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Ballz - Wikipedia, the free encyclopedia

Ballz

From Wikipedia, the free encyclopedia

Ballz
Developer(s) PF Magic
Publisher(s) Accolade
Platform(s) Mega Drive/Genesis, Super NES, 3DO
Release date October 18, 1994
September 13, 1995 (director's cut)
Genre(s) Fighting
Mode(s) Single player, multiplayer
Rating(s) VRC: MA-13

Ballz is a two player, 3D action, fighting game for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO. It was developed by PF Magic and published by Accolade in 1994. The 3DO version was released as a director's cut in 1995. Ballz offered three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of spheres, with a pseudo-3D look.

The game was also notably bizarre for its lineup of fighters, which included a farting monkey, a clown, a caveman, a ballerina, a rhinocerous, and a male figureskater.

Some attribute the games poor performance in the marketplace due to botched marketing. Accolade gave it little print advertising, but even the ads it did for the game gave little clue as to what type of game Ballz was. One just had an image of a Christmas Tree made of spheres and contained the caption "Tell your mom you want Ballz for Christmas." The box of the game also gave little hint of the type of game it was, since it depicted just a jumbled image of numerous spheres. Some assumed it was some sort of Tetris clone.

The opening of the game PF Magic developed for the game stated "To be the champion, you gotta have Ballz!" Due to its racy double-entendre ("balls" may be used as a slang term for testicles), Nintendo demanded the wording be changed for the SNES version. The SNES version of the game states, "...you gotta play Ballz," while the Sega version uses the original intro.

The Sega version of the game had a lot of trouble with sprite breakup. Sega was opposed to the amount of breakup and rejected the game. Accolade and PF Magic fixed the problem by using a DSP chip on the cartridge board, which fixed all instances of breakup. However, the chip added to the cost of each cartridge, forcing the developers to remove some features of the game. Therefore, many of the game's sound effects were removed—to save on the cost of the additional memory chip—and as a result some of the characters share sound effects. The entire catalog of sound effects is found on the SNES version.

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