
  • In Legends, there are many kinds of terrain, which may affect the strength of a piece. The original game had no such variants.
  • In the original game, only the Spy, the Scouts, and Miners had special powers. In Legends, all pieces have some kind of special power.
  • Stratego allowed players to set up their army any way they wanted to. In Legends, an army could become near invincible if a player was allowed to set up as they wanted (because all pieces have special powers). For this reason, the pieces were "shuffled", and set up randomly, as were the terrain spaces.

[edit] The Armies

There are six armies in Legends, divided into two teams. When playing the game, one player chooses the forces of good, the other choose the forces of evil.

[edit] The Forces of Good

The Forces of Good are placed on beige back-sided pieces. In the rule book, they are also refereed to as Landor's Legions.

The Valorians are gold front-side pieces, and an original member of the forces of good. They are represented by mostly Paladins, Clerics, and Wizards of the Grand Temple. They are known for being chivalrous, and for singing songs and telling tales, but they are also ferocious warriors. It would appear, from the rule book, that Sir Urgwaine, a powerful Paladin, is their leader.

The Ancients, green frontside pieces, are an original member of the forces of good, and are The Shattered Lands first inhabitants. They are largely represented by Elves and Dwarves, and supplemented by Rangers and other natural forces. Strongly linked to the earth, the Ancient's magic is connected to the forces of nature, "and their attacks often come from nowhere-and everywhere." Landor the Ranger is their leader, from what is shown in the rule book's backs story.

  • The Celestia

The blue front-side pieces, the masters of the air, are the Celestia. They joined the forces of good when the Qa'ans took down The Divide. The Celestia are composed mostly of Angels and Spirits, and supplemented with mythical creatures. In the later expansion, Celestia Vengeance, Angels gained further representation, as did Dragons, and oddly enough, Wizards. From the rule book back story in the original game, and in the expansion pack, it looks like Elementus the Airlord, the most powerful Spirit, is the leader of the Celestia.

[edit] The Forces of Evil

The Forces of Evil are bent of the destruction of The Shattered Lands. They are played on gray back-sided pieces. The rule book also identifies them as Kralc's Hoard.

  • The Gargans

The Gargans are an enormous race of mountain dwelling creature. They are represented by a silver front side, and their armies contain mostly Giants and Titans, with Ogres and Beasts adding supplement. Gargan shamans control unusual magic associated with far-off lands, and the melee warriors fight with "swords, fangs and whips". There is some evidence suggesting that the strongest Titan, Ultimadus, is the Gargan's leader. However, the rule book back story refers to the forces of evil as Kralc's hoard. This would imply that the Dragon Kralc is the actual leader of the Gargans, which is unusual, because in the back story he seems to take orders from Ultimadus. The Gargans were half of the original forces of evil.

  • The Manes

A un-dead race which feeds on war and destruction, the Manes are composed of Vampires, Skeletons, and Zombies, with a few other kinds of pieces as supplement. They were part of the original forces of evil. The word "Mane" comes from the Roman word, which refereed to the souls of the dead. Many Manes receive terrain bonuses from marshes. Their magic involves resurrecting their kind, and destruction of others. According to the rule book, the Manes are "led by a race of dragonoids". By this logic, one can infer that Oppolifnas is their leader. Red is the front side color of the Manes.

  • The Qa'aans

The last of the forces of evil, the Qa'ans joined the Gargans and the Manes when they promised to take down The Divide in exchange for some conquered land. Arguably the most confusing and original creations of the game, the purple front side Qa'ans are made up of giant Insectoid-like beasts, and living Molds. They are also heavily supplemented by monstrous Worms, and Mutant beings. Most of the magic of the Qa'ans, and many of their special abilities revolves around exploiting the weaknesses of the enemy, and even taking control of it. The rule book back story, and the back story of the expansion pack Qa'ans Resurgence supports that the Insectoid, Queen Kiova is the leader of the Qa'ans.

[edit] Powers of the Pieces

Unlike the original game of Stratego, every piece has a special power which can be used under certain conditions. There are four types of powers a piece can have: Innate powers, Abilities, Actions, and Death Curses.

[edit] Innate

Innate powers must be used when proper conditions are met. The player controlling them has no choice when an Innate is activated, and the opposing player must also comply.

[edit] Action

Action powers are special kinds of movement (or effects) which are used instead of a standard turn. Many player construct armies with Action oriented pieces, because as with real warfare, a mobile and flexible army will often perform better than an army that cannot move quickly. A piece must be revealed before an Action can be used.

[edit] Ability

Abilities are powers which may be used by the player. They do not always have to be used during your turn. Some Abilities require the revealed piece to be destroyed to activate it, other only require it to be revealed. Abilities can be used increase the strength of friendly pieces, or decrease the strength of enemies. They may allowed destroyed pieces to become revived, or allow the player to capture enemy pieces. Some even allow a player to gain an extra turn.

[edit] Death Curse

Death Curses are the last power a piece may have, and are unique in the fact that the piece does not get to use this power until it has been destroyed. If a piece with a Death Curse is destroyed, it is set aside off the board in a designated "Death Curse Zone". Once in the Death Curse Zone, the piece's Death Curse comes into effect. Some make pieces stronger or weaker, and some allow new kinds of movements or abilities. The Death Curse remains in effect until another piece with a Death Curse is destroyed. Then, the new Death Curse takes over. Some Death Curses are only usable after another Death Curse takes over. These piece will say "When this Death Curse ends...", in which case it only works after it is replaced.

[edit] Online Play

Like many fantasy themed collector games, Legends developed a following over the Internet. One of the more prominent sites was Thunder Point. This site provided free membership, and access to an unlimited number of pieces. The site encouraged users to trade actual pieces through mail, and also allowed for online battles.

In addition, the site created pieces for use online. They were not actually created by Avalon Hill, and could not be used in reality. The first online expansion, Dalbac's Alchemists, was an expansion for the Valorians. It contained Alchemists, and the Materials they used to create elixers. This set introduced a new type of Power for a piece, called "Effect". A piece with Effect could be placed in the Death Curse zone, but not in the traditional fashion. It required several pieces working together. This expansion was designed to help combat the Lightning-type spells used by many Gargan armies, as well as giving the Forces of Good some aid on Plains battlefields.

The second expansion set, Artolis Betrayal, was an expansion for the Gargans. This set was created primarily to help counter Town, and Wizard armies, which were (and still are) some of the most powerful Beige armies. There are many other pieces designed to help balance the game in this set, such as the magic piece Hurricane (which defeats Distance Strikers), Dragonslayer (which obviously counters Dragons), and Gorgimera (which improves the otherwise obsolete Living Statue magic piece). This set gave more representation to Beasts, Ogres and Minotaurs, which were introduced in the original sets, but were not common, and seldom used.

There was a third expansion set that was created, called Heihaki's Sprites. However, because the site began to lose membership, it was never released. The new set was to be for the Ancients, and was designed to help counter the Skeleton armies, which were vastly powerful and very popular amongst Gray armies. There was also a pieces called Rod of Magic Pursuit, which was designed to be a Beige version of Dumes, Brunn, which bolstered the already common Beige Distance Strike armies, various Sprite pieces, to help the under-respresented Sprite pieces, and other interesting pieces which fit into the Ancients battle plan of "coming from nowhere...and everywhere".

After Heihaki's Sprites, work was scheduled to begin on an expansion set for the Manes. However, with membership dwindeling, the project was abandoned. The expansion was intended to give representaion to Werewolves, and add on to the underused Vampires. There was also a rough outline given for the Gladiators, which was meant to be a Gold Expansion. Like the ones before it, it was never finished.

As of 2007, the site had not had an update since June, 2004.

[edit] External links


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