Clamping (graphics)
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In computer graphics, clamping is the process of limiting a position to an area. Unlike wrapping, clamping merely moves the point to the nearest available value. Pseudocode for it is:
function clamp(X, Min, Max:Real):Real; if X > Max then X := Max; if X < Min then X := Min; return X;
And the C/C++ code like this (int can be changed into any other datatype).
int clamp(int X, int Min, int Max) { if( X > Max ) X = Max; else if( X < Min ) X = Min; return X; }
[edit] Uses
One of the many uses of clamping in computer graphics is the placing of a detail inside a polygon--for example, a bullethole on a wall. It can also be used with wrapping to create a variety of effects.