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Kirby's Dream Land 3 - Wikipedia, the free encyclopedia

Kirby's Dream Land 3

From Wikipedia, the free encyclopedia

Kirby's Dream Land 3

Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Shinichi Shimomura
Platform(s) Super NES, Virtual Console
Release date Flag of the United States USA November 27, 1997
Flag of Japan JPN March 27, 1998
Genre(s) Platform game
Mode(s) Single player, multiplayer (2 players simultaneous)
Rating(s) ESRB: K-A (Kids to Adults)
Media 32-megabit cartridge
Input methods SNES Controller

Kirby's Dream Land 3, known in Japan as Hoshi no Kirby 3 (星のカービィ3 Hoshi no Kābī Surī?, lit. "Kirby of the Stars 3"), is the fifth platformer video game starring Kirby. Specifically, it is the third game under the Kirby's Dream Land name. Although the first two games were largely unrelated, Dream Land 3 features many similar characters to Dream Land 2.

Kirby's Dream Land 3 is the last first party game released for the Super NES in North America, although it is not the final game for the system (the 1998 Super NES version of Frogger would be the final game in North America, while the 2000 Super Famicom remake of Metal Slader Glory was the final game in Japan). The game is currently scheduled for the Wii's Virtual Console in North America.

Contents

[edit] Gameplay

The game's platforming mechanics are very similar to most other Kirby games, as is Kirby's skillset. Kirby is able to jump, duck, slide, fly (by inflating himself), as well as perform his signature move: inhaling enemies. When Kirby inhales an enemy, it can be spit back out as a projectile, or swallowed. Normally this has no effect on Kirby, although specific enemies grant Kirby copy abilities, a staple of the Kirby games. Copy abilities replace Kirby's standard inhaling move with a special attack, depending on the enemy Kirby ate. For example, swallowing a fire-based enemy allows Kirby to become a fireball.

Kirby has ten hit points (HP); if Kirby collides with an enemy or enemy attack, Kirby loses one hit point and the enemy that hit him is destroyed. If Kirby loses all ten of his hit points, he gets knocked out. This also causes Kirby to lose the copy ability he has, as well as a friend he's teamed up with (if he has either). Kirby starts the game with two spare lives; if he loses all of them the game is over.

[edit] Kirby's allies

Kirby gets a ride with Coo the owl.
Kirby gets a ride with Coo the owl.
Kirby's friends, clockwise from top left to center panel: Nago, Rick, Chuchu, Coo, Pitch, Kine, and Gooey.
Kirby's friends, clockwise from top left to center panel: Nago, Rick, Chuchu, Coo, Pitch, Kine, and Gooey.

At any time during play, Kirby can summon Gooey - a blue, long-tongued blob first seen in Dream Land 2. Doing so costs Kirby two hit points. When controlled by the computer, Gooey follows Kirby around and helps him to defeat enemies. (Gooey can also be controlled by a second human player.) Gooey's abilities are similar to Kirby's: He can swallow enemies using his long tongue, then either spit them out or copy their abilities to a limited extent. Kirby can also inhale Gooey and swallow him, reclaiming his two hit points.

In addition to Gooey, Kirby can team up with any one of his six other friends, three of which were introduced in the previous game in the series. This friend mechanic allows Kirby to be ridden, carried or rolled, enabling new team-based abilities, as well as variations of Kirby's copy abilities.

[edit] Visuals

Kirby's Dream Land 3 uses a mode of the SNES termed "pseudo high-resolution" (which allows for color blending between two adjacent pixels) to blend dithered sprites.

The cartridge also takes advantage of SA-1 technology to process game data at a faster rate, which was necessary for the large number of bitmaps and special effects used by faster releases.

[edit] External links


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