Eadro
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Dungeons & Dragons Deity | |
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Eadro | |
Title(s) | |
Home Plane | Elemental Plane of Water |
Power Level | Intermediate |
Alignment | Neutral |
Portfolio | Locathah, merfolk |
Domains | Animal, Protection, Water |
Superior |
In many campaign settings for the Dungeons & Dragons role-playing game, Eadro is the deity worshipped by the locathah race and merfolk race. His sacred animal is the jellyfish. His symbol is a spiral, indicating growth through unity.
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[edit] Description
Eadro appears as living water able to take the shape of a locathah, a merman, an amorphous blob, or anything else he pleases.
[edit] Relationships
Eadro is a member of the asathalfinare, an Elven word meaning "those who have their being in the sea haunted by the true dream." Other members of the asathalfinare include Deep Sashelas, Eadro, Persana, Surminare, Syranita, Trishina, and Water Lion. They meet occasionally in Thalasia to minimize conflict between themselves and their various peoples. They also discuss their common enemies, the sahuagin, ixitxachitl, sharks, and other monsters empowered by the ancient god Panzuriel, foe of them all. The asathalfinare also work to develop and maintain good relations with human and other gods of the sky and sea. Stronmaus in particular is well-disposed toward them.
[edit] Realm
2nd edition sources put Eadro's realm, Shelluria, on the Elemental Plane of Water, while 1st edition sources say he lives on the Outlands. His worshippers take the form of tiny, insubstantial, brightly colored fish in the afterlife. Shelluria is said to be a pleasant and bountiful place to live. Eadro has a mirror there that can view any underwater scene on the Prime Material Plane.
Eadro has been absent from his realm for over a decade, and even his most loyal servants have no idea where he has gotten to. He said only he had to attend to an important matter, leaving a council of three proxies to rule in his stead. In recent months their powers have begun to wane, so that they have summoned the nomadic triton god Persana to help them protect the realm.
[edit] Dogma
The locathah and merfolk believe their deity washes their gills with the Water of Life before dropping them into the Current of Existence. Eadro is aloof from other races, caring only about the merfolk and locathah he created. He watches them carefully, knowing the potential for conflict between them. He also keeps his eye on the races of evil that threaten them from without.
[edit] Worshippers
The vast majority of Eadro's followers are merfolk and locathah. Though they revere the same deity, merfolk and locathah are not always allies, as they must compete for resources and territory.
[edit] Clergy
Eadro's priests and shamans wear sand-colored clothing. They serve their communities, upholding traditional values (which differ significantly between the two races). Merfolk priests are suspicious, stern, and xenophobic, while locathah priests are more worldly, though still cautious and thoughtful.
[edit] Temples
Eadro is worshipped in aquatic dens.
[edit] Myths and legends
At the beginning of time, Eadro swam in a vast ocean on another plane before bringing those waters to Oerth in order to create the home of the sea elves and locathah. Before the world was ready, however, he needed to fight and defeat the patron of the ixitxachitl (who may not originally have been Demogorgon).
The locathah believe that merfolk were an experiment that Eadro made before he created his masterpiece, themselves. The merfolk believe the exact opposite.
[edit] References
- Redman, Rich and James Wyatt. Defenders of the Faith (Wizards of the Coast, 2000).
- Sargent, Carl. Monster Mythology (TSR, 1992).
- Ward, James and Robert Kuntz. Deities and Demigods (TSR, 1980).