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Ashrah - Wikipedia, the free encyclopedia

Ashrah

From Wikipedia, the free encyclopedia

Ashrah

Ashrah, as she appears in Mortal Kombat: Deception

Appearances MK: Deception
MK: Unchained
MK: Armageddon
Realm of Origin Netherealm
Species Demon
Alignment Good
Fighting styles Chou Jaio (MK:D, MK:A)
Ba Gua (MK:D)
Weapons Kriss (MK:D, MK:A)

Ashrah is a fictional character in the Mortal Kombat fighting game series.

Contents

[edit] About Ashrah

Despite having the appearance of an elegant and humble woman, Ashrah is actually a demon from the Netherealm. She was once a member of Quan Chi's Brotherhood of Shadow, which worshiped the fallen Elder God Shinnok. Ashrah dresses completely in white and appears as a tall, mysterious woman. Her appearance is a blend between aristocracy and innocence. She made her first appearance in Mortal Kombat: Deception. Her occupation is that of a demon hunter. Ashrah's weapon of choice is her Kriss, which is believed to have been "blessed" or is of a "heavenly origin." The Kriss is blessed in such a way that every demon she kills with it causes her to become more human and less demon like. Through this, she can leave the Netherrealm.

[edit] Storyline

One day, Ashrah refused to carry out one of Quan Chi's orders. In response, he sent her sister (a fellow member of the Brotherhood of Shadow) to kill her. While escaping her would-be assassin in the Netherealm, she found a holy sword known as a Kriss. As she learned how to wield the blade, slaying Netherealm demons with it, Ashrah began to recognize that the sword progressively cleansed her spirit of evil with each one she killed. She then resolved to liberate herself from her inherent malevolent nature by using the Kriss to eliminate the evil within her. Each demon that she slayed brought her closer to her goal of purification and her eventual expulsion from the Netherrealm, as that dimension cannot sustain anyone with a soul containing such purity. What she didn't know, was that the blade was actually the "Datusha", a mystical vampire-slaying weapon that corrupts its wielder with the false belief that they are using it for a greater purpose in order to continue its genocide against the vampires and (apparently) other demons. She has allied herself with Shujinko and taught him demon slaying techniques in the past. At one time, she came into conflict with Ermac. Mistakenly considering him to be a demon, she attempted to kill him and lost. During the events of Mortal Kombat: Deception, she searched for Noob Saibot, whom she considers to be a powerful demon, as doing so would enable her to complete her ascension.

Ashrah's bio in Mortal Kombat: Armageddon explains that, after slaying a multitude of demons in the Netherealm, she transcended that plane of hell and emerged in an unfamiliar realm, surrounded by celestial beings of light. The celestial beings made her into their chosen warrior - the wielder of the Kriss who could purify the world, and would ascend into becoming "an angel of light", once she used the weapon to "consume the darkness". After submitting to their will, Ashrah was transported to Vaeternus to start slaying the vampire race, whom she saw as vile beings for their feeding the blood of their prey and spreading their corruption throughout the realms. Ashrah began her quest, slaying numerous vampires. However, she soon was encountered by Nitara, who was warned by her elders of this threat to her realm. Ashrah was defeated by Nitara but then she managed to escape to Edenia, and Ashrah followed her to gain the power of Blaze in order to destroy Nitara and gain ascension.[1]

In Ashrah's Mortal Kombat: Armageddon ending, defeating Blaze fully cleanses her soul, making her become the very essence of purity. The forces of evil around her would become purified. She used this power to purify all evil, including the one who would have her dead, Quan Chi.[2]

[edit] Combat characteristics

[edit] Signature moves

  • Heavenly Light: Ashrah fires a white projectile that travels at a very short distance, which knocks the enemy far back on impact. (MK:D, MK:U, MK:A)
  • Lightning Blast: Ashrah fires a projectile into the air which crashes down on the opponent. (MK:D, MK:U, MK:A)
  • Spin Cycle: Ashrah spins in a circle which sends the opponent flying upon impact. Pressing the button repeatedly would allow her to spin longer. (MK:D, MK:U, MK:A)
  • Nature's Torpedo: Ashrah flies missile-like into the opponent while spinning which sends them across the screen. (MK:D, MK:U, MK:A)
  • See the Light: Ashrah grabs her opponent and jabs them in the stomach. She then kicks upwards then down slamming them into the ground. (MK:D, MK:U, MK:A)

[edit] Character development

Ashrah's name is taken from the Babylonian goddess Asherah or the Hinduism word Asura which usually stands for "demon".

When the first bits of information about Mortal Kombat: Deception began to surface, Ashrah was mistaken as a female version of Raiden. Her name also used to be spelled Ashra. Ashrah's hat resembles a gasa, one worn by Japanese priests.

Ashrah is something of a departure from the series' regular character design as she is the first female character since Sonya to not wear skimpy or revealing clothes during her tenure, with her garb being quite modest compared to the others. However, her alternate Deception outfit is revealing and is similar to the clothing of other female characters in the Mortal Kombat series. According to the description of this costume given in Armageddon's Krypt, it was intentionally designed to be a "sexier" alternative to her heavily clothed primary costume.

[edit] References

[edit] See also


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