Electromagnetic Dendritic Object
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A term coined by Henry Markram in a lecture at the IBM Research Almaden conference on cognitive computing.
[edit] Main Idea
The world as an Electromagnetic Dendritic Object - a virtual environment
We do not see the world, we use any clue that our senses can provide us to build a virtual analog model of the world on the dendrites
- Neurons learn to contribute to the circuit to build a distributed dendritic object
- The circuitry provides the rules to build and animate dendritic objects
- Advanced cognition is the ability to run a simulation of the model into the future to optimize adaptation
- Different brains can learn to build a similar model
- Animals see the world differently because they build it differently, based on major differences in the brains capabilities
Spikes as animators of perceptions
- Spikes emitted on top of dendritic perceptual waves
- Minimize the number of spikes used as we learn to transfer just the required information
We use spikes to transfer the minimum information required to change or transfer perceptions
- Perceptions before the spike
- Resting potentials contribute to perceptions
[edit] External references
- Almaden Conference on Cognitive Computing
- video (warning large file)