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Lars Petrus - Wikipedia, the free encyclopedia

Lars Petrus

From Wikipedia, the free encyclopedia

Lars Petrus (born in 1960) made his name as an internationally accomplished speed cuber in 1982 when he became the national champion of Sweden, and went on to finish fourth overall at the first official Rubik's Cube World Championships held in Budapest, Hungary. He later published his unique method, known as the Petrus system, on the Internet. It has become an extremely popular method among intermediate and upper-level speed cubers, although its more recent usage has diminished considerably at the professional level due to the increased predominance of brute force algorithm-based methods. Petrus won the 3x3x3 Fewest Moves category at the 2005 World Championships held November, 2005 at Lake Buena Vista, Florida, claiming the $500 purse. He currently resides in Silicon Valley, California. Lars Petrus is currently employed with Google.

[edit] The Lars Petrus System

The Petrus System was designed as an alternative to the popular layer-based solutions of the early 1980s. Petrus reasoned that as you construct layers, further organization of the cube's remaining pieces is restricted by what you have already done. In order for a layer-based solution to continue after the first layer had been constructed, the solved portion of the cube would have to be temporarily disassembled while the desired moves were made, then reassembled afterward. Petrus sought to get around this quagmire by solving the cube outwards from one corner, leaving him with unrestricted movement on several sides of the cube as he progressed. This method is often used to solve the cube in a fewest-moves solution.

[edit] The Method

The system uses seven basic steps to solve a Rubik's Cube.

  1. Build a 2x2x2 corner
  2. Expand to a 2x2x3 without messing up the 2x2x2 block
  3. Correct edge orientation
  4. Solve two complete layers
  5. Position the remaining corners
  6. Orient the remaining corners
  7. Position the final edges

Petrus invented three simple and flexible algorithms to complete the last three steps, which he named Niklas, Sune, and Allan.

While the method stands alone as an efficient system for solving the Rubik's Cube, many modifications have been made over the years to stay on the cutting edge of professional Speed cubing. Many more algorithms have been added to shave seconds off the solution time, and steps 5+6 or 6+7 are often combined depending on the problems each case presents. Petrus' personal best speedsolve is 13.60 seconds, achieved in 2006.

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