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Batfink - Wikipedia, the free encyclopedia

Batfink

From Wikipedia, the free encyclopedia

Batfink

Batfink in an authoritative stance
Format Animated series
Created by Hal Seeger
Starring Frank Buxton
Len Maxwell
Country of origin Flag of the United States United States
No. of episodes 100
Production
Running time 26 mins
Broadcast
Original run September, 1967 – 4 October 1967
External links
Official website
TV.com summary

Batfink is an animated television series, consisting of five-minute shorts, that first aired in September 1967. The 100-episode series was quickly created by Hal Seeger, starting in 1966, to parody the popular Batman and The Green Hornet television series which had premiered the same year.

Contents

[edit] Production & Syndication

The cartoon was produced at Hal Seeger Studios, in New York City, and at Bill Ackerman Productions in Midland Park, New Jersey. It was syndicated by Screen Gems and continued to air on local stations throughout the 1980s. Nickelodeon briefly aired episodes of Batfink on its Weinerville and Nick in the Afternoon series in the 1990s. In September 2006, it returned to the U.S. as part of "Cartoons Without a Clue", Boomerang's mystery lineup on weekends.

The Batfink series was very popular in the UK, and from 1967 onwards was shown at least once every year on UK terrestrial television up until 1983, initially on the BBC network where it was allocated an early evening slot just before the BBC News started, and latterly as part of Children's ITV; it subsequently reappeared in 1986 on the ITV Saturday morning magazine show Get Fresh. In the early 1990s it was repeated again as part of TV-am's Wide Awake Club/Wacaday series; after Wacaday finished in 1992, Batfink was consigned to the vaults in the UK for the next twelve years. It was introduced to a new audience in 2004 when it was included in a number of episodes of the BBC's Saturday morning show Dick and Dom in da Bungalow, and since April 2006 has been enjoying an extended, if somewhat irregular, repeat run on BBC One and BBC Two.

Batfink was made quickly and cheaply by re-using many common scenes to the series, instead of having to re-animate almost identical scenes for each episode. Although most serial animations do this to some extent, Batfink did it more than most. Commonly repeated scenes include the intro to the initial briefings by the Chief (the TV screen hotline buzzing into life), Batfink and Karate getting into the Battillac, the Battillac going round mountain bends, the Battillac going over a bridge, Batfink's radar and others.

Some scenes were reused every episode, some appeared sporadically and some were only repeated once or twice out during the entire series. Often, a scene would be used in more than one scenario, e.g. the Battillac going over a bridge on their way to get to a crime would also be reused during a chase scene or when they are looking all over the country for a specific item or person. Sometimes the repeated scenes would be cut short so that only sections of them could be re-used to fit the storyline more closely.

[edit] Cast

[edit] Batfink

Batfink (Frank Buxton) is an anthropomorphic bat with superpowers. He uses his super-sonic sonar radar and metallic wings to fight crime. In the last episode of the series ("Batfink: This Is Your Life"), it's revealed that he'd lost his natural wings as a child while saving his mother's life; this incident is what motivated him to become a crimefighter.

Batfink lives in a split-level cave, and has a direct video link to the Chief's office.

[edit] Karate

Karate (Len Maxwell) is a martial arts expert and Batfink's sidekick, who drives the Battillac. He is overweight and isn't very bright, but is strong enough to help Batfink out of any situation. He carries a wide variety of objects and gadgets in his "utility sleeve" (which is a takeoff of Batman's utility belt), but he often has trouble finding what he needs in it.

Karate's name, besides being that of a martial art, is also a takeoff of Kato, The Green Hornet's sidekick. His voice is a caricature inspired by Don Adams as Maxwell Smart of the Get Smart series, which was popular at the time; Karate on occasion has even uttered the phrase, "Sorry about that, Batfink."

[edit] The Chief

The Chief (Len Maxwell) is Batfink's consultant and informs Batfink of all the latest crimes via a direct video link to Batfink's split-level cave ("The hotline! Batfink here.").

[edit] Hugo A-Go-Go

Hugo A-Go-Go (Frank Buxton) is the main villain of the series, who spends his time in his laboratory creating inventions to defeat Batfink and dominate the world. He somehow manages to escape jail every time when caught to antagonize Batfink in a later episode. He also sometimes talks with the narrator.

[edit] Miscellaneous characters

Other villains have included "Queenie Bee" (with her army of bees), "Victor The Predictor", "Judy Jitsu" (a martial artist whose name is derived from jujutsu), and "Goldyunlocks" (with an obsession of unlocking every lock she sees).

[edit] Plot devices

Batfink had at his disposal two main superpowers: his super-sonic sonar radar and his metallic wings. At least one of these would feature in every episode in order to help him catch the bad guy.

[edit] Super-sonic sonar radar

Batfink's super-sonic sonar radar played upon his being a bat. Bats use echolocation to detect their prey and home in on it. Batfink's radar was the superpower version of this and usually took the form of the letters "BEEP" (sometimes "BEEP BEEP") emanating from his mouth and then flying wherever he needed them to go, accompanied by a distinctive beeping noise.

"My super-sonic sonar radar will help me!"

The "BEEP"s acted as people: they were able to see, be scared, evade capture and report back to Batfink on what they had seen. In one episode, the "BEEP" even gets beaten up after being ambushed from behind a tree. The "BEEP"s also get confused, misdirected and lost and Batfink has to rely on other means to find out what Hugo A-Go-Go (or some other major villain) has been up to. Once, when the "BEEP" was sent to investigate Queenie Bee and her swarm of villainous bees, it returned with the letters "EEP" swollen with bee stings. When Karate asked Batfink, "How come they just stung the EEP?" he replied, "Because a bee would never harm another B. But a B will tell on another bee — Queenie Bee is in THERE!"

[edit] Metallic wings

Batfink's main defense were his metallic wings, which he was able to curl around himself as a protective shield against most attacks, thereby spawning the most famous catchphrase of the show:

"Your bullets cannot harm me — my wings are like a shield of steel!"

(He claimed in some episodes that his wings were stainless steel, but in other episodes he explicitly stated that they were not, since he always carried a can of spot remover to keep them polished.)

He could also use his wings as offensive weapons; in one episode, he used one of his wings as a sword during a duel. His wings would also help him fly at enormous speeds and were often used to help him escape certain death or cut through bonds when he had been captured. In the episode "Ebenezer the Freezer," Batfink had automatic retrorockets built into his wings, but not in any other episode.

Sometimes, however, his wings hindered him; when in water, he would sink because of the weight of his metal wings. Powerful magnets were also a problem for him.

Batfink's life and wings are explained in the final episode, "Batfink: This Is Your Life", in which he is shown his boyhood, and how his real wings were replaced.

[edit] The Battillac[1]

Batfink rides in a customized Beetle-like car called the "Battillac" (rhymes with "Cadillac"), that is outfitted with lots of barriers and shields. In this way, when the car falls into a valley or gets shocked by a sound wave, it remains intact. Then, Batfink says something like, "It's a good thing the Battillac is equipped with a thermo-nuclear plutonium insulated blast shield!" and Karate says, "It's also good it was a small bomb." A humorous feature of this expression is that in most of the events that occur a thermo-nuclear plutonium insulation of any sort would not have any realistic use whatsoever and may actually have caused more harm than protection.

[edit] Karate

Batfink's sidekick, Karate, was his backup in case his superpowers couldn't help him out of a sticky situation. Unfortunately, Karate was a bit clumsy and not the brightest sidekick, but was highly trained in martial arts, most famously his Karate Chop. Usually, when Karate did help Batfink escape Hugo A-Go-Go's clutches (or some other fiend's, for that matter), it was more by dumb luck than judgement, and sometimes, it was Karate that landed them both in a situation in the first place.

[edit] Cliffhangers & Plot Devices

In many episodes, events would come to a head with Batfink in a seemingly fatal situation. At this point, the action would freeze and the narrator would ironically ask dramatically whether Batfink would survive. Then, the action would continue with Batfink surviving, either through use of Deus Ex Machina or through him using his superpowers.

As an example, Beanstalk Jack, a fiendish farmer who liked to throw beans and spray them with his water gun to make them grow into beanstalks, had a unique Rube Goldberg-style contraption that went like this: "When I shoot Bean (A) onto Floor (B), it will grow into Beanstalk (C), and push up Seesaw (D), tilting Acid (E), which will burn Rope (F), releasing Bomb (G) onto Target (H), blowing up Batfink (I), and Karate (J)." He then shot the bean up, sprayed it with water, and the narrator said, "Bean A did land on Floor B, and Beanstalk C is rising toward Seesaw D. WILL Acid E burn Rope F, drop Bomb G onto Target H, and send Batfink I and Karate J to Kingdom Come K?!" So, Batfink sent out a "BEEP" that turned into a slide, diverting the acid to the base of the stalk he was on, causing it to fall over and free him. He then flew out onto the road, put up a wing in front of Jack's getaway tractor and shattered it, allowing him to capture Jack. Then Karate tried a contraption of his own at the police station: "I pick him up by his Neck (A), throw him into Cell (B), and slam Door (D)." The chief asked, "What happened to C?" and Karate replied, "Oh, C is the Key, and I threw that away."

[edit] Episodes

  1. "Pink Pearl of Persia" (pilot)
  2. "The Short Circuit Case" (pilot)
  3. "Ebenezer The Freezer"
  4. "The Sonic Boomer"
  5. "Big Ears Ernie"
  6. "Batfink on the Rocks"
  7. "Manhole Manny"
  8. "The Mad Movie Maker"
  9. "Nuts of the Round Table"
  10. "Skinny Minnie"
  11. "Fatman Strikes Again"
  12. "The Kitchy-Koo Kaper"
  13. "The Dirty Sinker"
  14. "Gluey Louie"
  15. "Brother Goose"
  16. "The Chocolate-Covered Diamond"
  17. "Crime College"
  18. "Myron the Magician"
  19. "Brain Washday"
  20. "M P F T B R M"
  21. "Gloves on the Go-Go"
  22. "Sporty Morty"
  23. "Go Fly a Bat"
  24. "Ringading Brothers"
  25. "Out Out Darn Spot"
  26. "Goo-Goo A-Go-Go"
  27. "Crimes in Rhymes"
  28. "Stupidman"
  29. "A Living Doll"
  30. "Bat Patrol"
  31. "Dig that Crazy Mountain"
  32. "Spin The Batfink"
  33. "Greasy Gus"
  34. "The Mark of Zero"
  35. "Swami Salami"
  36. "The Human Pretzel"
  37. "Jumping Jewelry"
  38. "Roz the Schnozz"
  39. "Karate's Case"
  40. "The Wishbone Boner"
  41. "Hugo for Mayor"
  42. "The Indian Taker"
  43. "The Devilish Device"
  44. "Goldstinger"
  45. "The Shady Shadow"
  46. "Party Marty"
  47. "The Beep Bopper"
  48. "The Super Trap"
  49. "Bride and Doom"
  50. "Topsy Turvy"
  51. "The Rotten Rainmaker"
  52. "Gypsy James"
  53. "The Kooky Chameleon"
  54. "Beanstalk Jack"
  55. "The Time Stopper"
  56. "The Kangarobot"
  57. "Presto-Chango-Hugo"
  58. "Curly The Cannonball"
  59. "Robber Hood"
  60. "Slow Down! Speed Up!"
  61. "Sandman Sam"
  62. "Yo-Yo A-Go-Go"
  63. "Hugo's Hoke"
  64. "Backwards Box"
  65. "The Great Escapo"
  66. "Watch My Smoke"
  67. "Daniel Boom"
  68. "Queenie Bee"
  69. "The Thief from Baghdad"
  70. "The Mean Green Midget"
  71. "Double Double Crossers"
  72. "The Baffling Bluffs of Hugo A-Go-Go"
  73. "Napoleon Blownapart"
  74. "The Atom Boom"
  75. "Magneto the Magnificent"
  76. "Hugo the Crimefighter"
  77. "The Trojan Horse Thief"
  78. "The Zap Sap"
  79. "Unhappy Birthday"
  80. "Buster the Ruster"
  81. "Karate's Day Off"
  82. "Mike the Mimic"
  83. "Cinderobber"
  84. "Bouncey Bouncey Batfink"
  85. "The Bomber Bird"
  86. "The Copycat Bat"
  87. "Old King Cruel"
  88. "Victor the Predictor"
  89. "Goldyunlocks and the Three Bears"
  90. "Jerkules"
  91. "Hugo Here, Hugo There"
  92. "Bowl Brummel"
  93. "Fleiderfink"
  94. "Blankenstein"
  95. "Whip van Winkle"
  96. "Tough Macduff"
  97. "Judy Jitsu"
  98. "Ego A-Go-Go"
  99. "Father Time Bomb"
  100. "Batfink: This Is Your Life"

[edit] DVD Release

On December 6, 2004, Cinema Club released the complete series on Region 2 DVD.

On July 3, 2007, Shout! Factory released Batfink: The Complete Series on DVD in Region 1. [1]

Both DVD boxsets run over 4 DVD's and contain all 100 episodes of the series.

In January 2007, A-Design released a single Batfink DVD in Bulgaria. The DVD includes 26 5-minute segments.

[edit] Airing History

[edit] References

  1. ^ Batfink Official UK Website

[edit] External links

Languages


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