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Dangun Feveron - Wikipedia, the free encyclopedia

Dangun Feveron

From Wikipedia, the free encyclopedia

Dangun Feveron
Screenshot of Dangun Feveron
Developer(s) Cave
Publisher(s) Nihon Software
Platform(s) Arcade
Release date 1998
Genre(s) Scrolling shooter/Manic shooter
Mode(s) Single player, 2 player Co-op
Input methods 8-way joystick, 3 buttons
Cabinet Upright
CPU Motorola 68000 @ 16 MHz
Sound Yamaha YMZ280B @ 16.9344 MHz
Display Raster, vertical orientation, 240 x 320 pixels, 2048 colors, 57.55 Hz refresh rate

Dangun Feveron (弾銃フィーバロン Dangan Fībaron?, also known as Fever SOS) is a vertical scrolling shooter game developed by Cave in 1998. The gameplay is typical of manic shooters, with numerous swarms of enemies onscreen at any given time, and bosses that shoot intimidatingly large clusters of bullets. Unique to this title, the score of the game is disco music, which is a particularly unusual choice for a shoot 'em up.

Contents

[edit] Gameplay

Also unlike other vertical scrolling shooters, Dangun Feveron offers you a wide degree of customization in gameplay. You are prompted to select how fast you want your ship to move (one of four choices), choose one of three rapid-fire weapons (used when you press Fire rapidly), and one of three sustained-fire weapons (used when you hold down Fire). This allows the player to tailor the ship to individual needs, be it a fast-flying speeder with a widespread shot to quickly handle enemy squadrons, or a ship with lower speed to dodge bullets carefully, and concentrated firepower to destroy single foes faster.

[edit] Capture scoring system

Dangun Feveron features another unique gameplay mechanism, the Capture scoring system. For every enemy destroyed in a timely manner, a number of prisoners (A.K.A. Disco Men) will appear. Prisoners can be rescued by touching them with the player's ship. If left alone, each prisoner will drift slowly toward the bottom of the screen, then move back up towards the top, after which they will disappear completely. For each prisoner obtained, the value of enemies will increase by one point, so long as no prisoners escape off the top of the screen; if this happens, the value will be reset.

Assuming no prisoners have escaped, many enemies are worth the number of prisoners saved plus one. For instance, destroying an ordinary enemy after saving 19 prisoners will accordingly award 20 points. Larger enemies have a point value equal to five successive standard enemies plus 10; downing one such enemy after having captured 49 prisoners bestows 50+51+52+53+54=260 points. Bosses are worth the value of a standard enemy multiplied by the number of prisoners captured throughout the entire stage. If a player was awarded 99 prisoners throughout the stage, captured every single one, and then defeated the boss, he or she would receive 99*100=9,900 points.

If all lives are lost and play is continued, the enemy value and rescue count are both reset.

[edit] Power-ups

There are only a few types of power-ups to be found from enemies. A "P" icon increases your gun's power. There are two types of "P" icons, one for the forward gun and one for the side guns. An "FP" will maximize the gun's power immediately, but usually they only appear after you use a continue. A "B" icon gives you back one smart bomb.

[edit] External links


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