Beyond the Crystal Cave
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Beyond the Crystal Cave | |
Code | UK1 |
---|---|
Rules Required | AD&D |
Character Levels | 4 - 7 |
Campaign Setting | Greyhawk |
Authors | Brown, Kirby and Morris |
First Published | 1983 |
Beyond the Crystal Cave is a Dungeons & Dragons module set in the World of Greyhawk campaign setting. It is unusual among Dungeons & Dragons modules in that it encourages a non-violent response (mainly parley and true role-play tactics) and approach to achieving the module's goals. It is set in an old English milieu on Sybarate Isle in the Hold of the Sea Princes. First published by TSR UK division in 1983, this module was written by Dave J. Browne, Tom Kirby and Graeme Morris.
Receiving 9 out of 10, the module was positively reviewed in Issue 48 of White Dwarf magazine. The reviewer Jim Bambra noted it was a thought-provoking adventure where the authors have sought to reward thoughtful solutions to dilemmas rather than hack-and-slash ones.[1]
In 2005, Kenzer and Company published a HackMaster module based on this adventure, named Porpher's Enchanted Garden (originally solicited as Yonder Crystal Caverns but changed due to substantial lateness in gaining authorisation from Wizards of the Coast). This version required less talking, more action, as is typical of the game system. The module was hacked by James Butler, a freelance writer also from the UK.
[edit] References
- ^ Bambra, Jim (December 1983). "Open Box: Dungeon Modules" (review). White Dwarf (Issue 48): 10. Games Workshop. ISSN 0265-8712.