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Armagetron Advanced - Wikipedia, the free encyclopedia

Armagetron Advanced

From Wikipedia, the free encyclopedia

Armagetron Advanced
Armagetron Advanced icon
Developer(s) Armagetronad.net
Publisher(s) Armagetronad.net
License GNU General Public License
Version 0.2.8.2.1
Platform(s) Cross-platform
Genre(s) 3D online multiplayer game
Mode(s) multiplayer, single player

Armagetron Advanced is a multiplayer game in 3D that attempts to emulate and expand on the light cycle sequence from the movie Tron.[1]

Armagetron Advanced is available for Mac OS X, Microsoft Windows, Linux and OpenBSD. Released under version 2 of the GNU General Public License, Armagetron Advanced is free software.

Contents

[edit] Playing the game

Armagetron Advanced running in windowed mode.
Armagetron Advanced running in windowed mode.

Two or more players are represented by dual-wheeled motor vehicles, or cycles, in a grid-lined arena. The vehicles constantly move forward, although there is a way to change one's velocity: the closer a player is to a wall, the faster their cycle will move. Players can change the direction of movement, by turning 90 degrees to the left or right. The vehicles leave a colored wall behind them as they travel. Contact with this wall will result in death and elimination from the battle. Therefore, players attempt to "box" each other in within these walls in order to force the opponent to touch their wall.

[edit] Game settings

Armagetron Advanced allows for a high level of configuration, however these settings are most common:

  • Points are given for core dumping an opponent. A core dump implies that the enemy has touched your wall. Points are also given for being the last player in the arena.
  • The cycle will accelerate if it is being driven closer to the trails.
  • A player wins the match when he surpasses a set score limit, the maximum number of rounds is surpassed, or a time limit is reached.

[edit] Game modes

Several game modes exist:

  • Death Match: Last man standing.
  • Team Death Match: Cooperate with teammates.
  • Fortress: Capture the enemy base. This game can be played with teams or death match style.
  • Sumo: The object is to stay in a zone while trying to force the opponent out.
  • Race: Race to the win zone at the end of the map.
  • Maze: Find a path to the win zone.
  • Pig Sty:
    • Shooting: A team death match where the object is to try to shoot the other team's players with death zones.
    • Ball: A team match where the object is to score a goal by pushing the ball zone into the goal zone.
    • Capture the Flag: Capture the opponents' flag And players respawn once they have died.
    • Capture The Flag Shooting: Capture the opponents' flag while shooting and player respawn once they have died.

[edit] Online

Armagetron Advanced has a large and lively online community. There are numerious servers[2] available, some only to those with particular versions of the Armagetronad client. Online gameplay offers people from around the world to play and talk.

The Armagetron Advanced client can be used to host servers for internet play and LAN. However, 'dedicated servers' are more popular for internet servers. Many Armegetron Advanced players form clans.

[edit] A short history

  • 2000: Walls, a prototype for Armagetron is released for Linux and Windows.
  • 2001-2003: Armagetron is released and actively developed.
  • 2003: A Mac OS X port created by Ben Hines is released.
  • 2003: The author, Z-man, halts development and breaks communication channels. The Master Server Browser, used to connect to internet games, continues to run.
  • 2004: A group of developers fork Armagetron and create Armagetron Advanced.
  • 2007: Included in Fedora Core under the name Armacycles Advanced.[3]
  • Present Day: Development continues.

[edit] See also

[edit] Notes

[edit] References

[edit] External links


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