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Disgaea: Hour of Darkness - Wikipedia, the free encyclopedia

Disgaea: Hour of Darkness

From Wikipedia, the free encyclopedia

Disgaea: Hour of Darkness
Disgaea: Hour of Darkness boxart
Developer(s) Nippon Ichi Software
Publisher(s) PlayStation 2
JP Nippon Ichi Software
NA Atlus USA, Inc.
EU Koei Limited
PlayStation Portable
JP Nippon Ichi Software
NA NIS America
Nintendo DS
JP Nippon Ichi Software
NA NIS America
Aspect ratio 480i (SDTV)
Platform(s) PlayStation 2, PlayStation Portable, Nintendo DS
Release date PlayStation 2
JP January 30, 2003
NA August 27, 2003
EU May 28, 2004
PlayStation Portable
JP November 30, 2006
NA October 30, 2007
EU December 14, 2007
Nintendo DS
JP June 26, 2008
NA September, 2008[1]
Genre(s) Tactical role-playing game
Mode(s) Single player / multiplayer (PSP)
Rating(s) PlayStation 2
ESRB: Teen (T)
OFLC (AU): M15+
USK: 6+
PlayStation Portable
CERO A (All Ages)
ESRB T (Teen)
Nintendo DS
CERO: RP
ESRB: RP (Rating Pending)
Media PlayStation 2
JP EU 1 CD-ROM
NA 1 DVD-ROM
PlayStation Portable
JP NA UMD
Nintendo DS
JP NA Nintendo DS Game Card
Input methods DualShock 2
Stylus (Nintendo DS)

Disgaea: Hour of Darkness (魔界戦記 ディスガイア Makai Senki Disugaia?, lit. "Netherworld Battle Chronicle: Disgaea") is a tactical role-playing video game developed by Nippon Ichi Software and published by Nippon Ichi Software in Japan, Atlus USA, Inc. in North America, and Koei in Europe for the Sony PlayStation 2 video game console. It was first released in Japan on January 30, 2003, and was later released in North America on August 27, 2003, and in Europe on May 28, 2004.

Nippon Ichi has also licensed or produced a wide variety of Disgaea merchandise, including a manga. In 2006, Nippon Ichi released a sequel called Disgaea 2: Cursed Memories for the PlayStation 2, as well as a 12 episode long anime titled Makai Senki Disgaea. A North American version of Disgaea for the Playstation Portable was released on October 30, 2007 dubbed Disgaea: Afternoon of Darkness. The handheld version of game was released on November 30, 2006 in Japan.

Contents

[edit] Gameplay

Disgaea has many features which differ from those in other tactical RPGs. Humanoid characters may throw other characters across the map, in order to allow allies to move farther or force enemies to keep their distance. This even allows the player to capture enemies by throwing them into the base panel; these enemies then become allies, and can even be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. Failure to capture the enemy will result in the death of all characters inside the base panel, and the enemy will survive.

The game also has "cycles"; at the end of each trip through the storyline, the player will restart the story from its beginning and maintain each character’s statistics and item inventory from the previous game, but the player does not have to finish the last level immediately, as there are many optional levels and objectives to be completed. Characters that join and leave the party as part of the game's story will only be usable in the same parts of the game that they were before, but they, too, will retain their items, abilities, and stats. This complements Disgaea's high character level ceiling of 9999,(you can even reincarnate to reach level 9999 multiple times, to a total level of over 186000) while also giving the player additional chances to see Disgaea's multiple endings, many of which require many playthroughs of leveling to attain.

Disgaea's configuration allows the player to select the audio and soundtrack in the U.S. release from English or Japanese. The song "The Invasion From Within" by Tsunami Bomb was licensed for the English audio track by ATLUS due to its organ opening and fast pace, and is only played when English is the selected language. The option to select the language is not present in the European release of the game, because the European release used a lower capacity storage medium (CD instead of DVD).

Souhei Niikawa and Yoshitsuna Kobayashi, the game's producer and main programmer, have explained the intended humor of Disgaea; they give the example of Captain Gordon being a satire of American comic book characters. Episodes of the game are separated by previews, parodying such previews at the end of anime series episodes. Most of these have voice-overs by Etna and do not accurately reflect the plot of the next episode; one of the characters calls these previews Etna's fantasies. The game is also filled with Prinnies, penguin-like creatures that explode when thrown. More information on their origins is revealed as the game progresses – they contain human souls and labor in the Netherworld and Celestia to atone for their sins. Character designer Takehito Harada described the prinny design as becoming less realistic as development continued.

[edit] Laharl's castle

Laharl's castle acts as a hub, allowing the player to access the other locations in the game. Each episode of the game gives the player access to a new set of maps, which must be completed in order to proceed in the plot. With the exception of the Item World and the Dark Assembly, all sets of maps are accessed by speaking to a dimensional gatekeeper. With few exceptions, maps can be accessed and played again at any time, occasionally with minor changes, such as "boss" levels, where the boss will be replaced by a high level generic enemy.

Unlike many other RPGs, the world of Disgaea has only one set of stores where items may be purchased, consisting of an armor shop and a weapons shop directly within Laharl's castle itself. These shops are described in-game as the Netherworld branch of the Rosen Queen Co. The overall quality and types of the items sold in these shops can be changed through proposals to the Dark Assembly. A hospital where characters may be healed in exchange for payment is also present in the same area of the castle and rewards Laharl and company by giving them items when they pay enough money for treatment.

[edit] Dark Assembly

At the other side of the castle, Laharl and the members of his party may appear before the Dark Assembly, an area where non-player characters may vote on proposals to aid Laharl's party, including proposals to unlock special maps required for some of the endings or secret characters. Senators have a visible predilection toward the party that affects their votes. Votes can also be affected by bribes with items from the player's inventory. Each proposal to the Dark Assembly costs "mana", which is built up by characters as they defeat enemies. The amount of mana gained depends on the enemy's level. If a proposal fails to receive sufficient votes, the player may attempt to pass the bill anyway by choosing to "persuade by force" and defeating the opposing senators in battle. The proposals available to place before the senate depend on the number of promotion examinations completed by a character; these examinations consist of a battle with a handful of monsters on the floor of the Assembly; you can reach an "examination level" of 11.

[edit] Geo Panels

Some maps in Disgaea contain Geo Panels, which are represented as squares on the floor of the map of a particular color. Colored objects on the map known as Geo Symbols may be present on either Geo Panels or regular, uncolored squares on the map. These Geo Symbols can usually be thrown. When a Geo Symbol sits on a Geo Panel, it gives the all Geo Panels of the color it sits on a property, such as making all units on them invulnerable, or decreasing the HP of friendly units on those panels by 20% at the end of each turn. When a Geo Symbol is destroyed on a Geo Panel of a different color than its own, it causes panels of that color to change to the color of the Geo Symbol and damages units on those panels. If another Geo Symbol is on one of the panels when it changes, it too is destroyed, and the Geo Panels begin to change color and properties again, creating a chain reaction. This chain reaction can be of any length that can be supported by the number of colors of panel and symbols on the map, the amount of "chain" gained with each square increasing by 1 every Geo Symbol. The higher the chain, the more the bonus gauge fills. Some Geo Symbols have the color "clear" and cause the Geo Panels to become regular map squares when destroyed. Removing all of the Geo Panels from a map will cause a blast of energy which hurts all enemies on the map and results in maximum bonuses for the player, referred to in the manual as the Panel Termination Bonus.

[edit] Item World

Laharl's party may also enter the Item World from the Castle, going inside an item in their inventory in order to increase its attributes. The world associated with an item contains up to 100 randomly generated levels. Inside the Item World, monsters called Specialists raise the statistics of the item they are in when defeated. Often, the maps are full of Geo Symbols.

Each floor has a gate, a special map square that can be used to go to the next level in the Item World. However, a monster with the unique class "Gate Keeper" will sometimes block the gate. The Gate Keeper must be defeated or forced to move to use the gate and progress through the Item World; he can not be lifted. As many items contain stronger monsters than are ever found outside the Item World, the Item World is often the only way to acquire rare and powerful weapons.

Every ten levels has an item boss – level numbers 10, 20, 40, 50, 70 and 80 have Item Generals, 30, 60 and 90 have Item Kings, and 100 has an Item God. The strongest of each type of weapon and the three ultimate items – the Yoshitsuna, the Super Robo Suit, and the Hyperdrive – each contain an Item God 2. Defeating these bosses also increases the attributes of the item. The Yoshitsuna can only be acquired from an Item God in a Legendary Cosmic Blade, the Hyperdrive is rewarded the first time the player defeats an Item God 2, and the Super Robo Suit can be stolen from Tyrant Baal. The Item World can only be exited at the end of every 10th level containing an Item Boss, or at any other time by using an item called Mr. Gency's Exit, a play on the phrase "Emergency Exit".

[edit] Characters

[edit] Plot

The story of Disgaea opens with Laharl rising out of an open coffin in his room. Etna, one of the castle vassals, is standing next to him, surrounded by various weapons. She explains that he has been sleeping for two years, far longer than he intended, and his father, King Krichevskoy, has died. Laharl vows to reclaim the throne, and, after consulting with Etna and his other vassals, goes to Vyers' castle.

After defeating the demon Vyers, who refers to himself as the "Dark Adonis" and is renamed "Mid-Boss" by Laharl, he meets Angel Trainee Flonne. Flonne had been sent to the Netherworld by Seraph Lamington, the ruler of Celestia, to assassinate King Krichevskoy (who was already dead). Shocked by Laharl's lack of grief at his father's death, the eternally optimistic Flonne joins Laharl's party to determine if demons are capable of feeling love. Observing them in secret is the paranoid Archangel Vulcanus, who interprets Flonne's actions as treason and is convinced that she is plotting against him.

After Etna demands that Laharl pay the salary of the Prinnies that she has hired, he decides to attack the demon with the most money in the vicinity. This is Hoggmeiser at Dinero Palace. After defeating Hoggmeiser, Laharl is about to kill him, until Hoggmeiser's son rushes out and gets in the way. Flonne convinces Laharl to spare them, and Laharl lets them keep some of the money. In response to this act, Hoggmeiser joins the party.

At one point, Flonne and Etna discover a photograph of Laharl in an embarrassing situation. Laharl refers to this as a "paparazzi shot", however, the actual contents of the photo are never actually revealed. (Two popular theories are that Laharl was doing something sexual or that he was doing something nice) A threat on the back of the photograph states that copies of it would be distributed if Laharl did not accept a challenge to fight for the overlordship; thus Laharl was blackmailed. One of the demons in Laharl's castle, after learning about the photo, says "I didn't know you were into that sort of thing ♥".

Responding to this challenge, Laharl meets Maderas, a vampire. He was banished by King Krichevskoy, for stealing the King's favorite snack, black pretzels. Maderas takes advantage of Laharl's two biggest weaknesses – optimism and women with sexy bodies. Maderas was also controlling Etna by holding her memory. He had instructed her to kill the prince, but she had put him to sleep for two years by poisoning him instead. Etna eventually betrays Maderas, and along with Laharl, Flonne, and Mid-Boss, defeats him.

Waking up later at night, Flonne discovers that several Prinnies are chanting and leaving the castle. Laharl, worried that his reputation will be tarnished if it's discovered that he let his vassals escape, chases after them the next morning. Eventually, he runs into Death, and the player learns that Big Sis Prinny is actually Laharl's mother; she became a Prinny because she gave her life to save him.

After Laharl becomes the undisputed Overlord of the Netherworld, he meets a group of humans from Earth: Gordon, Defender of Earth; Jennifer, his assistant; and the robot Thursday. Gordon has been led to believe that his mission is to assassinate Laharl due to an impending attack on Earth by the Netherworld. Laharl promises not to invade Earth if Gordon defeats him, on the condition that Gordon becomes one of his vassals if he wins; Gordon is embarrassed by his ensuing loss and servitude. After the Earth Defense Force appears in the Netherworld, it is revealed that Gordon was actually sent to secure a path for an invasion of the Netherworld by the humans, who had been tricked by Vulcanus.

General Carter sends Kurtis to the Netherworld, and eventually goes there himself on the Space Battleship Gargantua. Kurtis abducts Jennifer, and Laharl engages the EDF fleet of spaceships in a rescue attempt, destroying all but the Gargantua by himself. When Laharl and his party arrive at the Gargantua's bridge, several angels from Celestia appear and attack them. After being defeated, General Carter escapes, only to have Mid-Boss appear to give him a message.

In response to this turn of events, Flonne and the rest of the party decide to go to Celestia to confront the Seraph. Vulcanus goes to Seraph Lamington, declares that Flonne is a traitor who is leading an army of demons in an invasion of Celestia, and goes to lead a group of angels to repel this "invasion". Vulcanus reveals to Laharl and his party that he intends to conquer all three worlds and rule over them as a god. After defeating Vulcanus, Laharl finally meets the Seraph and Flonne explains Vulcanus' plan and what she has learnt while travelling with Laharl. The Seraph accepts her version of events and agrees that demons are, in fact, capable of feeling love. However, he declares that Flonne must be punished because she fought against other angels, and turns her into a flower. Outraged at this injustice, Laharl attacks the Seraph, initiating the game's final battle.

The game has multiple endings. Depending on the way the game was played up to this point, the Seraph may or may not survive, Flonne either remains a flower, is restored to her original form, or is transformed into a Fallen Angel, and Laharl either becomes a great Overlord, disappears and leaves Etna in charge of the Netherworld, or dies and becomes a Prinny. It may also be noted that, on the Good Ending, when the spirit of Laharl's mother appears to him, Vyers appears to already know her, and the way he talks to Laharl suggests that he is King Krichevskoy.

[edit] Weapons

There are a variety of weapons in this game such swords, axes, bows, guns, gloves, staves, and claws(which only monsters can use). Each time you use a weapon from weapon class you gain experience with that type of weapon which all goes towards unlocking skills that use that type of weapon. Examples include Blade Rush for use with the sword class and Boulder Crush for the axe class. Staves, however, do not give level to give you skills, instead increasing the range and power of magical skills. Monsters also do not increase their skill levels with weapons, instead learning their skills at pre-set levels.

[edit] Episode titles

Disgaea is separated into 14 episodes, or levels. After the first time the game is played, in subsequent cycles, new endings are sometimes available before the canon ending point of the plot; the availability of these endings also sometimes depends on conditions, such as having members of the player's party kill other members of the party a certain number of times.

  1. Prince of the Netherworld - Laharl awakens and battles "Mid-Boss". The Mid-Boss Ending is accessible for the first time, and will be again every time the party fights Mid-Boss.
  2. Enter Flonne - Flonne joins the party.
  3. A Hint of Kindness - The party battles Hoggmeiser. "Flonne's Ending" can be accessed.
  4. A Gift from an Angel - Vulcanus steals Flonne's pendant, which she needs to continue to survive in the netherworld.
  5. Etna's Secret - The party battles Maderas. "Etna's Ending" can be accessed.
  6. Laharl's Challenge - Laharl fights a series of increasingly ludicrous battles, and eventually triumphs, becoming the Overlord.
  7. Of Being an Overlord - Etna finds Laharl a job worthy of his first act as Overlord: helping a child track down his pet zombies.
  8. Reincarnation - The Prinnies escape. Prinny Land becomes unlockable.
  9. Captain Gordon, Defender of Earth - Captain Gordon, Jennifer, and Thursday join the party.
  10. Angels, Demons, and Humans - The group tries to go on a picnic, but Mid-Boss steals the picnic basket.
  11. Hero's Will, Overlord's Way - Laharl receives a challenge from the "Defender of Earth". Gordon is shocked, as he did not write the challenge.
  12. War of the Netherworld, Part 1 - The EDF invades. (NOTE: at the end of this chapter, the player will temporarily lose Jennifer.)
  13. War of the Netherworld, Part 2 - The party counters the invasion, and learns of angelic involvement. The "Human World" stage becomes unlockable and the "Human World Ending" becomes accessible, as well as getting back Jennifer at the last stage.
  14. What Lies Beyond the Battle - The Final Chapter. The party invades Celestia. Prinny Kurtis joins the party. The player's decisions determine the outcome.

There are also extra levels that can be unlocked in the Dark Senate. These include "Prinny Land", "Cave of Ordeals", "Human World", "Alternate Netherworld", and "Beauty's Castle". After clearing "Alternate Netherworld" and "Beauty's Castle", "Baal's Castle" will be available.

[edit] Audio and visuals

The style of Disgaea's visuals is very similar to the Super Robot Wars series, as the makers of Disgaea have responded that characters represented by 3-D models in other games are often limited by a "set pattern of motions", and they were able to make the characters of Disgaea more expressive with sprites.

There were two different styles of boxart for the American release. These differences were noted by a single image located on the bottom left hand corner of the cover, which could either have been Laharl or a Succubus.

[edit] Awards

  • In IGN's Game of the Year awards, it won Best Game no one Played [1], it won Reader's Choice for Best Strategy Game, and was runner-up for Best Strategy Game [2].
  • In GameSpy's Game of the Year awards, it ranked #9 on the top ten PlayStation 2 games [3], and was called the "Strategy Game of the Year" [4].
  • The Disgaea official website also lists the high review scores for the game and has a near complete list of its various awards.

[edit] PSP port

Disgaea: Afternoon of Darkness
Disgaea: Afternoon of Darkness

A port for the PlayStation Portable named Disgaea Portable was released in Japan on November 30, 2006. It was later released in the United States on October 30, 2007 under the name Disgaea: Afternoon of Darkness.

Afternoon of Darkness features extras over the original title such as a 16:9 format, to take advantage of the PSP's widescreen display. There is also a mode that focuses on Etna as the main character. In Etna Mode, Etna kills Laharl by accident while trying to wake him in the beginning of the game and thus becomes the main character. There are some extra boss battles such as Overlord Zetta from Makai Kingdom and Rozalin and Adell from Disgaea 2. There is, for the first time, a multiplayer mode available through Ad-hoc connections. This features multiple modes such as a "Defeat the Leader," "Capture the Flag," and the original "Battle." In the Multiplayer mode, each player also has access to "Geocubes" which give different effects to the battlefield. Other new additions include a music shop, which allows the player to listen to the game's various songs and even change the Item World theme, and a record keeper, which keeps track of various bits of information such as ally kills and obtained items.

In addition, Afternoon of Darkness includes a complete dual language option and the option to turn off battle animations, both of which have been included in recent Nippon Ichi games such as Disgaea 2 and Soul Nomad. Most of the Japanese cut scenes that were originally voiceless now include voices, though some of cut scenes are still voiceless. However, when set to English, the scenes that were originally voiceless in the PS2 release are still voiceless. To reflect Etna's recent voice actor change, her lines have been re-recorded to match Michelle Ruff's portrayal of Etna in Disgaea 2 and the anime. One notable omission is the theme song "The Invasion from Within" by Tsunami Bomb. As ATLUS was the publisher of the original PS2 version (and as such arranged for the licensing of the song) and NIS America (Nippon Ichi's own American branch) published the PSP port themselves, they did not retain the rights to use the song and did not renegotiate for them. Also missing is the song "One With the Stars" which, like "The Invasion from Within", was added in the original PS2 release by ATLUS.

[edit] DS

On March 5th it was discovered in the weekly scans of Famitsu Magazine that there had officially been an announcement for Disgaea: Prince of the Demon World and the Red Moon (魔界戦記ディスガイア 魔界の王子と赤い月 Makai Senki Disugaia Makai no Ōji to Akai Tsuki?, "Netherworld Battle Chronicle Disgaea: The Prince of the Netherworld and the Red Moon") for the Nintendo DS. No additional information or screenshots were included in the scans.

On March 7th, NIS America released a statement on the U.S. release of a new edition of Disgaea: Hour of Darkness for the Nintendo DS. The game will be a port of the PSP version, and would include multiplayer gameplay and Etna mode. In order to fully utilize Nintendo DS's capabilities several key improvements will be made to the user interface and game system. [5]

Disgaea's game system is simple. It has the same basic concept as other strategy RPGs, but uses many unique features and enhancements. The Nintendo DS version is said to contain the following features: [6]

  • Geo Cubes – A new addition to the PSP version, Geo Cubes are magic items that add more depth to multi-player battles. They can be used to enhance abilities, summon monsters, or even to attack the enemies.
  • Demon Gadgets – Randomly generated items that appear on the battlefield. Units can power up by acquiring these gadgets. Some demon gadgets can level up a unit by 30 levels at once.

[edit] References

  1. ^ Disgaea Goes DS

[edit] External links


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