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Combination (chess) - Wikipedia, the free encyclopedia

Combination (chess)

From Wikipedia, the free encyclopedia

This article uses algebraic notation to describe chess moves.

In chess, a combination is a relatively long sequence of moves, often initiated by a sacrifice, which leaves the opponent few options and results in tangible gain. At most points in a chess game, each player has several reasonable options from which to choose, which makes it difficult to plan ahead except in strategic terms. Combinations, in contrast to the norm, are sufficiently forcing that one can calculate exactly how advantage will be achieved against any defense. Indeed, it is usually necessary to see several moves ahead in exact detail before launching a combination, or else the initial sacrifice would not be undertaken.

A combination is usually built out of more fundamental chess tactics such as forks, pins, skewers, undermining, discovered attacks, etc. Thus a combination must be at least three moves long, but the longer it takes to recoup the initial sacrifice, the more impressive the combination. The position below begins a combination which illustrates several forks and skewers.

Stepanov-Romanovskij, Leningrad 1926.
Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 c8 bd d8 e8 f8 rd g8 h8 Image:chess zver 26.png
a7 pd b7 c7 d7 pd e7 f7 g7 kd h7 pd
a6 b6 pd c6 nd d6 e6 pd f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 pl c4 pl d4 e4 f4 g4 h4
a3 pl b3 c3 d3 e3 kl f3 pl g3 h3
a2 b2 c2 ql d2 e2 f2 g2 h2 pl
a1 rl b1 c1 d1 e1 f1 bl g1 h1
Image:chess zhor 26.png
Black to play.

Black played 1... Rxf3+! White dare not take the rook with 2.Kxf3 because of the royal fork 2... Nd4+, which would win the white queen. Retreating with 2.Ke2 instead would run into the same fork. The move 2.Kd2 looks more promising, but after 2...Rf2+ (skewering the white king and queen) 3.Be2 Rxe2+ 4.Kxe2 Nd4+ the white queen will be lost anyway. Therefore White was forced to play 2.Ke4.

After 2...d5+!, White resigned. White still could not take the black rook without losing his queen, but the alternative 3.cxd5 exd5+ 4. Kxd5 Be6+ would leave White with no good defense. Taking the bishop with 5.Kxe6 allows the long-threatened fork 5...Nd4+, while taking the knight with 5.Kxc6 allows the skewer 5...Rc8+ followed by 6...Rxc2. Retreating with 5.Ke4 permits the black bishop to skewer the white king and queen with 5...Bf5+, so White has only one option left: 5.Kd6.

After 5.Kd6, Black would have played 5... Rd8+. White couldn't take the bishop or the knight for exactly the same reasons as before (after 6.Kxe6 Nd4+ 7. Ke7, Black comes out a rook ahead with 7... Nxc2 8.Kxd8 Nxa1), which leaves one legal move, namely 6.Kc7, but then 6... Rf7+ absolutely forces the white king to take the black knight, allowing the skewer 7... Rc8+ followed by 8...Rxc2.

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