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Battle Masters - Wikipedia, the free encyclopedia

Battle Masters

From Wikipedia, the free encyclopedia

Battle Masters is a board game by Milton Bradley made in collaboration with Games Workshop in 1992. It is a game the simulates the type of battles as seen in Warhammer Fantasy Battle, but with much simpler game mechanics not based on its parent game. The game, like its sibling Milton Bradley/Games Workshop partnerships HeroQuest and Space Crusade, was designed by Stephen Baker, who later went on to design the popular game Heroscape.

In Germany it is called Die Claymore-Saga, in France Seigneurs de guerre and in the Netherlands Ridderstrijd.

Contents

[edit] Gameplay

Battle Masters focuses on a battle between the forces of good, or The Empire, against the forces of evil, or Chaos, which is a combined army including forces from the Chaos and Orcs and Goblins armies of the Warhammer Fantasy setting including creatures such as Ogres.

The game is played on a large vinyl mat which is painted to look like a battle field with large, almost 8 inch, hexes superimposed on it. A large number of plastic miniatures included in the game are similar in size and style to the Warhammer miniatures produced by Games Workshop. However, instead of individual bases they are designed to be mounted on unit bases of 5 infantry or 3 cavalry miniatures.

The figures are all unpainted so they are ready for players to decorate any way they wish. Some decals are included that are ready to be used out of the box on the figures. The decals mostly go on the shields of the various units. The miniatures were used by budget-minded gamers for other games as mass production meant they were significantly cheaper than equivalent miniatures.

The miniature units and a few terrain pieces are placed on the vinyl mat based on the setup described in the scenarios booklet.

The game play goes through a series of turns by drawing cards. When a card is drawn the unit or units whose picture(s) is on the card is allowed to first move and then attack (with the exception of archers, crossbowmen and the mighty cannon, who may move or attack). In some instances the card may show multiple units in which case all of those units may move and attack. Two special units exist with unique movement/attack rules, the Ogre Champion (Chaos) and the Mighty Cannon (Empire). They are also mounted as individuals on the unit bases.

[edit] Ogre Champion

When an ogre champion card is played the six ogre cards (three saying ogre moves and three saying ogre attacks) are shuffled and drawn one at a time. The ogre must then move in the order of the cards (i.e. if the cards are in the order moves, moves, attacks, moves, attacks, attacks) then the orge champion must move and attack in that order, but can always choose not to take the action. For every wound the ogre takes, he draws one less card. The ogre champion has 6 hit points, while all other units have only 3.

[edit] The Mighty Cannon

The mighty cannon also moves and attacks differently than other units. The player who is the empire selects a target (the closer the better) and places the pieces at random between the cannon and the selected target. The cannon tiles are then flipped over if it shows a cannon ball flying, move to the next unit, if it shows a cannon ball bouncing the unit on that square takes one skull token (the wound system for the game) and continues to the next tile. If it shows an explosion the unit is destroyed and the cannon's turn has ended. In the event that an explosion happens right next to the cannon it is a misfire; another cannon tile must be placed on the cannon and its effect applied.

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