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Game Boy Micro - Wikipedia, the free encyclopedia

Game Boy Micro

From Wikipedia, the free encyclopedia

Game Boy Micro
The Game Boy Micro
Manufacturer Nintendo
Product family Game Boy line
Type Handheld game console
Generation Sixth generation era
First available JP September 13, 2005
NA September 19, 2005
AUS November 3, 2005
EU November 4, 2005
CPU 32-bit ARM7TDMI (16.78 MHz)
Media Cartridge
Units sold 2.42 million (details)
Best-selling game Pokémon Ruby and Sapphire, 13 million combined (as of November 25, 2004).[1]
Pokémon Emerald, 6.32 million (as of March 31, 2007).[2]
Predecessor Game Boy Advance SP (concurrent)
Successor Nintendo DS

Game Boy Micro (ゲームボーイミクロ Gēmu Bōi Mikuro?, trademarked Game Boy micro) is a handheld game console developed and manufactured by Nintendo. The system is the second major redesign of the Game Boy Advance, and is marketed towards the "image conscious" consumer, with emphasis placed on its small size and sleek design. According to Nintendo of America executive Perrin Kaplan, its codename during development was Oxygen.[citation needed] The unit also has a model name of "OXY-001" on the back.

Contents

[edit] History

The Game Boy Micro was officially unveiled by Nintendo of America's (then) vice president of sales and marketing, Reggie Fils-Aime, at the company's E3 press conference on May 17, 2005. The system was released in Japan on September 13, 2005 and in North America on September 19, 2005. It was released in Europe on November 4, 2005 and Australia on November 3, 2005. It has also been released in China as "iQue Game Boy Micro" on October 1, 2005. It has also been released in South Korea on November 9, 2005

[edit] Design and specifications

The Game Boy Micro retains some of the functionality of the Game Boy Advance SP, but with an updated form factor. It is unable to play original Game Boy and Game Boy Color games, and is officially incompatible with the e-Reader and some other peripherals due to design issues. It is smaller than previous Game Boy systems. Compared to the iPod mini it is slightly bigger and about two-thirds the weight. Additionally, it features a backlit screen with the ability to adjust the brightness so as to adapt to lighting. The shape itself is kept to a more simple oblong—similar to the style of the NES controller.

The Game Boy Micro features a removable face plate that allows consumers to purchase alternative designs.

  • Dimensions: 50×101×17.2 millimetres (2×4×0.7 in), almost the size of an average credit card
  • Weight: 80 grams (2.8 ounces), about the weight of 80 paper clips
  • Processor: 32-bit 16.8-MHz ARM processor (ARM7TDMI)
  • Colors: various
  • Screen: 51 mm / 2 inches (compared to 74 mm / 2.9 in. for the GBA), backlight with adjustable brightness. According to the Game Boy Micro's press release, the "best Game Boy screen ever".
  • Resolution: 240×160 pixels
  • Buttons: The Game Boy Micro has lines on the D-pad.
  • Battery: built-in rechargeable lithium-ion battery, up to 5 hours of battery life with top brightness and sound or 8 hours with both features on default
  • Headphones: supports standard headphones without additional accessories

The Game Boy Micro has a two-way switch on its right side for adjusting volume up or down. By holding down the L shoulder button, the switch can also be used to adjust the backlight between five levels of brightness.

In keeping with the system's target market (the "iPod generation"), Nintendo has redesigned their Play-Yan music/video adapter to better fit the Game Boy Micro. This device can play MP3 and digital video files from SD cards.

[edit] Software

The Game Boy Micro is compatible with all Game Boy Advance cartridges, including Game Boy Advance Video cartridges. Unlike the Game Boy Advance and Game Boy Advance SP, however, the Game Boy Micro does not support games made for the original Game Boy or Game Boy Color. The e-Reader card series is also officially incompatible because although the accessory can fit, the design of the e-Reader makes the "Select" and "Start" buttons difficult to access during gameplay. Its size and shape in relation to the system also make it awkward to hold. This can be avoided by removing the e-Reader from the cartridge slot after the game has loaded.

As with the Game Boy Advance and Game Boy Advance SP systems, there are no regional lockouts on software, so North American games can be played on Japanese or European hardware and vice versa.

[edit] Packaging

In Japan, the handheld has been released in four colors and styles each. The four colors are black, blue, purple, and silver. The Game Boy Micro also has four limited edition styles: one based on the original Famicom video game console's controller, a blue bodied model with a faceplate based on Final Fantasy IV, a red bodied and red faced edition for the release of the game Mother 3[3] and a red bodied model with a black faceplate containing the silhouette of the iconic Pikachu from the Pokémon franchise.

In the United States and Canada, the Game Boy Micro is available in two regular colors, each sold with three interchangeable faceplates included: silver with black, "Ammonite" and "Ladybug" faceplates, and black with silver, "Flame" and "Camouflage" faceplates. The "20th Anniversary" edition was released in December 2005, which resembles the Famicom controller.

In Europe the handheld is available in four different colors, with one matching faceplate: silver, green, blue and pink. In Australia the colors are silver, black, blue, red and pink.

There are reportedly no plans to sell additional faceplates in the US retail locations(as indicated in the letter page in issue 200 of Nintendo Power) or the UK [4]. Nintendo of Europe cannot supply replacement faceplates of any kind, and the feature is omitted from the product's marketing, packaging, and manual in Europe. However, some third parties are manufacturing such faceplates for sale in the US and Europe, and some importers stock faceplates acquired from Japan. Nintendo of America sells some of the faceplates individually online [5].

[edit] Release and sales

Life-to-date Number of units sold
Date Japan Americas Other Total
2005-09-30[6] 0.41 million 0.29 million 0 0.70 million
2005-12-31[7] 0.57 million 0.47 million 0.78 million 1.82 million
2006-03-31[8] 0.58 million 0.47 million 0.79 million 1.83 million
2006-06-30[9] 0.59 million 0.47 million 0.80 million 1.87 million
2006-09-30[10] 0.59 million 0.47 million 0.80 million 1.87 million
2006-12-31[11] 0.60 million 0.96 million 0.85 million 2.40 million
2007-03-31[12] 0.61 million 0.95 million 0.87 million 2.42 million
  • The Game Boy Micro sold over 170,000 units during its first days in Japan.[13]
  • The North American release drew some criticism; with a formal release of September 19, 2005, many stores simply ignored it, some delaying it until September 26, 2005 or as late as September 30, 2005.
  • According to a 2007Q1 Nintendo earnings release, 2.42 million Game Boy Micro units had been sold worldwide as of March 31, 2007, including 610,000 units in Japan, 950,000 units in the Americas, and 870,000 in other territories such as Europe and Australia.[12]
  • On July 30, 2007, GamePro.com ranked the Game Boy Micro (listed as "GBA Micro") as #8 in its list of "The 10 Worst-Selling Handhelds of All Time".[14]
  • As of July 30, 2007, the Game Boy Micro has sold 2.5 million units.[14]

[edit] Price history

The system retails for US$99.99 [15], compared to US$79 for the Game Boy Advance SP. The system was originally available in black and silver, and a red 20th Anniversary Edition was later released.

[edit] Reception

[edit] Praise

The Game Boy Micro's backlit screen, which is superior to the original Game Boy Advance SP's (a later remodel added a similar high quality screen to SP systems), has been praised for its visibility.[16] Due to a finer dot pitch, the screen is more evenly lit, and the brightness is adjustable. The smaller dot pitch has also improved the apparent sharpness of the display.

The removable faceplates have also been praised because they, "...allow for personalization and protect the high-resolution backlit screen."[16]

[edit] Criticism

Nintendo redesigned the ports of the Game Boy Micro. The game link port on the Game Boy Micro differs from the Game Boy Advance SP, and it is not compatible with the Game Boy Advance SP's functions without the necessary Micro-specific cables. While the headphone jack port has been restored (an omission in the Game Boy Advance SP), gamers must buy two link cables (Game Boy Micro to Game Boy Micro and Game Boy Micro to Game Boy Advance) to restore full multiplayer functionality. The Nintendo.com store lists the two cables at US$9.95 and US$7.95 respectively. Also, the GameCube-Game Boy Advance cable does not work with the Game Boy Micro.

Additionally, the power port is integrated into the link cable port, which means that the power adapter is not interchangeable with that of the other versions of the Game Boy Advance family or Nintendo DS. Consumer conversion to proprietary accessories is an idea that is no different from any other Game Boy release, as buyers generally had to upgrade their accessories along with the new unit for the releases of Game Boy Pocket, Game Boy Color, and Game Boy Advance.

The marketing of the DS left little room for Nintendo to give the Micro the momentum it deserved in the marketplace. Nintendo itself has admitted that Game Boy Micro sales did not meet its expectations, commenting it "failed to explain to consumers its unique value."[17]

[edit] References

  1. ^ Consolidated Financial Statements (PDF) 4. Nintendo (2004-11-25). Retrieved on 2007-11-11.
  2. ^ Supplementary Information about Earnings Release (PDF). Nintendo (2007-04-27). Retrieved on 2008-03-15.
  3. ^ Mother 3 GB micro. Eurogamer. February 21, 2006. Retrieved April 20, 2006
  4. ^ "McBacon". "No Micro Faceplates for Europe". January 4, 2006.
  5. ^ Faceplates on Nintendo US Online Store. Retrieved April 11, 2007.
  6. ^ Consolidated financial highlights (PDF) 25. Nintendo Co., Ltd. (2005-11-24). Retrieved on 2007-04-26.
  7. ^ Consolidated financial highlights (PDF) 7. Nintendo Co., Ltd. (2006-01-26). Retrieved on 2007-04-26.
  8. ^ Consolidated financial highlights (PDF) 30. Nintendo Co., Ltd. (2006-05-25). Retrieved on 2007-04-26.
  9. ^ Consolidated financial highlights (PDF) 9. Nintendo Co., Ltd. (2006-07-24). Retrieved on 2007-04-26.
  10. ^ Consolidated financial highlights (PDF) 28. Nintendo Co., Ltd. (2006-10-26). Retrieved on 2007-04-26.
  11. ^ Consolidated Financial Highlights (PDF) 8. Nintendo Co., Ltd. (2007-01-25). Retrieved on 2007-04-26.
  12. ^ a b Consolidated Financial Highlights (PDF) 8. Nintendo Co., Ltd. (2007-04-26). Retrieved on 2007-04-26.
  13. ^ "Japanese Sales Charts, Week Ending September 18". Gamasutra. September 23, 2005.
  14. ^ a b Blake Snow (2007-07-30). The 10 Worst-Selling Handhelds of All Time. GamePro.com. Retrieved on 2008-01-17.
  15. ^ "Game Boy Micro US Packaging". IGN. September 12, 2005. Retrieved February 2, 2007
  16. ^ a b "Game Boy Micro Review". PCmag.com.
  17. ^ Nintendo Co., Ltd. - Corporate Management Policy Briefing – Q&A. Nintendo Co., Ltd.. Retrieved on 2008-02-02. “The sales of Micro did not meet our expectations ... However, toward the end of 2005, Nintendo had to focus almost all of our energies on the marketing of DS, which must have deprived the Micro of its momentum.”

[edit] External links


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