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Talk:Comparison of massively multiplayer online role-playing games - Wikipedia, the free encyclopedia

Talk:Comparison of massively multiplayer online role-playing games

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Contents

[edit] add more mmorpg

the games puzzle pirate and A tale in the Desert should be included in this list.--Sp0 10:37, 6 November 2007 (UTC)

Don't forget ShadowBane as an MMORPG 121.73.19.40 (talk) 03:28, 11 January 2008 (UTC)

[edit] Merge?

Why not merge the information in this article with the List of MMORPGs? Tarinth 22:55, 24 December 2006 (UTC)

Because this is not a list, but a comparison? Similar are there pages of lists and comparisons of Web Browsers and Linux Distributions. --[Svippong - Talk] 22:19, 17 January 2007 (UTC)

[edit] Shall we keep "Latest Update"?

There may be different ideas about what an update is, is it a minor patch, or a large upgrade? Who knows! And why do we even care? The idea was originally to give an idea of how "often" it was updated. But perhaps we should remove that column and renamed "Alive?" to "Still updated regularly?". Any suggestions? --[Svippong - Talk] 12:21, 1 October 2006 (UTC)

I think there isn't much point in this section. For starters, some MMOs update very frequently with small bugfixes, while others tend to lump patches together and release them as a single update, making any kind of comparison worthless. Either way, the updates happen far too often to be noteworthy. The page will almost certianly end up being out of date after a very short time.
Maybe the section should list the dates of the last large content expansion. City of Heroes has "Issues", Guild Wars has "campaigns", World of Warcraft has it's upcoming retail expansion. -Skorpus McGee 12:32, 1 October 2006 (UTC)

[edit] Servers?

Do 'servers' mean 'worlds' on the comparıson chart? Armanalp 12:19, 3 October 2006 (UTC)

Yes, they are the same. Server is just a more technical term. --Russoc4 00:33, 4 October 2006 (UTC)

It would be very interesting to find out what systems the servers themselves are running. Typically there are front-end servers that manage individual realms (running on Windows or Linux or BSD), and some back-end servers that typically manage a database (Microsoft SQL Server, Oracle, etc). It seems to be very difficult to dig up this information though.

[edit] Preminum?

Is preminum (as in "preminum account") an actual word, or is it a typo that should read "premium account"? – Autodidact 04:45, 5 October 2006 (UTC)

Ahaha, that is just because I fail at English. Please bare with me. Of course it is premium! Thanks. *laughs self to death* --[Svippong - Talk] 23:08, 5 October 2006 (UTC)

[edit] Toontown online

can someone finsh this section please?

Yep - you. I know nothing about toontown online at all, but if you do, feel free to add stuff in. It's what wikipedia is for, shurely. -Skorpus McGee 20:26, 12 November 2006 (UTC)

[edit] Dark Age of Camelot

Added DAoC, i think the download vs retail option is wrong, so just fix it when you guys want.Avalean 21:24, 11 December 2006 (UTC)

[edit] Dollars or Pounds

A few of the entries here are in pounds instead of dollars. Is there some reason for that, or did people just choose to put that in? And if there is no reason, should there be one for consistency's sake? FrozenPurpleCube 17:21, 2 January 2007 (UTC)

Probably the contributor who filled that out is from UK. But I would warn anyone wanting to fix this that it is not possible to just convert pounds into dollars because games usually use different exchange ratios. EVE for example is $14.95 and €14.95 which is not the same amount (I think the difference has to do with taxes). Shinhan 07:26, 4 January 2007 (UTC)
Yes, EVE currently costs $14.95 / €14.95 a month (the European cost is higher as VAT is included).
Antonio Carlos Porto 21:39, 8 January 2007 (UTC)

[edit] Changed "Server" to "Shard"

I changed the term "server" to "shard" in the statistics table. This seems to be more in line with the original intention. If someone wants to resurrect a column listing the exact number of servers in the underlying implementation, go ahead, but a "shards" column should likely remain since that's what most people are likely interested in. (It also seems fairly unlikely that it would be possible to maintain statistics on the actual physical hardware that runs a given MMORPG, as most MMORPG publishers aren't very willing to provide these details.) — Xenoveritas 19:06, 9 January 2007 (UTC)


((Server is often used the same as Shard, only for MMOs besides World of Warcraft?))

I reverted this because shard seems specific to a very short list of games. I believe "server" is the most neutral and broadly used term. Feel free to change it back if you dispute this claim. Kari Hazzard (T | C) 13:30, 30 September 2007 (UTC)

[edit] Shall we add Instanced column?

I think that will be a good information, because instancing saves server work and ensures that there will never be competition (kill stealing, spawn camping) over resources such as mobs within the instance and that player characters experience minimum lag. — Antonio Carlos Porto 21:33, 12 January 2007 (UTC)

We'd need to define "instanced" first. Are we talking "contains instances" (like WoW, where dungeons are instanced but the world is not) or "completely instanced" (like Guild Wars)? Or both, in which case we'd need to come up with terms and explain them some place. Generally I'd say "go for it" but there needs to be agreement on what, exactly, the term means. — Xenoveritas 18:17, 16 January 2007 (UTC)
And there is the catch, Its dificult to have a agreement on Instanced, and most of the new games have some instancing. But I suggest we stick with the meaning of dungeon (or the correlation of the game in question), just to inform the players that its general dificul to have itens stolen by other players. What about a vote? Antonio Carlos Porto 23:51, 16 January 2007 (UTC)
I've added the column in place of the GM column, as many MMORPGs have a policy against releasing that information and no MMORPG had any listed anyway. Currently it's "contains instances" with generic yes/no answers, although for Guild Wars I marked it "entire world." — Xenoveritas 05:06, 19 January 2007 (UTC)

[edit] Chinese Server of EVE online

EVE online ideed have a chinese server, but its a seperate server for mainland chinese players. There are laws in China with restrict the presence of International MMOs. CPP only did this for that reason, I think, and for legal reasons a local company holds the brand name and suport the game on the country. From what I know, outsiders can't access it.

But, of course, don't trust me: http://myeve.eve-online.com/devblog.asp?a=blog&bid=320

Antonio Carlos Porto 02:25, 13 January 2007 (UTC)

[edit] Maple Story number of players

Hmmmm I read on the Maple Story article that there are 50+ million subscriptions to the game which makes it far out rank any MMORPG out there in terms of numbers (considering the common perception, at least in the Western world, is that WoW is the most popular MMORPG at 8 million) - just wondering why Maple Story is listed as only having 2 million (I'm assuming this was taken only from the Global server perhaps rather than a sum of subscriptions from all servers?) --Rambutaan 02:11, 20 February 2007 (UTC)

You are right that maple story is far more bigger than 2 million subscriptions, that figure must just be of Maple story Global, which is the smallest maple story server, they should say the Korean one if anything (most popular server). —Preceding unsigned comment added by 203.59.52.20 (talk) 13:14, 7 October 2007 (UTC)

It says 5 million on http://maplestory.nexon.net/WZ.ASPX?PART=/Community/GM_Blog&mode=view&uid=25&bbsidx=7616&cat=26. Taking into consideration that Maple Story is a free game, and these numbers are most likely tracked via the number of account creations, the actual number of active players may be much smaller. hylian_loach (talk) 12:16, 2 February 2008 (UTC)

[edit] Sugested Move

Its "Massive multiplayer online role-playing games" not "Massively multiplayer online role-playing games" isnt it? -ĬŴΣĐĝё 18:02, 11 June 2007 (UTC)

No, "massive" is an adjective, whereas "massively" is an adverb. Considering that "multiplayer" is the word being described and is also an adjective, using "massively" is the grammatically correct choice. Sp3ctre 00:06, 25 August 2007 (UTC)
Sounds wrong. Lets hold a vote, who wants massive, who wants massively? Turnni1 21:19, 7 October 2007 (UTC) —Preceding unsigned comment added by 203.59.52.20 (talk)

[edit] Proposed merge

It has been suggested that the layout of this article trumps List of MMORPGs so should be the main 'list' article. It's a bit redundant having both. Marasmusine 17:27, 18 June 2007 (UTC)

I agree. SharkD 10:34, 21 October 2007 (UTC)

I don't think it's appropriate for an article to be entitled "comparison of ...", if it provides comparisons it would be OR (or POV/UNDUE violation), and if just provides data for reader comparison it is a list of data, and should be labelled as such.--ZayZayEM 01:21, 19 June 2007 (UTC)

[edit] RPG!!

Another point is that this comparison/list contains several non-RPG MMOs, first of my list is Second Life, a virtual universe, not an online computer role-playing game.--ZayZayEM 01:21, 19 June 2007 (UTC)

Awww crap. I just added World War II Online before realizing the article is about RPGs. Maybe it should just be a comparison of all MMOs? Unless making a new article is preferable. --ZBrisk 23:51, 14 July 2007 (UTC)
I think comparison pages should be restricted on a genre basis. You can't really accurately compare Mario Bros. (platformer) with Counter Strike (FPS) or Sim City (sim builder) on the basis of stats alone.--ZayZayEM 13:01, 27 August 2007 (UTC)


To find out if a game is an mmorpg or not go to www.mmorpg.com if its not there it isnt an mmorpg.

I think thats pointless, people will always add non- mmorpg's in the mmorpg page, I agree that it should be comparison of all MMOs, otherwise its just messy, 1 for non-rpg, 1 for rpg, 1 for mmorpg, 1 for non- mmo but rpg, 1 for mmo but not rpg. —Preceding unsigned comment added by 203.59.52.20 (talk) 13:17, 7 October 2007 (UTC)

[edit] Ultima Online

UO is listed as having both a 2D and 3D engine. What does its 3D engine look like? I can't find it. SharkD (talk) 18:48, 25 December 2007 (UTC)

[edit] Ragnarok Online - 25,000,000 Players?

Ragnarok Online is listed as having 25 million players. It's reference is [1]. However, mmogchart.com does not have any information on Ragnarok Online. It does not state that Ragnarok has 25,000,000 players.hylian_loach (talk) 11:51, 2 February 2008 (UTC)

[edit] Population Tracking - Active Subscriptions vs. All registered accounts

I've noticed that measurement of population for MMORPGs is not controlled. For instance, the World of Warcraft population excludes Trial Accounts and Expired Accounts, while most Free-to-Play (Runescape, Maple Story, Ragnarok) MMORPGs track all registered accounts.

This means that any Free-to-Play MMORPGs will have their population figures significantly higher than the actual active number of players, as opposed to Pay-to-Play MMORPGs (Star Wars Galaxies, Everquest, EVE, World of Warcraft, etc), which most likely include active subscriptions only.

I propose that we place an additional line of information under the population indicating whether the figure displayed includes inactive accounts, excludes inactive accounts, or information is unknown about the figure. This will push for a more accurate comparison of MMORPGs

--hylian_loach (talk) 12:29, 2 February 2008 (UTC)

this argument is very weak. There's nothing telling us Blizzard does not include non-renewed accounts. --Leladax (talk) 16:49, 13 March 2008 (UTC)
let me add, the whole venue of Blizzard 'numbers' may be an elaborate hoax for marketing purposes, there's no verification other than ..themselves. --Leladax (talk) 20:49, 13 March 2008 (UTC)
Not only is your point completely off-topic, but you also need to do more research. http://www.blizzard.com/us/press/080122.html quotes "The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules." The point of this comment is not to prove Blizzard's superiority over other MMORPGs, but to set up a proper ranking system distinguishing between different statistical tracking methods. --hylian_loach (talk) 03:41, 31 March 2008 (UTC)
As for the hoax, that can be said for all the other MMORPGs. Other MMORPGs may also be using figures as a hoax. There is no way to prove or disprove the theory for Blizzard Corporation itself, and so it does not stand. If you are seriously claiming this however, we may as well delete this entire article since other sources may too be 'corrupt' as you claim. --hylian_loach (talk) 03:41, 31 March 2008 (UTC)
How about this; we simply add a bracket under the population, saying (Actual active players may be lower)/(Status of figures unknown)/(Number of active subscriptions). This gives the reader an additional piece of information regarding the population. --hylian_loach (talk) 12:35, 2 February 2008 (UTC)

[edit] Guildwars

The number of units sold hasn't been updated for more than 1 year now. I think the most recent figure is 5 million units sold, as per this: http://www.guildwars.com/events/press/releases/pressrelease-2008-02-26.php--WuIzMe (talk) 07:50, 7 April 2008 (UTC)


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