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Trade & Battle: Card Hero - Wikipedia, the free encyclopedia

Trade & Battle: Card Hero

From Wikipedia, the free encyclopedia

Trade & Battle: Card Hero
The box art of Trade & Battle: Card Hero
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Card Hero
Platform(s) Game Boy Color
Release date JP February 21, 2000
Genre(s) Card battle RPG
Mode(s) Multiplayer
Media Game Boy Color cartridge

Trade & Battle: Card Hero (トレード&バトル カードヒーロー Toreedo & Batoru Kaado Hiiroo?) is a card battle RPG developed by Intelligent Systems and published by Nintendo for the Nintendo Game Boy Color. It was released only in Japan on February 21, 2000. It seems that Trade & Battle: Card Hero was intended to be released in America, but it was canceled for unknown reasons (going to www.card-hero.com redirects you to Nintendo of America's home page).

Contents

[edit] Plot

In this game, you play as Hiro, a blue-haired boy living in a town where the game Card Hero has become very popular. He wishes to become a master of the game by collecting different kinds of cards. He also wishes to duel various opponents, including his rival, Masaru Kado. His goal becomes harder to achieve when several bad guys cause trouble in town.

[edit] Basic Game Rules

The main objective of the Card Hero series is to defeat your opponent's Master card. To do so you have Stones that are used to play cards and four Monster card slots (two in the front row and two in the back). You attack the opponent's Master to drain his HP to 0 and win the game. However, it isn't as easy as it sounds; the Master has a shield of 2HP, which is usually the maximum strength of most Monster cards' attacks. Therefore, you can only damage your opponent if the strength of an attack is 3 or higher, and the damage would then be reduced by 2.

Despite the fact that most Monsters are unable to damage the Master initially, there are several ways to increase its strength so that it can. One way is to have the Monster card not move for one turn. On the next turn, it will become charged. This causes the strength of the Monster's charge attack to increase by 1. You can also use items on the Monster, such as Power-up. The probably most preferred way to strengthen a Monster is by increasing its level, which can be done by defeating another Monster.

There are three different rule sets in this game: Junior, Senior, and Pro, which affect the number of cards in your deck and the master cards. The Junior game is very basic; players use decks of 20 cards (15 in the Game Boy Color game) and normal Masters with 5HP. The Senior game is basically the same, but with the addition of Magic Master cards. The Pro rule set uses 30 cards and Magic Masters with 10HP.

[edit] Types of Cards

You and your opponent both have one Master Card. The object of the game is to defeat your opponent's Master before he defeats yours. All Master cards have a shield that reduces damage done to them by 2HP. There also are Magic Masters, which have special abilities. Among Magic Masters are the White Master, the Black Master, and the Wonder Master.

Monster Cards are essential to Card Hero. Monsters are used to defend the Master as well as attack the opponent's. However, most Monsters begin with an attack strength of 1 or 2, which is incapable of damaging the enemy Master.

To play a Monster Card, you must lend it 1 Stone. It is then placed in an empty Monster card slot, face-down in Preparation mode. When the card is like this, it cannot be attacked and it cannot move. On the next turn, it is flipped over. Monsters can increase their power by leveling up from defeating another monster. In order to do this, however, you must give it another Stone. Monsters can only level up to a certain level. For example, while Rouge can level up to L3, Manatot can level up only to L2. Some Monsters may not be able to level up at all. As a reversal rule, when a Monster card is defeated, its owner is returned all of the Stones that were lent to it.

Monster cards all have a Charge attack, and some have in addition a Magic attack. The Charge attack can damage adjacent cards. If a Monster does not move for an entire turn, it becomes charged and the power of the Charge attack increases by 1. Magic attacks can have various effects and usually cost Stones to be used. Some effects include attacking other cards from a range, having strength capable of damaging the opponent's Master, and recovering HP.

There are four Monster Card slots, two in the front row and two in the back row. The Monster Card usually tells whether the Monster is suited best for the Back Row or the Front Row. The Front Row is best for cards with high HP which can attack adjacently with powerful strength, such as Takokey. The typical Front Type Monster has about 5HP and a Charge attack dealing 2HP damage. The Back Row is best for monsters with low HP and a strong far-range Magic attack. The typical Back Type Monster has around 2~3HP and a Magic attack with strength of 2HP damage. When a Monster in the Front Row is defeated and another Monster is behind them, the Monster in the back row moves up automatically to the Front Row. Monsters can move to different slots and switch positions with other Monster cards, but they cannot attack in the same turn.

Super Monster Cards are powerful cards that are difficult to get into play, but can easily decide who wins the game. A Super Monster can be played atop the Monster from which it "evolves" when it exceeds its maximum level. An example of a Super Monster is Elgoma, the Super form of Poligoma.

Magic Cards will execute a special effect at the cost of a certain amount of Stones. The cost and effects vary from card to card. A few examples of the effects of Magic Cards include recovering HP, damaging your opponent's cards, and increasing the stats of your cards.

[edit] Game Flow

The player who goes first is determined by a game of Rock Paper Scissors. The participants then shuffle their decks and draw 5 cards.

At the beginning of a player's turn, 3 Stones are always drawn along with 1 card. After that is done, the player may play any cards he wishes and command his Monster cards. All of his Monster cards can be commanded in the same turn, but a Monster can only be commanded once in a turn. The other player then begins his turn.

[edit] Card Sets

  • Monster & Magic
  • Magical World
  • Strange Kind
  • Super Include
  • White Master
  • Black Master

[edit] Sequel

A sequel titled Kousoku Card Battle: Card Hero was released in Japan on December 20, 2007. It features old and new monsters, as well as new main characters: Satoru, Haruka and their rival, Kiriwo.[1] There has been no word as to whether or not this will be released in any other regions than Japan.

[edit] Other appearances

  • One of the characters from the Card Hero series, Maruo Maruhige, appeared as a Trophy in the Nintendo GameCube title, Super Smash Bros. Melee. Maruo Maruhige also appears in Kousoku Card Battle: Card Hero.

[edit] References

[edit] External links

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