Generation of Chaos
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Generation of Chaos | |
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Developer(s) | Idea Factory |
Publisher(s) | NIS |
Platform(s) | PlayStation Portable |
Release date | JP March 31, 2005 NA February 28, 2006 EU September 14, 2007 AUS September 27, 2007 |
Genre(s) | Turn-based strategy, Grand strategy |
Mode(s) | Single-player |
Rating(s) | CERO: B ESRB: Teen OFLC: PG PEGI: 12+ |
Media | UMD |
Generation of Chaos (新天魔界 ~GOCIV アナザサイド~ Shinten Makai ~GOCIV Another Side~?) is a grand strategy fantasy video game released for the PlayStation Portable, developed by Idea Factory and published in the U.S. by NIS America. NIS America released the game in the U.S. on February 28, 2006.
The game is actually the fourth in a series of Generation of Chaos games, the fifth one having already been released in July of last year in Japan for the PlayStation 2. Generation of Chaos is also part of a label called Neverland, which not only includes Generation of Chaos, but also other Idea Factory games such as Spectral Souls.
Contents |
[edit] Gameplay
Generation of Chaos, as stated before, is grand strategy revolving around the management of a kingdom, expanding not only through military prowess, but also improving the inner workings of the player's kingdom. The game moves between two modes; kingdom management and army battles.
[edit] Kingdom management
Kingdom management is viewed from an isometric perspective on a tile-based and allows the player to view the full breadth of not only his kingdom's holdings, but also the rest of the world, allowing the player to track the progress of his enemies. The player can move five units per turn, improve the fortifications and market status of his towns and castles, change surrounding terrain or recruit officers, etcetera.
If the player does not position his/her commander well, a disaster can strike. E.g., if an important commander goes to battle and loses, the game is over. Also, natural earthquakes can cause calamity within the kingdom, as earthquakes destroy walls and market, lowering funds and increasing debt.
[edit] Army battles
Each unit has a unit type, with certain unit types being either more powerful or much weaker when faced off against certain other unit types. When two units meet on the map, they engage in a real-time army battle. The perspective is again isometric, with each side usually having a unit commander and twenty-nine soldiers of their unit type.
The player begins the battle with a certain kind of formation selectable from a list, each one having advantages and disadvantages not only in positioning, but also in stats such as speed. When the battle begins, the player can issue commands to his troop such as crushing the enemy, waiting for the enemy army to come to them, or targeting the enemy commander. However, completely directing the control of an individual within the troop is not possible.
The commander of a unit can make use of skills, which when used often provide healing for one's troops or area of effect attacks against the opposition. Skills use up a unit commander's SP.
In addition to skills, the commander can also use supers. To use these supers, the commander's army (usually) must take damage or directly deal damage with their commander, charging up their super bar, filling it and storing up to three supers. When the player has the opportunity to perform a super, doing so will prompt an attack animation (usually with 3-D effects) that encompasses the whole screen. Supers have similar functions to skills, along with being flashier. Certain important characters actually have cut-scenes during their supers, complete with voice-acting.
The commander may also bring in an item, usually picked up from chests in battle or bought from shops. These items' functions range from healing the commander and his troops to lowering the morale of the enemy.
[edit] Setting
Generation of Chaos takes place in a part of the world known as the Lost Grounds. There are two main initial campaigns (Dravania and Zodia), each with a different character.
[edit] Characters
- Gena Rose - A captain of the Dravanian army. She is the main character of the Dravania campaign.
- Glen - Gena's best friend since the academy.
- Bado - A baby phoenix that is Gena's companion.
- Valz - Former captain of the Dravanian army, now the leader of the Liberation Army.
- Allen - The leader of the Kingdom of Zodia. He is the main character of the Zodia campaign.
[edit] Kingdoms
- Dravania
- Zodia
- Rudora Beastman Union
- Beasts Arcane
- Winged Cavalry
- Moonlight Militia
- Aquamight
- Principality of Elves
- Liberation Army
- Nightmare
[edit] Miscellaneous information
The theme song of the game is called "Unseen". It was sung by Aya Hiroshige, the lyrics were done by Shun Taguchi, and the composition created by Masataka Matsutoya.